Alternate Realities > TW(i)G
Empires and Nations
The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers:
Genetics
Lieutenant Kije:
Sorry - as ideas keep turning over in my head it spurs new questions and answers.
If type is determined by genetics a key question is about type intermarriage. If a society is suuportive of antagonistic "typism" then intertype marriage would be much less common.
A society where intertype marriage is common, though, would have a hard time being typist. And unless type includes outward physical differences from other types (skin color, for example) I can see intertype marriage being a fairly common thing, and typism as not so much of an issue.
I guess a new question I have is what are the physical differences (especially the obvious, outward ones) between types, if there are any? Or are the type abilities like special magical abilities in D&D, bestowed to humans by their angelic creators or left as kind of angelic signatures on their creations?
Lieutenant Kije:
Another question - this time about the map.
The dark green indicates jungle, correct? The light green would indicate temperate forests, then?
The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers:
ok, the easiest way to handle this is that the children of inter-type couplings are either one or the other. There are no "half-elves".
As for the exact appearance and abililties... .uh.. .yeah... I'll write that up. (so much work this month, and yet all I've been doing is playing Starcraft)
Lieutenant Kije:
yeah, I figured no half-types. I don't mean to pester you - I've just started working on TW(i)G and a lot of questions have been popping up that factor into what I want to write. I'm not as interested in the actual abilities as I am the outward appearance, for now. But eventually the abilities, too. I figure they'd play some sort of role in society.
And I'm assuming that my assumptions about the map are correct.
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