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Messages - holt

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16
Brandon Sanderson / Re: Mistborn Video Game Proposal (Long Read)
« on: July 10, 2008, 07:07:34 PM »

Have an experience system similar to that of Fable.  So you get general experience, and experience specific to what you are using.



I am glad that you like the idea miyabi.

However, my friends and I have already thought of an experience system like this.  I just forgot to put it on the OP.

Basically how it would work is that when you begin the game, you can put whatever you want in your vial.  I guess that the basic metals don't need to be rare, but regardless of the fact, your vial can only hold so much.

If I put in the metals needed to be a Thug, Coinshot, and a Soother, then everytime that I burned those metals or got a kill with them, I would gain experience towards those metals.  Let's say that I use steel alot (Coinshot).  If I use it to constantly move across levels and kill other Mistborns with it, then eventually I will level that metal up.  Meaning, I can push it harder (more damage) and farther than someone else who is not on the same level as me with that metal.

So technically you have thought up the same idea as us.  However, instead of being a Misting and having to only be a Thug, I am a Mistborn and I can put alot more pewter in my vial than the other metals and focus on leveling up pewter.

Also, the general experience that a Mistborn gets can benefit him in many different ways.  Getting a large vial, for example, or having multiple vials...


All of this said. . . I can help with the programming and maybe some images.

PS:  Are we going 3d?



We would love to have your help with programming and image creation.  I am not sure as to what you can start on, but if you can think of something, then by all means go ahead.  I think that the first metals (and by far the most complex) should be the steel and iron (Coinshot, Lurcher).  After those metals are done the rest should be pretty easy.

I do not know much about Source SDK or mod making so I dont know how to even start coding for something like this, but if you want to just play around and see if you can figure something out, then by all means go ahead.

And of course this is going to be 3d it is a Half-Life2 mod ;)

The only change that I'd like made that I didn't see was that the mistborn need to be able to make themselves move with steel/iron, not just move stuff toward them.

Of course this is going to be an end goal for this game.  It wouldnt be Mistborn without it.

Thank you to all who have posted and show interest in this game.  Keep the suggestions and the volunteering coming!

17
Brandon Sanderson / Re: Vin's Mom
« on: July 10, 2008, 03:00:37 PM »

I'm beginning to think that Hemalurgy is NOT genetic, and there must be a sacrifice and a piercing that punches through you and then into another Hemalurgist.


I believe that this is wrong.  In MB2, the way the book was written made it sound like when Marsh became an Inquisitor they had to sacrifice somebody else (the body that Vin and Kel found).  I think that the person on top is a sacrifce for the person on the bottom to become an Inquisitor, or at the least to gain Hemalurgy.

18
Brandon Sanderson / Re: Mistborn Video Game Proposal (Long Read)
« on: July 10, 2008, 02:29:30 PM »
<<<<continued from last post>>>>

Back to the game design….

Since I have very little experience creating games, I will be making this game on the PC since it will probably be the easiest.  Also, I believe that this game would make a very fun and attractive Half-Life 2 mod.

I say this because most of the basic metal abilities are there.  For instance, the ability to push and pull metal (steel and iron) is similar to how the gravity gun works.  This engine would allow melee combat (for the Thug in you), ranged combat (for Coinshots) and everything else in between. 

Now I will give you the most common powers from Mistborn, and a similar mod or enhancement that Half-Life2 has which could be used:

•   Pewter (Thugs) – When burning pewter increase the damage from each of their swings, alter the coefficient for gravity for their jumps so they can jump higher, increase their max speed so they can run faster.  Also give them more HP since they are tougher to kill.
•   Steel (Coinshots) – We will have to create a custom weapon (since this will be played FPS) that looks like a coin that the Mistborn can send flying.  Obviously this is similar to any weapon in Half-Life.  Since this engine already has a gravity gun, it should not be that hard to mod the coding and allow the Mistborn to only push certain things (metal).
•   Iron (Lurchers) – Since the gravity gun can also pull objects towards the user, it shouldn’t be that hard to allow the Mistborn to only pull metal objects
•   Tin (Tineye) – (Increases in senses). Although not 100% useful for combat, it would be cool to have this metal.  Maybe allow the Mistborn a binocular sort of ability to see farther away.  I don’t know if allowing them to hear things better would really have any special effect in combat. Flaring Tin will increase your senses allowing you to break from crowd control abilities such as a stun or slow. Also possibility while burning tin to identify mission objectives, IE showing you if the flag is around you in a capture the flag mission, as if your could see/hear/smell the flag and/or people running the flag.
•   Bronze (Seeker) – Can see other Mistborns that are burning metals either through a wall or on their mini map.  If you have played ‘The Hidden’ it would be cool to do something similar to how their Hidden can see an aura of health around each player.  Only instead of health, they could see several different colors depending on which metal the other Mistborn is currently burning.
•   Copper (Smoker) – These guys can prevent the Seekers from seeing them.  They also prevent Rioters and Soothers from performing magic debuffs on them.
•   Brass (Rioter) – (Spell Caster) Riots the emotions of the allies around them to grant them buffs making their hits harder, their muscles stronger, or their wounds less daunting.  I do not have an example of this, but it should be able to be created for this game’s purpose.
•   Zinc (Soother) – (Spell Caster) Sooths the emotions of the people around them. Such as removing the fight from an enemy player, making them unsure of what they are doing, and stunning them for a few seconds. Or possibly a Damage over time spell, all relating to emotions.  I do not have an example of this, but it should be able to be created for this game’s purpose.

