Read it here:
http://www.timewastersguide.com/view.php?id=1055One thing Spriggo didn't mention which I thought was very cool was the sub-faction of Wookies within the Republic faction. They only get four units--a melee fighter, a ranged fighter, a commander, and a Chewie--but they have a cool look and feel, and I immediately decided to make a team of them. Neat stuff.
Regarding the repeats, I actually approve of how they've done it: filling multiple common slots with different sculpts of fodder units is a nice way to get lots of them, and you need lots of them if you're going to do anything useful with them. D&D minis don't do this, which means that it can be incredibly difficult to collect a sizable army of orcs or goblins--little faceless units that you need a lot of.
As for different versions of main characters, I kind of like that too. One of the big problems with early versions of the Star Wars and Star Trek card games was that the main characters were all rare, so you ended up playing with extras and uninteresting nobodies. If I play Star Wars, doggone it, I want to play with Luke and Han. Later editions of those card games have done the same thing the Star Wars minis do: they put out multiple versions of the main characters, often in the same set, because this assures that people will be able to get them and play with them more easily.
Of course, Spriggan probably has twice the amount of figures that I do, and I'm sure that pulling the same stuff over and over gets old when you've opened as many boosters as he has.