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Brandon Sanderson / Re: Sazed, The effects of holding two shards, and Odium
« on: September 28, 2010, 04:57:03 AM »
We can hope he's a min-maxer, and the game has 20 point flaws like 'dies instantly if you eat the egg of a golden chicken.'
A lot of people describe Scalzi’s Old Man's War novels as military science fiction, but I would classify its sequel Zoë’s Tale as a space opera. It’s a story about, well, Zoë, a teenage girl whose parents are invited to take leadership roles in building a colony on a new planet. Zoë is an enthusiastic member of the group sent to colonize Roanoke, despite the risks—and the risks are considerable even before the political machinations of greater powers boil to the surface. Continue reading Zoë’s Tale
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Tien actually did not die. The body Kaladin found was placed there to look like Tien died. Tien is fact now part of a supersecret rock hunting squad. Just knowing of their existence is instant death.
No... Talanel was met by Hoid at Kholinar, the Alethi capital. I suspect that he had just ridden a Highstorm* from the origin of storms to somewhere in Alethkar, landed in a place with lots of bushes/trees (a Rosharian forest, perhaps) then run to the closest place where he knows where civilization will be, to the nearest dawncity. Kholinar.
Having ridden a highstorm and crashlanded, then run some distance, he is absolutely exhausted and collapses after entering the city.
*I seem to remember one of the mythological powers ascribed to the Knights Radiant was riding on the storms.
Maybe this has something to do with Tien. He could tell the difference between an ordinary rock and a special rock.
That what you had in mind?
I asked this on a different topic but this is more relevant. Why did Odium splinter the Shards of Aona and Skai? Why not take them for himself?
Pretty much their 'powers' are what the shard molds the minds of the humans into. For example, Ati was originally a nice guy, but he became a jerk after thousands of years as Ruin.
Aons is like a advanced science for Elantrians, yet we still call it magic.
An even better example, that may relate more to RPG battles, is Battle Lore. Each player has a set of cards that determines which troops can move. It's tempting to use up all your cards on one side to push the enemy back and pin him against a wall, but this will leave you open later. Lots of great tactical and strategic decisions.
One of the best games for decision-making is Pandemic. Figuring out what to do with your four action points each turn, with an excellent press your luck mechanic, makes me want to play it over and over.
I expect a resurgent interest in marbles, should Kings cosplay ever properly take off.
I checked already, couldn't find glow-in-the-dark marbles.
I think she destroys the artworks because she's vain and doesn't like how they make her look.Or because she's ashamed of what she did, and doesn't like other people looking at her.
Exactly one of the themes of the book no? It's an exploration of Clarke's Third Law.
Spren and such are (percieved as) natural parts of the ecology, like any other plant or animal. To her, they're just another aspect of science that is subject to study and research and experimentation.
I'm pretty sure that she wouldn't see soulcasting as particularly "magical" either. She knows there's an explainable, understandable process involved, so to her it's not magic but rather just science that's sufficiently advanced.
Now, whether or not she's wrong in those perceptions is something we have yet to learn. When we know more about how lashings and oathbinding and so forth work, we might be able to make that distinction.