<<<<continued from last post>>>>
Back to the game design….
Since I have very little experience creating games, I will be making this game on the PC since it will probably be the easiest. Also, I believe that this game would make a very fun and attractive Half-Life 2 mod.
I say this because most of the basic metal abilities are there. For instance, the ability to push and pull metal (steel and iron) is similar to how the gravity gun works. This engine would allow melee combat (for the Thug in you), ranged combat (for Coinshots) and everything else in between.
Now I will give you the most common powers from Mistborn, and a similar mod or enhancement that Half-Life2 has which could be used:
• Pewter (Thugs) – When burning pewter increase the damage from each of their swings, alter the coefficient for gravity for their jumps so they can jump higher, increase their max speed so they can run faster. Also give them more HP since they are tougher to kill.
• Steel (Coinshots) – We will have to create a custom weapon (since this will be played FPS) that looks like a coin that the Mistborn can send flying. Obviously this is similar to any weapon in Half-Life. Since this engine already has a gravity gun, it should not be that hard to mod the coding and allow the Mistborn to only push certain things (metal).
• Iron (Lurchers) – Since the gravity gun can also pull objects towards the user, it shouldn’t be that hard to allow the Mistborn to only pull metal objects
• Tin (Tineye) – (Increases in senses). Although not 100% useful for combat, it would be cool to have this metal. Maybe allow the Mistborn a binocular sort of ability to see farther away. I don’t know if allowing them to hear things better would really have any special effect in combat. Flaring Tin will increase your senses allowing you to break from crowd control abilities such as a stun or slow. Also possibility while burning tin to identify mission objectives, IE showing you if the flag is around you in a capture the flag mission, as if your could see/hear/smell the flag and/or people running the flag.
• Bronze (Seeker) – Can see other Mistborns that are burning metals either through a wall or on their mini map. If you have played ‘The Hidden’ it would be cool to do something similar to how their Hidden can see an aura of health around each player. Only instead of health, they could see several different colors depending on which metal the other Mistborn is currently burning.
• Copper (Smoker) – These guys can prevent the Seekers from seeing them. They also prevent Rioters and Soothers from performing magic debuffs on them.
• Brass (Rioter) – (Spell Caster) Riots the emotions of the allies around them to grant them buffs making their hits harder, their muscles stronger, or their wounds less daunting. I do not have an example of this, but it should be able to be created for this game’s purpose.
• Zinc (Soother) – (Spell Caster) Sooths the emotions of the people around them. Such as removing the fight from an enemy player, making them unsure of what they are doing, and stunning them for a few seconds. Or possibly a Damage over time spell, all relating to emotions. I do not have an example of this, but it should be able to be created for this game’s purpose.
As for the kaymapping in the game, this is what I have….
• WASD – The typical movement keys
• R – Will ‘load’ your hands with a few coins to push at a target
• 1 – Places the Mistborn in melee mode (fists will appear on screen)
• 2 – Places the Mistborn in ranged mode (hands with coins will appear on screen)
• Q – Loads up the last used weapon (different metals or fists)
• 3-8 – Hotkey for each type of metal
• SHIFT – Flare the currently queued metal
• LEFT CLICK – Pushes Metal/melee attacks
• RIGHT CLICK – Pulls Metal/melee blocks
• MIDDLE SCROLL – Hard much power is behind a push/pull (25%, 50%, 75%, and 100%)
• MOUSE – Move the mouse to make your character look, this will also allow you to choose which blue line (when burning Steel/Iron) the Mistborn will affect
• SPACE – Jumps
• CTRL – Crouches
I understand that a lot of work will have to go into this project, which is why I am going to propose a sort of ‘open source’ project on this.
I would love the help from anyone who has previous experience with Source SDK (or would like to learn how to use it).
If you have anything constructive to say, like a new idea or you would like to volunteer yourself to create the coding to make one of those powers come to life then post here!
A few friends and I will be creating the first level for this game. It won’t be anything over the top, but we need something that will be fun for Mistborns. After the level is created we will start knocking out the ideas posted on this forum.
Thanks for reading, and lets try and make this a reality.
Update:
Possible Roles that volunteers can have:
Website - One of my friends is a good website developer. He said that he can take care of this
Character design - This will be a tough one...anyone have experience with Maya or something that can help us out here?
Coders - Obviously without these guys this mod will be impossible - This will probably be the tougher of all of the assignments. So far Miyabi is the only person who has volunteered for this.
Equipment design - This will be mostly animations that the player sees whenever they choose 'Melee' or 'Load' coins into the player's hands
Mappers - Clearly the Mistborns need a place to battle each other. While not that hard to create a level (I think), it is one of the more important parts of a multiplayer game. A bad level means a bad game. I will probably handle most of this, but of course I can always use help from anyone who has experience creating level with Source SDK.