Author Topic: Call for players  (Read 25471 times)

Spriggan

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Re: Call for players
« Reply #15 on: October 14, 2003, 07:08:54 AM »
Ok here's some questions to ask yourself when comeing up with what you want to do in the adventure.  You'll need to come up with a flexable character concept with this as well.  This is so you can adjust your character idea with what the adventure becomes.  Once we have a setting and era decided then well go into detailed character ideas.

1) What is my general character concept.

2) What is it theam of this adventure.

3) what is the major conflict at the start.

4) what is your role in that conflict.

5) What do you want out of the adventure.

6) Is there anything that I have negleted to ask that you feel is important.

7) Any aditonal comments


I'm not doing this because I'm lazy (which I am) but so I can make something YOU want to play.  So far the only takes are SE, Entropy and Kije.  But anyone else is welcome to suggest ideas even if they aren't planning on playing right now.  And, again, anyone is welcome to join at any time.  I want make an adapting game that people feel that can enter and exit at any time.
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The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers

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Re: Call for players
« Reply #16 on: October 14, 2003, 08:29:29 AM »
I will have to pontificate. I have some vague ideas right now, but nothing to report yet.

Entsuropi

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Re: Call for players
« Reply #17 on: October 14, 2003, 08:30:13 AM »
1) I wanna play Woody Allen. Or a novice jedi, of either orientation.

2) How about a conspiracy story?

3) A conspiracy of senators trying to destroy the Jedi order by pulling a knights templar.

4) None. Novice jedi too busy training y'know.

5) No force powers. Only say, force push and pull and jump 3 metres, not that wizard a like thing you have in KOTOR.

6) "Why did the special effects in Ep2 look so fake?", "Just what is up with female hairstyles, anyway?", "What does Chewbacca do after going to the loo? Does he use a special wiping machine to clean up the rear access mess, or does he let it accumulate and form chunks?".

7) Tread new ground. I don't want a KOTOR, with a darth vadar enemy, a battle station at the climax, a wookie sidekick, blah blah.
If you're ever in an argument and Entropy winds up looking staid and temperate in comparison, it might be time to cut your losses and start a new thread about something else :)

Fellfrosch

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Re: Call for players
« Reply #18 on: October 14, 2003, 09:40:24 AM »
!!!!!!!!!!!

For a second there I thought it was Gemm posting.

Spriggan

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Re: Call for players
« Reply #19 on: October 14, 2003, 09:42:40 AM »
zing
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Lieutenant Kije

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Re: Call for players
« Reply #20 on: October 14, 2003, 01:36:43 PM »
Hmmm.  As far as characters go, what I know now is that I don't want to be a jedi, or anything like it.  I don't think that would limit settings at all, because we can work characters in together creatively (what is that proverb about odd bedfellows?  I forget, but it applies here.)  

And as far as setting and conflict go, well, I have two feelings.  First, I like the suggestion that was made that it not be too formulaic (with a wookie sidekick, blah blah.)  

Second, I understand where you are coming from in wanting to tailor to the desires of the players.  My desires along story lines are to discover what the story is as my character discovers it.  I think that's a good part of the fun.  So we could do whatever and I'd be great with it.  I'd even enjoy the irony of a huge wild goose chase, just so long as the characters get to be who they are during it.  But if we're to create it as players, then I will follow the lead of whoever has significant opinions about this, and weave my way into that story.

Please inform me if I am being too ambivalent.   :)
« Last Edit: October 14, 2003, 01:38:08 PM by Lieutenant_Kije »

Fellfrosch

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Re: Call for players
« Reply #21 on: October 14, 2003, 03:14:42 PM »
If the GMs don't mind, I'm fine with players playing multiple games. I ask you to be considerate, however, and if you start to lose interest and drop out of one or more of them, please make arrangements with your GM instead of just disappearing.
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Lieutenant Kije

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Re: Call for players
« Reply #22 on: October 14, 2003, 03:51:35 PM »
Of course.

The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers

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Re: Call for players
« Reply #23 on: October 14, 2003, 05:12:00 PM »
With plot, yeah, I don't want ot know what the plot will be. But I think Sprig is asking for a general conflict that exists. Even that, though, may give a lot of control to the players they don't need.

I'm going to email you some more details about my character, stuff the others don't need to see (I like having dirty little secrets. But here's in general.
I'm going to play a scoundrel (are we doing d20 or d6?). If we're doing d6, probably some sort of gunslinger. I hate Jedi (maybe they killed someone in my past), but I've got no love for Sith (if I even know of such a thing). I'm cockey, but a lot of it's based on truth, I'm VERY handy with a gun, and I can fly a ship or whatever if I have to (not such a hotshot with those, but competant). I've got a weakness for good Corellian Spiced Wine, but like a drunken master, if anything, it helps my aim. Besides being cockey and drunk, I'm a pretty friendly guy (if you're not a Jedi) and I get along with a lot of people. I'm a good guy, and so long as it doesn't put me or people I like in undue danger, I'll do what needs to be done.  In fact, I'll often take some risks to help people out. Ok, all the time. But stop counting on me when you're surrounded by armed beasts riding Banthas, ok? One time I'm not going to get there in time.

