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Messages - holt

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Brandon Sanderson / Re: Info on the remaining metals
« on: February 17, 2009, 02:46:23 AM »
It says on the poster earlier in this thread what nicrosil does.

That didnt really answer the question.

Also, where the heck are you guys getting all of this info?  Several of you are talking about another trilogy like it will be created soon.  I remember brandon saying that if he made another mistborn book it would be a ways off.

Another one even said that there would be 2 more trilogy?  What?!

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Brandon Sanderson / Re: Info on the remaining metals
« on: February 03, 2009, 05:24:18 AM »
Most of the information came from Brandon's blog, specifically the post at . . .

http://www.brandonsanderson.com/blog/737/Poster-Near-Final-Version


Does he still sell those posters??

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Brandon Sanderson / Info on the remaining metals
« on: February 03, 2009, 03:44:37 AM »
Hey everyone,

First off I just wanted to say that I have all of my friends hooked on Mistborn.  I let 4 of them borrow Mistborn1 and they all have bought Mistborn2/3.

However, I have a question about the following mistborn site: http://en.wikipedia.org/wiki/Mistborn

Where did it get the information regarding the unknown metals?

More importantly...where did it get this info:

'They're also now known to be 2 additional metals (God metals) that sit outside of the main 16, which could have as many as 16 alloys each.'

'Cadmium (External)'

'Cerrobend (External)'

'Chromium (External)'

'Nicrosil (External)'

Did I miss something while reading the last book??

Where did the information with the god metals come from?  And why is there 4 new metals listed?  I thought that there was only 2.

Thanks,
Jonathan

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Brandon Sanderson / Re: Mistborn Video Game Proposal (Long Read)
« on: July 15, 2008, 02:39:33 PM »
This is your project, but I have to say. . . that is the one thing that I really don't like about this project.  It is more appealing to players if they gain something from playing.  I personally hate it when I get nothing from a game the next time I play.

Since this is a FPS and not a true RPG it will not take hours and hours of game play to become maxed out in stats.  After maybe an hour, at most 2, you will have full stats again.  So when you come back it will not take that long to level back up.

Besides, if you kept your stats in a FPS, it will get really old very fast because you will have nothing to level up to.

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Brandon Sanderson / Re: Mistborn Video Game Proposal (Long Read)
« on: July 15, 2008, 03:21:15 AM »
Sounds good to me.  Although I do think that eventually creating an MMO OR a single-player RPG would be really fun.

OK so let me make sure I have this all straight.  We want them to log on and gain experience while they play, but as soon as they log out they lose everything?


That is correct.  Except for the fact that the server will store their xp for maybe 5 or 10 minutes in case they got disconnected or their computer froze or something.

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Brandon Sanderson / Re: Mistborn Video Game Proposal (Long Read)
« on: July 14, 2008, 07:59:15 PM »
I'm a programmer.  I know how these things work. 

BTW GUYS:  Brandon gave us the go ahead.


Glad to hear that Brandon gave us the go ahead.

But as for this game, it will definately not be an MMO.  I want to create something that is feasible (meaning that we can actually accomplish it) and will not take more than a few months (hopefully) to develop. 

Making a Half Life 2 mod will be the easiest way to go.  The game will focus on having fun but in a fast paced way that Half Life 2 engine is the king of. 

MMOs are not meant to be fast paced, nor will it be something that we can accomplish as they are a full time job with all of the patches and balancing that has to go into it.

After we make this mod and we all get a good understanding of how to code a video game and make them fun and exciting THEN I wouldnt mind at least looking into the idea of an MMO, but for now this will stay as a standard multiplayer HL2 game.

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Brandon Sanderson / Re: Mistborn Video Game Proposal (Long Read)
« on: July 13, 2008, 11:54:11 PM »
Very interesting, no i have not heard of either of those games but it sounds like it works. I had thought you would keep all xp for your entire gaming life, your system would work much better i think.

You should check those games out.  Enemy Territory is a free download.  But very very fun, I do not know why they released it as a free download.  They could of made alot of money off of that game.

