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Messages - Outlaw

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Everything Else / Re: column: The Nerdery #5
« on: December 14, 2004, 06:58:19 PM »
On the subject of Gifts, you cant really go wrong with this little baby from Chessex Games

Yes you can! Some of us are very supersticious dice rollers and getting random dice just will not do. You have to ensure they'll get along with the other dice (I do this through matching designs), have the proper function (I have dice specifically for my high-level rogue's sneak attacks as I can potentially roll 21d6 in a round), and have been properly tested (the last thing you need is a die that always rolls low).

I've matured with age, but in my youth, I had to give someone a solid punch to the shoulder when he rolled my dice without permission (they're very sensitive and particular about who rolls them).

I generally leave game buying to myself and ask for movies, books, and CDs for presents. Except for those gamer friends who already know my preferences.

Role-Playing Games / Re: Column: The Nerdery #3
« on: December 02, 2004, 01:32:15 PM »
Ironically, I think The Nerdery#3 is a viable solution to The Nerdery #1. :)

Role-Playing Games / Re: Column: The Nerdery #3
« on: December 02, 2004, 01:31:11 PM »
I got living greyhawk a while ago and decided that the concept was neat, but unworkable in the long run... (at the time there were only the sanctioned RPGA games which GMS were supposed to send in reports about) this seems much better.

Actually, it's the same thing, just described in a different fashion. There are still only RPGA sanctioned events and events must still be reported.

The vast majority of Living gamers got into the hobby for the same reason: time. We've begun professional careers, families, and so many other things that are (and should be) priorities that the "weekly game" isn't that easy to keep weekly. RPGA events allow for flexibiility and scheduling. You know they'll be 4 hours each adventure and you know that you can run or play one with little amount of prep time ahead of time (DMs should obviously read the module and learn the creatures' special abilities, but you no longer have to worry about statting out monsters, etc). You sacrifice some flexibility and personal attention, but you don't get any of that if you're not playing either.

It's also nice if you move or travel. I'm visiting relatives in Denver this Christmas and have already arranged 8 adventures to play while I'm there. That's 32 hours of gaming in a city I haven't lived in in 5 years! It didn't take much effort either.

I miss the personal attention and impact I had in a home campaign, but I haven't had a non-Living, stable campaign since I graduated college 6 years ago. Also, the ability to schedule events on certain weekends has allowed me to try games like Masque of the Red Death and Spycraft, as well as giving time at home for Orpheus, Demon, Savage Worlds, and HackMaster.

I'm very satisfied with my experience.

Site News / Re: Introducing myself
« on: November 30, 2004, 01:25:03 PM »
Hi, I'm Joe. I live in St. Louis, Missouri. I'm a book producer by day (once a manuscript is done in development, it's sent to me. I handle the copyediting, proofreading, typesetting, troubleshoot, printing, binding, etc. My job is the actual construction of the book). I freelance by night. Although my focus recently has been with the RPGA, I've been published with Kenzer & Co., wrote an award winning play (that I'm still very proud of), and hopefully will move back to the stage or maybe even screen once I run out of ideas for adventures. :)

I game with Mr. Pleasington among others, both with the RPGA and in home games such as Savage Worlds, Orpheus (which I want to make into a movie) and others.

Other than that, movies, music, politics, religion, biking, and being a general pedagogue fills what time I have left. :)

Role-Playing Games / Re: Column: The Nerdery #3
« on: November 30, 2004, 12:18:28 PM »
To understand the concept of meta-regions, it helps to know how modules were distributed at the beginning of the LG campaign.

There were core and regional modules, as Mr. Pleasington pointed out, but there also modules called adaptables, written with a broad focus that the campaign presumed could be applied to every region. The depth of the regions became very apparent when adaptables couldn't be adapted to all of the regions, because of the inclusion of certain things that were just not possible in that area (whether it be the presence of devils/demons, nobility, particular faiths, etc).

A more practical solution was to group the various regions into "meta-regions" based on their Greyhawk geography. Regions that bordered the Empire of Iuz, that bordered the Kingdom of Nyrond, the Sheldomar Valley, the Velverdyva/Baklunish West trade route, Sunndi were all combined into meta-regions so that stories could be created that would be a more practical fit for those locations.

Whereas someone from the Dyvers region can't play Verbobonc modules without going to that region (Illinois or Indiana) and similarly someone from Verbobonc couldn't play a Dyvers event without going there (Missouri, Kansas, Nebraska, Iowa), both regions are in the same meta-region, and thus a meta-regional event could be played in either region.

Think of it as the training circles from Mask of Zorro. Regional events are very specific, they can only be played in one region. Meta-regionals can be played anywhere in the six regions that compose it. And cores can be played anywhere.

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