Guys, I'm afraid that I might have uncovered more evidence of this grand coverup. As I have come to understand, the Wizards of the Coast is actually an Illuminati cabal which is part of a world-wide conspiracy to create the NWO. I will try to congeal some of the knowledge and clues to this cabal here.
First off I must point you to the release of "Races of Destiny". As you might guess, this is about those who are destined to rule the world. The new race put into this book is, ahem, the "Illumian". This is a race powered by words and Shadow magic. You might also wonder why they post secrets in their books, but as we have discussed before (I believe in the Jack Chick thread), they recruit and teach new members using "Rules Mastery". Those who fail to achieve Rules Mastery are then to be sacrificed to appease their gods. And as you read the book, it is only too clear to see what is being taught via their secret codes.
"A Day In the Life" clearly shows how to go about constructing your own secret Cabal of would-be Illuminati. This is further detailed on page 60 under "Cabal Structure", which tells us that the Cabal is led by a "Black Table". Now I need not remind you where the rpg takes place. Of course, the "Ritutal of the Word Made Flesh" goes into symbolic detail of how they plan to use Shadow Magic to transform into their master race... and even further, using "Ascention Cabals" to achieve Godhood, which they claim the founding Illuminati has already done. Of course they detail many type of Cabals, set up independantly like some type of cell network. I quote:
"Chain cabals are one of the two most common kinds of Illumi[nati] cabal (gauntlet cabals are the other). Chain cabals pride themselves on their top-notch spy networks, which infiltrate nearby power centers such as governments, churches," So as we can see, this is all part of their plan. Yes, they WILL go to Church, pretend to be one of you. Work in your schools, in your government, but we are starting to uncover the truth of their ploys. Gauntlet Cabals serve much the same purpose, but use "a combination of diplomacy, magic, and trickery to exert influence on the policical and religious leaders" (pg 65).
Now I will point you to their latest release, "Tome of Magic: Pact, Shadow, Truename". Finally we see the D&D game move away from the old "Vance" (eg Vatican) system, to those employed by that well-known Illuminati cabal, Wizards of the Coast. Here we are further introduced to "Shadow Magic", which as Races of Destiny has shown us, is the way which the Illuminati use words not only for magic power, but to transform themselves into the master race. Truename magic reveals why they are obsessed with names and words, as we are shown how they can be used to gain power over both friend and enemy.
Pact magic is perhaps the most vile, most frightful part of this book. This helps unlock the use and mysteries of the Goetia. This is part of of a grimoire (spellbook) called the Lesser Key of Solomon. Pact Magic informs the D&D player on the use of Seals to summon spirits and demons. The Goetia itself contains 72 such Seals with descriptions of the demons they can summon. The first english translation of the Goetia was done by none other than Aleister Crowley. Looking through the list of demons, many D&D players will also recognize many names, as they are used (or variations thereof) in many many RPGS.
Any who have the Tome of Magic best get rid of it, for when the Illuminati summon up these wicked and powerful demons, only those with Rules Mastery will hope to live (as they have planned). All other gamers will be taken by the demons in a mass sacrifice, which was promised to them by the Wizards of the Coast cabal in exchange for teaching them Shadow Magic (which as abovementioned they use in attempt to attain Godhood).
We could go into more detail, and the TRUE meaning behind the widespread sweep of the Polymorph errata. But hopefully this is enough to give a glimpse in what is really going on.