Poll

Look at everything on you, using the forumla below what CR are you?

Not even CR 0
0 (0%)
CR 1/1000
3 (50%)
CR 1/100
1 (16.7%)
CR 1/50
0 (0%)
CR 1/25
0 (0%)
CR 1/16
0 (0%)
CR 1/10
1 (16.7%)
CR 1/8
0 (0%)
CR 1/4
1 (16.7%)
CR 1/2
0 (0%)
CR 2/3
0 (0%)
I'm rich suckers!-CR 1+
0 (0%)

Total Members Voted: 6

Author Topic: What's your Encounter Level-D&D gold and us currency exchange rate  (Read 5417 times)

Fellfrosch

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Re: What's your Encounter Level-D&D gold and us currency exchange rate
« Reply #30 on: February 06, 2007, 01:38:13 AM »
I wish dungeon keys had keyless entry. So many video games would be so much easier if you could just push a button on a mysterious key and hear a door beep down a cavern somewhere.
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Mad Dr Jeffe

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Re: What's your Encounter Level-D&D gold and us currency exchange rate
« Reply #31 on: February 06, 2007, 03:35:20 PM »
so thats how it worked in tomb raider... wish those ancients had smaller more portable keyless entry though.
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Tjaeden

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Re: What's your Encounter Level-D&D gold and us currency exchange rate
« Reply #32 on: February 13, 2007, 08:27:33 PM »
You can't compare a D&D gold piece with our world's economy.  Our gold prices are determined by the supply (what is mined, stored, released from mints in various products) and what is demanded (jewelry, various cords/connectors). 

If everyone in the world had a small piece of gold (or even easy access to it) it would be very cheap (not worhtless, its still a useful metal).

The problem with D&D economies (other than being static without some good DM work) is that a common laborer (1st level commoner with 4 ranks is one skill, and a +2 modifier) makes 1sp/day.  That is all the information given about how to run a whole economy.  There is nothing about scaling, inflations, flooded markets, or rare materials.

However, all that being said - the average player (and DM) really gives a crap about real world economic rules and just wants to cash in the 12,345gp worth of gems to get a +2 sword.

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