Author Topic: Call for players  (Read 25484 times)

Spriggan

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Re: Call for players
« Reply #120 on: December 03, 2003, 01:03:00 AM »
Yes Jam you can join.  I'll post later tonight what you need to do for character creation.  I'm short on time now, got to get ready for work.  

The character creation program is farther along then the one online now, I'm reworking some of the interface (again).  And I've got most of the skill stuff done.  While hover tanks are repulsorlifts I'm going to give a minus to repair military harware unless you have a military backgroud or take a military repulsorlift repair skill.   But speeder bikes, and anything else is fine.  I just don't think most people have had exposure to tanks and the big stuff.
« Last Edit: December 03, 2003, 01:03:25 AM by Spriggan »
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Lieutenant Kije

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Re: Call for players
« Reply #121 on: December 03, 2003, 02:38:56 AM »
Cool.  Four players!

Spriggan

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Re: Call for players
« Reply #122 on: December 03, 2003, 07:46:59 AM »
none of the following post is new, it's just a mesh of a few previous for JP so he dosen't have to look through 9 pages of posts:

The time setting is going to take place about a year before the second move (attack of the clones), so we wont be at the start of the cone wars just yet.

questions for character generation:

1) what is your character concept.  This has nothing to do with stats just yet (SE you've got the rule book so go ahead and do what you want).

2)What is your relation to the other players (if any).

3)List in detail any NPC's from your past (ie before the adventure starts) that might have a role in the campaign, and what their relation to you is.  Go crazy and I'll let you know if there's anything I don't like.

4) A detaild description of your characters past listing anything you feel significant to your characters personality, life (like he became a bounty hunter to find his parents killer, or was filthy rich and lost everything in a gamble and now is a 2 bit thief).  and related info.  This can be a list, timeline, story, or what ever coveys the info to me.

5) Any personal goals your player has.  Like finding the murder of your parents, become a true Jedi, own you own casino, etc

6) any mannerisms, quirks and flavor things to make your character more realistic.

7) any equipment you want or have.  This should be balenced,  You can have a starship if you give a good reason to have one and for something that good you have to have something bad to off set it (like debt, a major enemy, one leg or what ever)


What I'm going to do is award you points (which can be used to raise skills or gain aditional equipment) for doing this.  You'll get 5 character points for completing the list to the bare miniumums and a possiblity of 5 more for going into more detail.  Also another bouns of doing this is it gives me a better feeling of your character so I can award you more playing in character bonus points and special ponints for completeing goals you specify, and any other reason I might find later on.  Go ahead and e-mail them to me.  Then we'll go into stats and such.

oh and FYI you can goto the starwars website for info on races, places and other things to help you with all the character stuff.

http://www.starwars.com/databank/

and feel free to come up with your own races,planets and stuff like that.
Screw it, I'm buying crayons and paper. I can imagineer my own adventures! Wheeee!

Chuck Norris is the reason Waldo is hiding.


Spriggan

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Re: Call for players
« Reply #123 on: December 03, 2003, 09:06:06 AM »
Have I mentioned how much I hate typeing in all the skill/class/race descriptions to my program?  No?  Well I do.  I loath it almost as much as cleaning my room.
Screw it, I'm buying crayons and paper. I can imagineer my own adventures! Wheeee!

Chuck Norris is the reason Waldo is hiding.


The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers

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Re: Call for players
« Reply #124 on: December 03, 2003, 01:48:38 PM »
I believe you DID mention that before. BUt thanks for doing it anyway.

JP Dogberry

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Re: Call for players
« Reply #125 on: December 03, 2003, 09:40:50 PM »
Ok, I'll come up with an idea and start getting it together tonight, and e-mail you tomorrow then.
Go go super JP newbie slapdown force! - Entropy

Spriggan

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Re: Call for players
« Reply #126 on: December 04, 2003, 09:20:50 AM »
Newer version of the program can be found here:
http://www.monkeyslothstudio.com/SWCsheet.html

I posted it now becasue of the skill list being on there, all be it messy.  There's still no description for the skills, but most are understandable.  To see a list goto the Skills Tab and the select and attribute who's skills you want to see.  The program automaticaly lists all the skills for that attribute in alphabetical order.  To make things somewhat easier to find I have added different catagories you can sort them by.

Again WEG Star Wars is simple in design, so with the exception of "Advanced Skills" (ie anything you'd goto a college/university to learn) any skill is useable by any class.  There are also no limit to how many you know (though the program limits it to 9 because that's what the character sheets limit you to), the ones listed on the program are the most common skills.  Players are welcome to inquire about adding one they can't find (like say Acrobatcis).

You can change a skill by selecting it in the main screen and just typeing a new one in.  Eventualy you'll also be able to change them via the skill menu.

