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« on: February 02, 2003, 02:06:17 AM »
So the voices in my head have given me permission to return to the board for a while.
So I'm thinking of starting a campaign in the next few months. I've already decided some of th basic setting and story outline, but here are some of my questoins.
1. System rules: I've decided that there isn't a system out there that I completely like. So I think I will just take the DnD 3E system (since I'm familiar wiht it) and get rid of half hte rules and make it the way I want it. Is this a good idea? Does it take away too much control from the players?
2. Players: I'm the kind of player that I like to think can have fun with any character given to me. When make a character I try to think of things that might be challenging. (hmm.. let's a hafling fighter with only a sling sounds like fun). Course, I realize not every one is this way. (One person I currently play with is one of the most blood-thirsty min/max-ers I've ever met and she makes no apologies for it.) So should I limit what kind of players I let into the campaign? Not something I'm very fond of over all.
3. Characters: So I think it is a lot of fun to focus on characters. The dilema here is that, I still want to tell my story. Sometime my story-line and the player story lines don't always come together. This also happens more often when the party is in the GMs custom campaign, but the player is thinking in the world of the premods (Forgotten Realms, Ravenloft, ect...). So I've been think of staggering the sessions a little so that I can take time to focus on both. Solution or Problem? I've also thought about asking the players to provide short outlines of where they see their characters heading.
4. Reality: Just how "real" should I try to make the campaign feel? Personally, reality sucks. If you can't pretend in an RPG to be a super-being who can jump off cliff without suffering a scratch or be a lone warrior who can take down a whole orc army then where can you? Despite this I understand that some people want "realistic" feel to the campaign (maybe they just haven't experienced enough trauma to know otherwise). So how much "realism" should I try to include?