As for the kaymapping in the game, this is what I have….

•   WASD – The typical movement keys
•   R – Will ‘load’ your hands with a few coins to push at a target
•   1 – Places the Mistborn in melee mode (fists will appear on screen)
•   2 – Places the Mistborn in ranged mode (hands with coins will appear on screen)
•   Q – Loads up the last used weapon (different metals or fists)
•   3-8 – Hotkey for each type of metal
•   SHIFT – Flare the currently queued metal
•   LEFT CLICK – Pushes Metal/melee attacks
•   RIGHT CLICK – Pulls Metal/melee blocks
•   MIDDLE SCROLL – Hard much power is behind a push/pull (25%, 50%, 75%, and 100%)
•   MOUSE – Move the mouse to make your character look, this will also allow you to choose which blue line (when burning Steel/Iron) the Mistborn will affect
•   SPACE – Jumps
•   CTRL – Crouches

I understand that a lot of work will have to go into this project, which is why I am going to propose a sort of ‘open source’ project on this. 

I would love the help from anyone who has previous experience with Source SDK (or would like to learn how to use it).

If you have anything constructive to say, like a new idea or you would like to volunteer yourself to create the coding to make one of those powers come to life then post here!

A few friends and I will be creating the first level for this game.  It won’t be anything over the top, but we need something that will be fun for Mistborns.  After the level is created we will start knocking out the ideas posted on this forum.

Thanks for reading, and lets try and make this a reality.



Update:

Possible Roles that volunteers can have:

Website - One of my friends is a good website developer.  He said that he can take care of this

Character design - This will be a tough one...anyone have experience with Maya or something that can help us out here?

Coders - Obviously without these guys this mod will be impossible - This will probably be the tougher of all of the assignments.  So far Miyabi is the only person who has volunteered for this.

Equipment design - This will be mostly animations that the player sees whenever they choose 'Melee' or 'Load' coins into the player's hands

Mappers - Clearly the Mistborns need a place to battle each other.  While not that hard to create a level (I think), it is one of the more important parts of a multiplayer game.  A bad level means a bad game.  I will probably handle most of this, but of course I can always use help from anyone who has experience creating level with Source SDK.

19
Brandon Sanderson / Mistborn Video Game Proposal (Long Read)
« on: July 10, 2008, 02:28:15 PM »
Hello fellow Mistborn fans,

I know that there already is a post about turning Mistborn into a video game, but I had to create my own post for several different reasons.  The first is to obviously get people to read this and post their thoughts/comments on what I am writing.  The second is so I can keep track if anyone volunteers for what I am about to propose.  I don’t think that I would be able to do this if I just added on to the post created by Morinar.

Now to talk about the game….

Reading people’s comments from Morinar’s post made me realize how hard creating a game like this would be.  With such a fan base behind this series it would have to be done in such a way that all fans will be happy and content with what they are playing.

Several people brought up very serious issues like how would the controls be set up, how Steel and Iron would be handled, which system would this game be on (PC or console), and the list goes on and on.

Let’s start with the beginning of the game…

The game takes place in a slightly alternate universe of what happens during the ending section of Mistborn 1.  While the rebellion is in full swing, the three most powerful houses attempt to wipe each other out.  I don’t know which three houses, but it doesn’t matter now.  They do this to become the most respected, wealthy, and powerful house in Luthadel. 
   
The game is slightly AU in the sense of how Mistborns are handled in Luthadel.  Mistborns are much more common during this epic battle for power.  However, each house has access to only certain amounts of each metal.

Upon entering a game, the Mistborn will have to choose the contents of their vial.  With the scarcity of the metals, this is where each player must think how he/she is going to play.  Each Mistborn will only have access to one vial.  They can fill it however they like, but keep in mind, the faster your metals burn, the faster you will find yourself defenseless against the other players. 

To go into further detail with the vials, imagine that the vial hold 50mL.  If the Mistborn wants to be a group supporter, he may choose to have 5mL of copper.  He may also prefer to fight from a distance so he chooses to have 15mL of steel and 15mL of iron.  Of course every Mistborn wants to be a good fighter, so he will fill the rest (15mL) up with pewter. 

Each metal obviously burns at different rates.  While this Mistborn is burning his copper, thus hiding himself and his group from enemy Seekers (a Mistborn that is burning bronze), the copper may burn at 1mL every 20 seconds.  So with his current supply of copper, it will last him at most 100 seconds of continuous use (assuming that he does not flare it, which of course would make the supply last a shorter amount of time).  If iron burns at 1mL/10 seconds then his supply would only last 150 seconds of continuous use.

You should get the general idea of how each character will be unique and offer something special to his teammates.  This style of play with make each player dependent on one another since no one will have the exact same amount of the different metals.  If you are the type of player who is a Rioter, you may want to stay close to a Thug for protection against others.

<<<<Continued to next post>>>>

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