Dark Messiah has a pretty interesting single player but the multiplayer is a lot of fun because of the xp system that they have set up in the game.

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Brandon Sanderson / Re: Mistborn Video Game Proposal (Long Read)
« on: July 13, 2008, 11:52:28 PM »
Hmmmmmm.

Not gonna lie, I'm not sure I like that idea.  I was under the impression it would be like a normal MMO except it's in first person.


Do you have any idea how hard it would be to create an MMO?  That would be a full time job for the next few years.  I don't have that sort of time, hence why I am only making a mod.

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Brandon Sanderson / Re: Mistborn Video Game Proposal (Long Read)
« on: July 13, 2008, 03:23:42 AM »
Wait, so you're wanting like. . . an FPS?

Yes...this is going to be a HalfLife2 mod so it sort of has to be FPS.  I may be wrong, but I do not believe that Half Life2 has any non-FPS mods made.


usually you don't have experience in a pure player vs player game...it means the kids who play all day and have no life are way to powerful for the casual player.

I would agree with you if this was going to be an MMO of some sorts.  But since it is a FPS so you log in...play for a while...gain X amount of xp...then log off.  When you come back you will have to gain it all back.

If you played Enemy Territory the xp system is based off of that.  It worked very well with their FPS game.  If you were good/played for a long period of time then you had an upper hand...BUT you didn't get to keep it forever since everyone else will eventually catch up to you and evened out the play field.

Also, in Dark Messiah (a Half Life2 engine game) they had an experience system that worked perfectly fine.  Basically you kept all of your xp until the match was over (normally a few hours).  Instead the match there was obviously several map changes so your xp carried over to the new maps.

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Brandon Sanderson / Re: Mistborn Video Game Proposal (Long Read)
« on: July 12, 2008, 02:27:17 PM »
Quests...this is a multiplayer game.  There are no quests in this type of game.  This is just going to be a deathmatch, team deathmatch (with the three houses), or Capture the Flag.  All of those are the typical HalfLife2 multiplayer games.

The reason why we have experience is the make each player different.  You don't get the xp by doing quests, you get it by killing players with pewter burning.  Or flying over buildings. Or affecting people with rioting/soothing and the such.

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Brandon Sanderson / Re: Mistborn Video Game Proposal (Long Read)
« on: July 11, 2008, 07:22:35 PM »
miyabi and anyone else who is interested in coding for this mod...

the following link is FILLED with information that will help you out.  If it Valve's own wiki...so everything should be right and good to follow.

http://developer.valvesoftware.com/wiki/SDK_Docs

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Brandon Sanderson / Re: Mistborn Video Game Proposal (Long Read)
« on: July 11, 2008, 02:49:46 PM »
Writing. I'd like to work on the writing.

Thanks for volunteering.  I have an idea that you can do in regards to writing.  You can draw/setup how the different menus are going to look.

What I mean is that we are going to need a screen/menu for when they launch the game...what will they see.  What does the screen look like when the user is filling their vial?  What does the HUD look like in a game?  Stuff like that.

To go into a little bit more detail:

If you actually decide to help us you and do this, make sure that the following criteria is met:

Vial Selection Screen:
  • Needs to have a picture of an empty vial at first which fills up whenever they add the different metals to it.  This can be on the left
  • On the right hand part of the screen needs to be 8 small pictures of something that represents each metal.  Maybe these pictures can be the same pics from the metal chart in the back of the Mistborn books.
  • Also, if the user mouses over a picture of pewter, then a small description of pewter, what it does, what is the name of the 'class' that is well known for using it (Thug) and such and such...

Heads Up Display (HUD)
  • This is what the user will mostly see.  As this will be the items on screen while they are playing the game
  • This is going to need the normal stuff (minimap, 'spell' bar, experience bars (for the metals and for general),HP
  • We will also have to add things that our game needs.  For instance, we will need a smaller picture of a vial which represents how much of each metal the Mistborn still has.  Every time 1mL of anything is burned away, then the vial needs to show that difference

I can not think of anything else off the top of my head, but you should get a general idea.