I think it'd be fun to do something like 7 Samurai or the Magnificent Seven. Mismatched experts get together to help people out, or whatever.  I'll post more if I think of it.

Spriggan

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Re: Call for players
« Reply #24 on: October 14, 2003, 06:06:09 PM »
I'm not going to let you shape the plot, but I want to make sure I'm doing what will intrest you.  I'm just following the advice in the aformentioned book and it says to have the players actualy help design levels and stuff, but I;m not going that far.  

I asked for the inital conflict because it will be what you're involved with and give reasons for you being together.  But as with all star wars movies the confilcts change so it won't be the main conflict, just something that will point me in a direction I think you'll all want to go.  It could also be the background conflick, ie the stuff all the NPC's and background characters are concerned with that will affect you somewhat but has little to do with the main story.
« Last Edit: October 14, 2003, 06:07:18 PM by Spriggan »
Screw it, I'm buying crayons and paper. I can imagineer my own adventures! Wheeee!

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Lieutenant Kije

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Re: Call for players
« Reply #25 on: October 14, 2003, 08:33:25 PM »
Hmmm.

As I'm not familiar with systems, hwne we get down to the nitty gritty you'll have to let me know what I need to do for character creation.  But I'll come up with something basic a la Saint and post it probably tomorrow.  

The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers

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Re: Call for players
« Reply #26 on: October 14, 2003, 08:36:07 PM »
Ok, well, what I said still stands.

So, are we using d6 or d20? and either way, can I make my character? (which goes into mechanics, are we starting at first level, or what? -- depending on how you plan to arc the story, it can be fun to start with a few levels so you can build a character that fits your image of him.

Spriggan

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Re: Call for players
« Reply #27 on: October 14, 2003, 08:48:03 PM »
it'll probaly be D6 for 2 reasons.
1) I like it better
2) I don't have SW D20 Revided rule book

wait to send me stuff for the character.  I'm going to post the adventure concept tonight and questions I'll want answered in your character description.  
Screw it, I'm buying crayons and paper. I can imagineer my own adventures! Wheeee!

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Re: Call for players
« Reply #28 on: October 14, 2003, 09:22:01 PM »
cool. I like d6 better anyway, as you may have picked up.

Spriggan

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Re: Call for players
« Reply #29 on: October 15, 2003, 06:34:46 AM »
I've got a few ideas for the advenutre, but I'm trying to figure out how to get all you you together.  So you have the option of just haveing me start you all off in the situation or, since there are only three of you atm, I can one by one do a mini advenuture, like 20-30 min, to set you all up in the situation for the start of the adventure.  Then once we get going I can easly throw in new players as they come.

The time setting is going to take place about a year before the second move (attack of the clones), so we wont be at the start of the cone wars just yet.

questions for character generation:

1) what is your character concept.  This has nothing to do with stats just yet (SE you've got the rule book so go ahead and do what you want).

2)What is your relation to the other players (if any).

3)List in detail any NPC's from your past (ie before the adventure starts) that might have a role in the campaign, and what their relation to you is.  Go crazy and I'll let you know if there's anything I don't like.

4) A detaild description of your characters past listing anything you feel significant to your characters personality, life (like he became a bounty hunter to find his parents killer, or was filthy rich and lost everything in a gamble and now is a 2 bit thief).  and related info.  This can be a list, timeline, story, or what ever coveys the info to me.

5) Any personal goals your player has.  Like finding the murder of your parents, become a true Jedi, own you own casino, etc

6) any mannerisms, quirks and flavor things to make your character more realistic.

7) any equipment you want or have.  This should be balenced,  You can have a starship if you give a good reason to have one and for something that good you have to have something bad to off set it (like debt, a major enemy, one leg or what ever)


What I'm going to do is award you points (which can be used to raise skills or gain aditional equipment) for doing this.  You'll get 5 character points for completing the list to the bare miniumums and a possiblity of 5 more for going into more detail.  Also another bouns of doing this is it gives me a better feeling of your character so I can award you more playing in character bonus points and special ponints for completeing goals you specify, and any other reason I might find later on.  Go ahead and e-mail them to me.  Then we'll go into stats and such (again SE you can do it yourself and after I get your description I'll tell you what bonuses points you get).
Screw it, I'm buying crayons and paper. I can imagineer my own adventures! Wheeee!

Chuck Norris is the reason Waldo is hiding.