"Magic is what makes fantasy fantastic," someone says, "you can't apply rules to them or else it loses wonder!" I respond, "Sure, but if you want to write them you will certainly want to know how they work." Writing is all about execution, and I find applying some basic laws of physics to magic systems make them more understandable and realistic. Here, I'm going to outline my basic method for developing a magic system.
Column by Chaos2651
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Status | Username | Website | ICQ | AIM | YIM | MSN | Position | Date Registered | Posts | ||
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qwerty4pt0 | Video Game Editors | 2010-06-06 | 0 | ||||||||
QZhangangT | Video Game Editors | 2011-01-25 | 0 | ||||||||
Q_ballff9 | Level 1 | 2006-06-12 | 1 | ||||||||
r0g3rb1llb | Video Game Editors | 2010-08-05 | 0 | ||||||||
r4ncidm34t | Video Game Editors | 2006-03-13 | 0 | ||||||||
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RAD-SHoES KELLY | Level 1 | 2007-02-18 | 1 | ||||||||
Radar | Video Game Editors | 2004-03-02 | 0 | ||||||||
Radex_Wingrider | Video Game Editors | 2005-10-10 | 0 | ||||||||
Radley98 | Video Game Editors | 2010-03-08 | 0 | ||||||||
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rahl | Video Game Editors | 2006-08-06 | 0 | ||||||||
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Rainer21 | Video Game Editors | 2011-04-09 | 0 | ||||||||
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Rajender | Video Game Editors | 2011-05-13 | 0 | ||||||||
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