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Messages - 42

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3481
Role-Playing Games / Re: Campaign Help
« on: February 06, 2003, 05:09:47 PM »
Thaks for the advice everyone, I think I have a little more direction than I did before. I'm starting to identify some potential problems. I agree that some of the players might be immature and inexperienced. I'm giving them a shot and if they don't improve then I'll boot them. Fortunately, most of the players should be cool.

I'm going thru with most of the rule changes. I won't be implementing a spell point system for arcane casters, unfortunately. It simply grew too complicated, too quickly. Still, I'm pleased how things are working out for now.

3482
Role-Playing Games / Re: d20 Modern
« on: February 04, 2003, 08:07:31 PM »
Differing opinions are good. They help me get a more accurate perspective on things.

3483
Role-Playing Games / Re: Campaign Help
« on: February 04, 2003, 08:05:51 PM »
Yes, I agree that it isn't a competition. Unfortunately, I will likely have a player who complains constantly that his/her player isn't useful or powerful enough when the rest of the players see that character as being too powerful. I don't mind playing a weaker character, but some people just have to be the top dog. This becomes more problematic when there is more than one player like this. When I have students like this I classify them as having serious self-esteem issues.

I'm trying to think of ways to elviate the whole issue. I think that if I just make sure that everyone has something to do then everything should go fine. It's keeping players from complaining about things they should be whining about to begin with.

3484
Role-Playing Games / Re: Campaign Help
« on: February 03, 2003, 11:42:48 PM »
Well, I agree that the skills and feats thing could be an unbalancing factor. Some of the players are like me, and don't care if their character is up to par with everyone elses. But for some players that is a prime concern.

I've toyed with the idea of giving each player the responsibility of informing me, via email, about where they think they're character fits in to the campaign and what goals they would like their character to accomplish after each session. This, annoyingly feels like giving out homework, which I do enough at work as is. Yet it is a quick way that I can check to see if I'm meeting the hopes and desires of the players. Perhaps this is just taking the whole DMing thing to too much of a professional level?

3485
Role-Playing Games / Re: Campaign Help
« on: February 03, 2003, 11:09:56 PM »
Like I said previously, I'm using DnD because I am most familiar with it. I don't approve of all the rules but I like it for some of my own reasons. If I were to use another system I would do the same thing. Get rid of a lot of the rules and make it the way I like it. I have some problems with White Wolf and GURPs and other systems. Not that they are bad systems, but they are not condusive to my style of play and it means having to teach the system to my players. I've been playing various RPGs for 16 years and I think I know what is out there, so I'm comfortable in my decision.

So I think that I should clarify that feats and skills as rewards is in addition to those gained the character normally. Therefor, fighters and wizards will still get their bonus feats just they may get a few more if the player can play well. Right now I play a halfling fighter/ranger who has more feats (15+) than he knows what to do with, so I'm not afraid of players running out of feats to choose from.

P.S. Basic DnD rocks!

3486
Role-Playing Games / Re: Campaign Help
« on: February 03, 2003, 02:11:31 PM »
So, making the campaign player-focused seems like a good idea. I may have to twist some arms of some of the players to get them to break out of their video-game mentallity and start cooperating, but I'm sure it will be good for them.

I keep coming back to the rules part of my first post. I understand that changing the rules can provide some balancing problems. Here are some of the rules I'm thinking about changing:
1. Switching Bards, Sorcerers and Wizards to a spell point system.
2. Having a monotheistic religion, where Clerics and Paladins worship Saints instead of gods.
3. Placing time restrictions on purchasing magic items, players can only buy or sell so much per day.
4. Incorporating saving throws to account for mental or physical health.
5. Using skill points and feats as rewards in addition to those gained at levels.
6. Axing psionics, I just don't like having the 3rd magic system.
7. Having orcs as a player race and geting rid of the half-breeds.

So what problems am I creating?

3487
Role-Playing Games / Re: Campaign Help
« on: February 02, 2003, 03:04:59 PM »
Thanks for the ramblings.

So as a DM, I should just make up a whole lot of story lines and see which one the players choose to follow? That sounds feasible and a lor of fun.

The only problem I see is that I might have a few players who are really shallow and one-dimensional. I don't think he or she would have any problem leaving the rest of the party behind and just going off on his or her own. Should I dictate some of the party background and motives, just to keep everyone together?

3488
Role-Playing Games / Campaign Help
« on: February 02, 2003, 02:06:17 AM »
So the voices in my head have given me permission to return to the board for a while.

So I'm thinking of starting a campaign in the next few months. I've already decided some of th basic setting and story outline, but here are some of my questoins.

1. System rules: I've decided that there isn't a system out there that I completely like. So I think I will just take the DnD 3E system (since I'm familiar wiht it) and get rid of half hte rules and make it the way I want it. Is this a good idea? Does it take away too much control from the players?

2. Players: I'm the kind of player that I like to think can have fun with any character given to me. When make a character I try to think of things that might be challenging. (hmm.. let's a hafling fighter with only a sling sounds like fun). Course, I realize not every one is this way. (One person I currently play with is one of the most blood-thirsty min/max-ers I've ever met and she makes no apologies for it.) So should I limit what kind of players I let into the campaign? Not something I'm very fond of over all.

3. Characters: So I think it is a lot of fun to focus on characters. The dilema here is that, I still want to tell my story. Sometime my story-line and the player story lines don't always come together. This also happens more often when the party is in the GMs custom campaign, but the player is thinking in the world of the premods (Forgotten Realms, Ravenloft, ect...). So I've been think of staggering the sessions a little so that I can take time to focus on both. Solution or Problem? I've also thought about asking the players to provide short outlines of where they see their characters heading.

4. Reality: Just how "real" should I try to make the campaign feel? Personally, reality sucks. If you can't pretend in an RPG to be a super-being who can jump off cliff without suffering a scratch or be a lone warrior who can take down a whole orc army then where can you? Despite this I understand that some people want "realistic" feel to the campaign (maybe they just haven't experienced enough trauma to know otherwise). So how much "realism" should I try to include?

3489
Role-Playing Games / Re: real world vs fantastic worlds
« on: October 30, 2002, 10:33:40 AM »
I think most of the people in this forum will agree that Star Wars is not science fiction.

3490
Movies and TV / Re: Firefly
« on: October 22, 2002, 04:49:07 PM »
Hmm...let me think. No, I did not.

3491
Movies and TV / Re: Firefly
« on: October 21, 2002, 07:46:10 PM »
Obviously, Tage, you didn't follow-up on your invitation to Fell to commit to recording Firefly and John Doe. ;)

3492
Movies and TV / Re: Spirited Away
« on: October 19, 2002, 12:33:41 AM »
Okay, Spirited Away is a very cool movie. I seriously hope it gets an oscar nod.

3493
Movies and TV / MacGuyver
« on: October 17, 2002, 12:23:12 PM »
So there is a rumor that the WB network is planning on making a new MacGuyver series. It would be retitle "Young MacGuyver." I'm having a hard time picturing this, particularly since MacGuyver was pretty young at the start of the series. So what does everyone else think.

3494
Everything Else / LotR Risk
« on: October 17, 2002, 12:19:02 PM »
So I here that a Lord of the Rings version of Risk is coming out. Has anyone else heard about this and what's different about the game?

3495
Movies and TV / Re: Spirited Away
« on: October 17, 2002, 12:15:48 PM »
So Spirited Away is opening tomorrow at the Jordan Commons Megaplex Theater. Showings are: (12:50, 3:40) 6:30, 9:20. Is anyone in Utah interested in forming a little group to go see it?

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