"Magic is what makes fantasy fantastic," someone says, "you can't apply rules to them or else it loses wonder!" I respond, "Sure, but if you want to write them you will certainly want to know how they work." Writing is all about execution, and I find applying some basic laws of physics to magic systems make them more understandable and realistic. Here, I'm going to outline my basic method for developing a magic system.
Column by Chaos2651
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Q_ballff9 | Level 1 | 2006-06-12 | 1 | |||||||
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r4ncidm34t | Video Game Editors | 2006-03-13 | 0 | |||||||
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rabasujuly0110 | Video Game Editors | 2010-07-26 | 0 | |||||||
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rabidwombat | Video Game Editors | 2008-05-27 | 0 | |||||||
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Raging_Rob | Level 1 | 2003-01-20 | 2 | |||||||
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ragnarok69 | Level 1 | 2011-03-18 | 1 | |||||||
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rahcabman | Video Game Editors | 2009-02-16 | 0 | |||||||
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rahuldeepika | Video Game Editors | 2011-08-01 | 0 | |||||||
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RainOfSteel | Video Game Editors | 2006-07-30 | 0 | |||||||
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Rain_Storm | Level 1 | 2007-10-24 | 7 | |||||||
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raisedbyclowns | Video Game Editors | 2010-02-03 | 0 | |||||||
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Raketen | Level 1 | 2010-09-24 | 3 | |||||||
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Ralphread99 | Video Game Editors | 2011-07-15 | 0 |