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Brandon Sanderson / Re: Sazed, The effects of holding two shards, and Odium
« on: September 28, 2010, 04:57:03 AM »
We can hope he's a min-maxer, and the game has 20 point flaws like 'dies instantly if you eat the egg of a golden chicken.'

Brandon Sanderson / Re: *Spoilers* General Shard List
« on: September 28, 2010, 03:37:05 AM »
Tien actually did not die. The body Kaladin found was placed there to look like Tien died. Tien is fact now part of a supersecret rock hunting squad. Just knowing of their existence is instant death.  :P

Wait.... are you posting from BEYOND THE GRAVE?

Brandon Sanderson / Re: Is stormlight sentient?? (major spoilers)
« on: September 28, 2010, 03:35:50 AM »
I'll tackle these one by one.


"(1) Shademar is the cognitive realm.  That is, it is the realm of thought.  Everything that thinks would then be represented in the cognitive realm by something."

Possibly. I think that it's more likely that the thoughts and concepts themselves are represented. The sun, for example, doesn't think, but the sun is a very strong concept, so it exists in Shadesmar.

"(2) Spren seem to have the ability to be conscious.  That is, honorspren can become completely sentient, and presumably other spren have cognitive components as well.  Thus they would have a representation in the cognitive realm."

I think the relationship between spren and the cognative realm is inherently stronger than a humans, even when that spren is unconscious.

"(3) Shadesmar is connected to the real world, somehow.  What affects one affects the other, and vice versa."


"(4) Shallan talked to the bead, and then the goblet turned into blood.  If we are to assume a simple causative connection between the two (probably best), we must assume that the bead in the cognitive realm represented the goblet in the physical realm.  That would be why she appeared in Shadesmar holding it; she was touching it in the real world and so when she went into the cognitive real, she was still holding it.  All that changed was the way she perceived it."

I agree.

"(5) Asking which was real, the goblet or the bead, probably doesn't make much sense.  They are both representations of the goblet."

Or the goblet is a representation of the bead. 

"(6) It may have been a spren which she talked to, but we don't know.  It fits, but it's hard to say.  I find it interesting that a goblet would be represented in the cognitive realm, though."

Given that it's a sea of beads, it's possible that everything that's been conceptualized exists in some form. For example, while I'm looking forward at my computer monitor, I'm also aware there's a window and cat condo behind me where my kitten is curled up.

(7) Stormlight apparently helps you stay afloat in Shadesmar.  It probably gives you control.  I wonder if it limits how long you can stay there?

I think Stormlight might be what you need to switch from one place to another or to perform certain actions in Shadesmar. You might get stuck in Shadesmar, or perhaps there are creatures there that can attack your mind.

Brandon Sanderson / Re: WoK: The Heralds *Spoilers*
« on: September 28, 2010, 03:14:27 AM »
No... Talanel was met by Hoid at Kholinar, the Alethi capital. I suspect that he had just ridden a Highstorm* from the origin of storms to somewhere in Alethkar, landed in a place with lots of bushes/trees (a Rosharian forest, perhaps) then run to the closest place where he knows where civilization will be, to the nearest dawncity. Kholinar.
Having ridden a highstorm and crashlanded, then run some distance, he is absolutely exhausted and collapses after entering the city.

*I seem to remember one of the mythological powers ascribed to the Knights Radiant was riding on the storms.

He's not a windrider, that's a different order.

Brandon Sanderson / Re: *Spoilers* General Shard List
« on: September 28, 2010, 03:04:11 AM »
Maybe this has something to do with Tien. He could tell the difference between an ordinary rock and a special rock.  :P

I waited patiently for that particular fixation to become a plot point.

Even though he's now dead, I expect it will be. I've noticed Sanderson adheres strongly to the The Law Of Conservation Of Detail. (Danger: TVTropes)

Brandon Sanderson / Re: WoK Fan Art (Here there be spoilers)
« on: September 27, 2010, 05:14:05 PM »
That what you had in mind? :P

I see you remembered that only half of them have beards.

Brandon Sanderson / Re: Splinters - SPOILERS for TWoK and Elantris
« on: September 27, 2010, 05:12:21 PM »
I asked this on a different topic but this is more relevant. Why did Odium splinter the Shards of Aona and Skai? Why not take them for himself?

Because he's already the most powerful and splintering them would cause more suffering than if he just took them and left?

Brandon Sanderson / Re: Spren - (Major Spoilers TWoK)
« on: September 27, 2010, 04:59:12 PM »
My current theory about spren is that they're the physical manifestation of a cognitive-realm creature. Their physical forms remain mutable because large parts of them are still undefined at the cognative level.

I think Shallan's observation of them might make them more fixed in some way, though I assume it's more than just their size.

Brandon Sanderson / Re: I'm confused with Adonalsium. Can anyone help me?
« on: September 27, 2010, 04:55:05 PM »
Pretty much their 'powers' are what the shard molds the minds of the humans into. For example, Ati was originally a nice guy, but he became a jerk after thousands of years as Ruin.

I've always thought of Preservation as more of the jerk.

