"Magic is what makes fantasy fantastic," someone says, "you can't apply rules to them or else it loses wonder!" I respond, "Sure, but if you want to write them you will certainly want to know how they work." Writing is all about execution, and I find applying some basic laws of physics to magic systems make them more understandable and realistic. Here, I'm going to outline my basic method for developing a magic system.
Column by Chaos2651
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Everard51 | Video Game Editors | 2010-02-02 | 0 | |||||||
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evey | Video Game Editors | 2008-10-31 | 0 | |||||||
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ewfweafefew | Video Game Editors | 2006-09-12 | 0 | |||||||
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excal | Level 1 | 2006-03-05 | 1 | |||||||
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exclusivmort66 | Video Game Editors | 2010-12-26 | 0 | |||||||
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executives | Video Game Editors | 2011-08-01 | 0 | |||||||
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exgyrdk55 | Video Game Editors | 2014-04-07 | 0 | |||||||
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exilederek | Level 1 | 2010-02-03 | 1 | |||||||
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始料未及二级 | Video Game Editors | 2011-07-12 | 0 | |||||||
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fabulousmysterymet | Video Game Editors | 2011-03-30 | 0 | |||||||
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fafajohn29 | Video Game Editors | 2011-03-26 | 0 |