A few changes have been made, most noteably the graphics and how you adjust attribute and skill values.  Skill die values are no longer changed via the skill menu.  Instead skills, and attributes, are changed from the main screen.  When you mouse over a skill or attribute it becomes highlited, either blue or red respectivly.  Clicking on the skill/attribute will enable the arrow keys for that skill or attribute.  However, before this will happen you need to have selected a class and a species.  There is a bug that I haven't gotten around to fix yet that can be rather annoying.  This is when you move from one arrow key to another they both dissaper.  Until I recode this just reclick on the button to bring them both back.

The class and species menues have been changed as well.  Now instead of a radio button, you just click on the desiered class or species.  Your current selection will be highlighted in orange.
Screw it, I'm buying crayons and paper. I can imagineer my own adventures! Wheeee!

Chuck Norris is the reason Waldo is hiding.


Spriggan

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Re: Call for players
« Reply #127 on: December 04, 2003, 09:35:07 AM »
Few more things.  The "other" tab will become the "Force" tab, here your force attributes will be displayed as well as force abilites/skills.

There are some sounds now (ok just one sound reused a lot, I'm still looking for some more that will work with the tab buttons).  They're not loud, but they cannot be turned off.

Also I'm planning on allowing you to switch the current main screen with one that will display force info, species/race info and more character stuff that you'll be able to fill in yourself.

And I'm mulling over an idea that would put a link to Starwars.com's database for races, it would open up an new window that would take you to the species you inquired on.  This would allow a player to see pictures and read a better description.
« Last Edit: December 04, 2003, 09:37:15 AM by Spriggan »
Screw it, I'm buying crayons and paper. I can imagineer my own adventures! Wheeee!

Chuck Norris is the reason Waldo is hiding.


Spriggan

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Re: Call for players
« Reply #128 on: December 10, 2003, 09:08:51 AM »
Got you're character info JP, sorry about the slow responce.  School's ending so I've got tests this week and finals next week.  

A newer version of the program that should be complete for the most part will hopefuly be up next week.  The hosting companie that MSS (monkeyslothstudio) is with is changeing servers and plans, so my site is off line till sometime next week.
Screw it, I'm buying crayons and paper. I can imagineer my own adventures! Wheeee!

Chuck Norris is the reason Waldo is hiding.


JP Dogberry

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Re: Call for players
« Reply #129 on: December 10, 2003, 09:57:34 PM »
Yeah that's fine. I know what it's like having tests.
Go go super JP newbie slapdown force! - Entropy

Spriggan

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Re: Call for players
« Reply #130 on: February 09, 2004, 07:24:13 AM »
JP IM'd me last week asking me if this was still going, and that he was still intrested in playing.  I know I've put if off becasue I haven't finished all the things for it that I wanted to do, nor have I gotten all the character info.

If you're still intrested post here, and if there's intrest I'll get something started sometime soon, hopefuly.
Screw it, I'm buying crayons and paper. I can imagineer my own adventures! Wheeee!

Chuck Norris is the reason Waldo is hiding.


The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers

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Re: Call for players
« Reply #131 on: February 09, 2004, 07:31:47 AM »
I still need something to take up more of my time online. I'm in.

Lieutenant Kije

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Re: Call for players
« Reply #132 on: February 09, 2004, 08:06:02 PM »
me too!

Spriggan

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Re: Call for players
« Reply #133 on: March 04, 2004, 03:31:31 PM »
Ok, sorry for the massive delays on this, but I have some good news.  In the next few days (probaly tomorrow or Saturday) you'll be able to log into MSS and create an account.  This will let you as players and GM's (in the case of me and MR.P) manage site info and character accounts for the game.  Both Advast ye! and my starwars game will have this feature.

For advaste Ye! you'll be able to edit you're character stats and info, as will as IM other players, and the GM.  Also you'll have the option to e-mail the players and GM.  This feature can also be turned off if you don't want people e-mailing you.  The e-mail function will not open a new window or outlook, but will be sent to the address in your account via MSS.  At no time (unless you want it to) will the other players be able to see you're e-mail.  Also to e-mail something you have to have a MSS account.

For my starwars game you'll be able to create and edit your character via the program I've been makeing, as well as the other options.

As a GM you'll be able to post articels to you're assigned site, upload graphics, appoint someone an assistant GM, invite/add/remove players from your game.  As well as any of the IM/e-mail options.  Also a special map grid feature will become avalable to you sometime (when I get to makeing it).

I'll let you know as soon as I'm finished.
Screw it, I'm buying crayons and paper. I can imagineer my own adventures! Wheeee!

Chuck Norris is the reason Waldo is hiding.


Lieutenant Kije

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Re: Call for players
« Reply #134 on: March 05, 2004, 01:01:23 AM »
cool