Author Topic: TW(i)G Setting Basics  (Read 40427 times)

The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers

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Re: TW(i)G Setting Basics
« Reply #75 on: February 27, 2004, 09:50:58 AM »
The subdomain is an interesting solution. I like that.

yeah, I'll come up with some text.

Lieutenant Kije

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Re: TW(i)G Setting Basics
« Reply #76 on: February 27, 2004, 08:00:28 PM »
The name of the northernmost Bask island is New Fairen.

And I was thinking on your ideas on religion, Sprig.  When it comes to the high priest of a temple being able to summon some sort of guardian, you can write it into a piece as a legend (legend has it that...) instead of stating it outright.  That way it may or may not be the case, and you wouldn't be introducing too much magic into the situation.  And legends are neat things to give a culture a thorough feel.

Lieutenant Kije

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Re: TW(i)G Setting Basics
« Reply #77 on: February 27, 2004, 08:02:17 PM »
Oh - and a question.  How long have there been colonies in the north?  Years?  Decades?  Centuries?

The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers

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Re: TW(i)G Setting Basics
« Reply #78 on: February 27, 2004, 09:21:10 PM »
thinking of a specific number... I'll have to meditate. It's definitely within the last century. probably the first 2 or three decades tops. Let me narrow it down in thought a bit.

Mad Dr Jeffe

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Re: TW(i)G Setting Basics
« Reply #79 on: March 08, 2004, 02:59:11 PM »
hey... if you guys get me the files info for twig, I'll do what im actually good at... and make a professional quality pdf or print publication for the game....
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The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers

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Re: TW(i)G Setting Basics
« Reply #80 on: March 08, 2004, 04:18:40 PM »
We're far from ready for that.

Plus, I kinda wanted to do it.

Oh, and the number is 50. I've decied 50 years is enough time to build cities, but not enough time to know the whole land well.

Mad Dr Jeffe

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Re: TW(i)G Setting Basics
« Reply #81 on: March 08, 2004, 05:10:07 PM »
Not that far from it if your posting previews on the site...
and remember that DTP is what I do... mr. greedypants...
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Re: TW(i)G Setting Basics
« Reply #82 on: March 08, 2004, 05:11:41 PM »
Mr. Greedypants!
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The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers

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Re: TW(i)G Setting Basics
« Reply #83 on: March 08, 2004, 05:27:00 PM »
very far from it

We're posting the whole thing on TWG first. We've done ONE of around a dozen nations. There's a LOT still to be WRITTEN.

Mad Dr Jeffe

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Re: TW(i)G Setting Basics
« Reply #84 on: March 08, 2004, 06:27:10 PM »
and what im asking is permission to DTP whats been released on TWG so it looks more professional.
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The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers

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Re: TW(i)G Setting Basics
« Reply #85 on: March 08, 2004, 07:06:43 PM »
Yes, I know. and I'm saying no. I'm going to do it when it's all written up.

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Re: TW(i)G Setting Basics
« Reply #86 on: March 08, 2004, 09:31:14 PM »
we're also haven't finalized anything Jeffe, hate to have you got through all the problem of PDFing, then have us change half the descriptions.
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Lieutenant Kije

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Re: TW(i)G Setting Basics
« Reply #87 on: May 06, 2004, 02:56:34 PM »
I'm picking up TW(i)G work again, and was wondering where I had left off.  Had I sent in the latest revised version of Bregtoran yet?  If not, I'll finish that up first and then move on to Bask, which I've already started developing.

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Re: TW(i)G Setting Basics
« Reply #88 on: May 06, 2004, 02:57:15 PM »
I'm pretty sure I have Bretoran somewhere, but because I'm lazy, I'll assume it's not the latest and I want you to send it to me again.

Lieutenant Kije

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Re: TW(i)G Setting Basics
« Reply #89 on: May 06, 2004, 03:23:22 PM »
OKay - I'll do that when I get home.