Whenever you are finished with this, can you get it to me somehow?  Through email or something?

Three houses in Luthadel? Or perhaps one from the outside (like Cett)? And are we just doing multi-player, or campaigns, rpg, co-op?

As far as the three houses, I don't remember the names of them really.  I guess that Cett could work if we can not find three good house names to fight each other in the city.  I was sort of thinking that each map in this game will be inspired by a different section of Luthadel.

And on to your other question.  Yes the game is going to be FPS multiplayer.  RPG would be too complicated as we would have to have voice acting, a ton of different models for the Mistborn to connect with and communicate with.  There would have to be a story and a many different levels that would have to be rather large.  So for now, it will just be multiplayer games.  If this mod actually gets largely popular maybe we can add on a single player section.  But for now, we are just focused on multiplayer.

Thanks again for showing interest in this game.  I hope that one day soon we can all play it and have a blast together.

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Brandon Sanderson / Re: Mistborn Video Game Proposal (Long Read)
« on: July 11, 2008, 03:51:49 AM »
would this be in third person perspective or first? HL2 is in first but it seems a game like this would be best in third...
lol i am probably talking about something that is more like a final detail that will show off my noobishness of all things related to programming...
Well, while 3rd person would be nice, it's also very common. . . . I'm wondering how well it would go over in 1st.

I agree with Miyabi here.  First person will be the choice for now.  It will be much easier on us since we only have to worry about the 'gun' being show for the player and a HUD.

About the whole permission thing...we don't really HAVE to have his permission to make this game.  We will be making no money, hence why it is a mod.  It would be sweet if he were to post and say that he is okay with it though. 

Besides...if we finish it and he says that he doesnt want us to release it...we will just have to name it 'Fogborn' and change the metals to different plastics that the Fogborns can burn ;)

haha..jk...we would all like to have you permission Brandon.

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Brandon Sanderson / Re: Mistborn Video Game Proposal (Long Read)
« on: July 10, 2008, 10:27:26 PM »
OK!  So, I'm going to make another thread after a while to keep track of who's doing what and assignments,
but for now we can put it on this post here.


No need to create a new post.  I will just keep updating the original post with the current information as to who is doing what. 

Right now it is just you who is working on the coding and myself who is designing a level.  Hopefully we will get more people involved and actually need to have a new thread.  But until then I think we should keep it all confined to one thread.

I think that we should wait to contact Brandon until we have something actually made.  Right now we are just in brainstorming phase with nothing to show for it.


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Brandon Sanderson / Re: Mistborn Video Game Proposal (Long Read)
« on: July 10, 2008, 07:52:20 PM »
The whole push/pull thing is just about some simple physics, but yes I agree that they will be the hardest to make work properly.  It will be something along the lines of.

Pull(X,Y) = (((Pull Level * Strength)/.5xDistance),((Pull Level * Strength)/.5xDistance) + (PullX,Y)
Start Point(X,Y) = (CurrentX, CurrentY)
(X,Y) = ((Start PointX + PullX),(Start PointY + PullY))
GravityZ = ((Start Point(X1,Z1) + End Point(X2,Z2))/(X1+X2,Z1+Z2)) - Gravity(X,Z)


I have no clue what you just said there, but I believe that I recognize a physics equation for the gravity.  lol..that looks pretty sweet to me.  One question though...the 'Strength' variable, is that the strength of your push/pull from the middle mouse wheel (25,50,75,100%)?

This is just basic though, I mean, if we want to make it to where other objects react to our push/pull that will be a bit more complex. . . Hmmmm.  I'll think of how that would work.

What do you mean by this?  Do you mean if I push a barrel or something through the air and it crashes into another barrel..will they both fall over?  If so, I believe that this engine already handles physics like that, we would just have to provider the coding to send the barrel flying and HalfLife2 will handle what happens to the rest.

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