Ruin and Preservation make a deal that Preservation refuses to honor. He then imprisions Ruin for centuries. If I were Ruin, I'd do my best to break free and then kick Preservation in the godly bits.

Role-Playing Games / Re: Rogue Trader
« on: September 26, 2010, 02:22:57 PM »
Is Rogue Trader a stand alone or a suppliment?

Brandon Sanderson / Re: Magic system based on sound waves?? (minor spoilers)
« on: September 26, 2010, 02:20:33 PM »
Aons is like a advanced science for Elantrians, yet we still call it magic.

Yes, but we're talking about Way of Kings. I want to know what's considered natural for this world.

Role-Playing Games / Re: D&D: Where are the meaningful choices?
« on: September 26, 2010, 02:17:24 PM »
 It's often good to separate the white from the yoke.

1) There are no meaningful choices in DnD.
2) Combat is is simply rushing forward to smack at things.
3) There are no painful choices in combat.

You're using 2 and 3 to support 1, but I'd suggest that 3 is a good thing, 2 is incorrect, and that the majority of meaningful choices in an RPG should be out of combat.

I'll start with 2, which I regard as false. I currently DM a DnD 4th edition game. The characters are level 2 and constantly communicate in regards to tactics. One PC runs up and smacks things (the fighter) but the thing he smacks is always the creature that could cause the most damage to the group. They lay down traps, utilize the environment to break up large groups, the highly mobile ones will taunt an enemy and then run so another teammate can shoot at them at range, and then a third will bulrush them into a fireplace.

If a group of PCs can consistently win by running up and smacking things without any tactics, then the DM is performing poorly.

That you're talking about fights that take *two hours* suggests that whatever group you're gaming with is new to the system. A standard encounter takes about forty minutes. I've had tabletop sessions with five PCs where a round took about two minutes.

Now for complaint 3, that there are no painful choices in combat. Yeah, Dungeons and Dragons is a game of fantasy adventure. The idea is that an intelligent group of adventurers can take on 5-6 combat encounters a day and not die.

The days of ADnD, where a damn rat could kill your level 1 wizard are over, and I say good riddance. People want to play games of epic daring and adventure; they want to be heroes who win honor and glory (and phat loot). Having death constantly hang over your head destroys that feeling.

A group of PCs that works together and makes creative and intelligent decisions should expect to win the majority of the time. The few times they lose, it should feel that they were up against an extremely intelligent and/or powerful opponent.

The 'good kind of pain' has to be a rarity or it swiftly becomes the bad kind of pain.

An even better example, that may relate more to RPG battles, is Battle Lore.  Each player has a set of cards that determines which troops can move.  It's tempting to use up all your cards on one side to push the enemy back and pin him against a wall, but this will leave you open later.  Lots of great tactical and strategic decisions.

One of the best games for decision-making is Pandemic.  Figuring out what to do with your four action points each turn, with an excellent press your luck mechanic, makes me want to play it over and over.

That sounds like DnD. You have at-will, encounter, and daily powers. You want to make sure that you don't blow your encounter and daily powers too early or you'll be screwed during the harder fights. At the same time, if you're too stingy with them, the group suffers.

Also, it seems to me that your examples are board games. Games where losing repeatedly to another opponent is fine and where you're not telling a larger story or invested in a character.

In an RPG, if you lose during combat, you will likely die. If you've poured months into a PC, having them die is more significant than losing once at Monopoly. In fact, if people approached RPGing with the same mentality as the average board game, the ability to tell a story or develop one's character would evaporate.

The type of combat board games represent would remove the ability to make meaningful role-playing choices for your character as they'd constantly be dying before they could see the consequences of their actions.

Brandon Sanderson / Re: The value of spheres in WoK (no spoilers)
« on: September 26, 2010, 06:27:37 AM »
I expect a resurgent interest in marbles, should Kings cosplay ever properly take off.   ;D

I checked already, couldn't find glow-in-the-dark marbles.  ;)

Just google it

Brandon Sanderson / Re: WoK: The Heralds *Spoilers*
« on: September 26, 2010, 06:20:59 AM »
I think she destroys the artworks because she's vain and doesn't like how they make her look.
Or because she's ashamed of what she did, and doesn't like other people looking at her.

Or she's 4,500 years old, and nuts.

Brandon Sanderson / Re: Magic system based on sound waves?? (minor spoilers)
« on: September 26, 2010, 06:08:00 AM »

Exactly one of the themes of the book no? It's an exploration of Clarke's Third Law.

I wouldn't know if that's one of the themes of the book.

Spren and such are (percieved as) natural parts of the ecology, like any other plant or animal. To her, they're just another aspect of science that is subject to study and research and experimentation.

I'm pretty sure that she wouldn't see soulcasting as particularly "magical" either. She knows there's an explainable, understandable process involved, so to her it's not magic but rather just science that's sufficiently advanced.

Now, whether or not she's wrong in those perceptions is something we have yet to learn. When we know more about how lashings and oathbinding and so forth work, we might be able to make that distinction.

This I agree with. I'd like to know what is natural and why in the world. 

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