Okay, so I've read through the rules and they're actually pretty cool. It's much more of a board game than a minis game, a lot like Stratego Legends in some ways, but surprisingly innovative. It also has some obvious CCG elements: an army is 16 figures, with no point values required, and you pay a cost to put them into play. You play on a 5x5 board, and positioning looks like it's almost more important than combat. And then on top of this high-level strategy game they've added a bunch of neat models with some pretty cool abilities. I have to say, I'm very impressed with what I've seen.
The flavor is also much better than what I expected, given the boringness of the "four color" base system. These are dream creatures fighting in a dream world, and therefore, and nothing is set--the only terrain is what you create (locations are another type of unit, next to creatures), and defeating a creature usually just means that you get to pick it up and put it somewhere else on the board. The rules actually support the flavor in these and other ways, and there are very few games who can say that.
As I said, I still find the color system to be boring--the game is nothing like Hecatomb, as I suggested earlier (for one thing, the rules set is far superior), but the color system is virtually identical. There are four "aspects," and they all have ally aspects and enemy aspects, and I'm just getting so tired of it. Admittedly, Dreamblade uses the system much better than Hecatomb does, but couldn't they have done something new instead?
So anyway, I'm a big tabletop geek and I totally love this kind of stuff. Did anybody else read the rules yet? How am I supposed to discuss them all by myself?