Ok. I need some advice from some gaming experts, and I thought this would be the best place to look.
So hears the deal. My friends and I are starting up a d20 campaign in a world of my own design. But I am running into a few concerns and I would like to bounce the ideas off of a few people so that I can get a fresh perspective on the situation before the campaign begins. Here goes...
Noldaerthroll is a fantasy based world that pulls elements from many different fantasy backgrounds. Some of the major events/uniqueness of the world are as follows:
(1) There was a Druid named Yreatius Asheai who, due to his loyalty to the Order, was granted the ability to see 4th Dimensionally. In essence he could view everything from the beginning until the end of time. He learned, through his glorified scrying, that the gods can only manifest their powers on a plane of existence if several things occur:
(a) They have enough faithful followers.
(b) They have an avatar.
(2) He misinturpretted his acquisition of this knowledge as a call from Nature to banish the gods from Nodaerthroll. In order to accomplish this he constructed a series of magic artifacts that, when combined and manipulated, erected a barrier that blocked the gods' connections to their avatar, and, in essence, prevented all the clerics on the world from receiving divine magic.
(3) He then led a crusade against all of the other religous orders, and, with the aid of all those loyal to the druidic faith, destroyed any who would not abandon the gods. During this crusade, the elves and gnomes were slaughtered as they would not abandon their faith. (Naturally there is a more indepth story to what happend, but we can get into that if necessary).
(4) In the end the druidic forces were victorious and the world was rid of the gods. In the time that has passed Yreatias has seen that he has nearly achieved godhood himself and turns his back on nature when he realizes that he violated the balance nature had established eons ago (welcome the first Blighter; see Masters of the Wild).
(5) Since the time that has passed the world has evolved and several new races have come about:
(a) the Fellinoin, a race of feline-like humanoids similar to the captain in Treasure Planet
(b) the Kaynian, a race of evolved Gnolls that are much more intelligent, though smaller in stature to their cousins
(c) the Velacirius, a race very similar in nature to the raptors in Jurasic Park, but averaging 5 feet in height and very high intellect
(d) the ogre race has evolved and is much more intellegent and led by a counsel of ogre magi
(6) Also, as is typical, every race had divided into its own domain. The exception to this is in the city of Five Points where a counsel of mages, known as The Conclave rules a grand magocracy from their College of Wizardry (ala Dragonlance). Five points is the major trade center of the world, and the best way to describe it is Coruscant (from Star Wars) with a fantasy flare.
(7) This is a magic rich environment, and while not completely loved, it is much more accepted than any other world I have yet encountered in fantasy game play. Sorcerers and clerics don't exist and Bards learn and prepare spells as wizards do.
So, what does everyone think? Please feel free to point out any flaws you might see and any recommendations you may have.
Oh I was also told that I should make note that this is pending copyright. One of my friends is trying to get me to write a book about the world. I don't know if it is worthy of that, but I just thought that I would mention it incase it changes anyones opinion. Also, would you please let me know if you think that this is a solid enough foundation to even continue with his, what I see as somewhat ludicrous idea.