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Brandon Sanderson / Re: [MISTBORN RPG] Your wish lists, please
« on: March 19, 2009, 02:56:57 PM »
I think two constant rates for burning metals should be implemented.
One rate for normal burning and one for flaring.
Everyone burns/flares/uses the metals at the same rate though with differing efficacy due to skill/power.
Each metal has a constant percentage which is multiplied by the usage rate to determine how fast or slow a certain metal burns. Because we know that certain metals burn slower than others.
So:
M= amount of metal in milligrams (mg)
t= time
R= M/t = burn rate (how much is burned per unit time) (mg/s)
R= M^2/t = flare rate
m = metal constant (ex. m_Iron = 1.5; m_Pewter = 0.35)
B= amount burned (mg)
Say a normal burn is 2mg/s
and the flare rate is 4mg/s
B=mRt
So if you have 10 mg of Pewter which you burn for 10 seconds... B= 0.35*2*10 = 7 mg burned
The person has 3mg of Pewter left.
Now, actual output of power (P) would be related to amount of skill (K) and the amount burned.
It could be a straight linear relationship, or there could be a constant based on the type of action taken.
I have not accounted for gravity, friction, or an opposite push on your push/pull, mainly because I just thought of this very quickly and am not even sure it would work....
I think I may have unnecessarily complicated things though...
One rate for normal burning and one for flaring.
Everyone burns/flares/uses the metals at the same rate though with differing efficacy due to skill/power.
Each metal has a constant percentage which is multiplied by the usage rate to determine how fast or slow a certain metal burns. Because we know that certain metals burn slower than others.
So:
M= amount of metal in milligrams (mg)
t= time
R= M/t = burn rate (how much is burned per unit time) (mg/s)
R= M^2/t = flare rate
m = metal constant (ex. m_Iron = 1.5; m_Pewter = 0.35)
B= amount burned (mg)
Say a normal burn is 2mg/s
and the flare rate is 4mg/s
B=mRt
So if you have 10 mg of Pewter which you burn for 10 seconds... B= 0.35*2*10 = 7 mg burned
The person has 3mg of Pewter left.
Now, actual output of power (P) would be related to amount of skill (K) and the amount burned.
It could be a straight linear relationship, or there could be a constant based on the type of action taken.
I have not accounted for gravity, friction, or an opposite push on your push/pull, mainly because I just thought of this very quickly and am not even sure it would work....
I think I may have unnecessarily complicated things though...