Author Topic: review: Iron Kingdoms  (Read 7400 times)

Mad Dr Jeffe

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Re: review: Iron Kingdoms
« Reply #75 on: November 17, 2004, 03:46:48 AM »
Give, .... I'm an apprentice Id be taking my masters jack out to do small tasks ;)

anyhow its only 16,000
« Last Edit: November 17, 2004, 03:53:01 AM by ElJeffe »
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Mad Dr Jeffe

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Re: review: Iron Kingdoms
« Reply #76 on: November 17, 2004, 04:36:06 PM »
It doesnt explicitly say, or at least I cant find it in the text. Do humans still get their bonus feat, or is it negated by the fact that they have racial bonuses. I would tend to say they do because most of the racial bonuses to attributes cancel out.
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Mad Dr Jeffe

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Re: review: Iron Kingdoms
« Reply #77 on: November 17, 2004, 11:35:31 PM »
The new classes are fun... they really fit the setting and play into folks who want to much about with Mechanika.

I really like Mechanika btw, its a nice way to handle tech without getting too Steampunk. Full metal fantasy indeed. I give this setting high marks on originality.
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Mad Dr Jeffe

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Re: review: Iron Kingdoms
« Reply #78 on: November 18, 2004, 01:12:40 AM »
Ahhh here it is The Arcane Mechanik starts with 5 level 0 spells, and an additional spell for every point of intelligence bonus.
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Mr_Pleasington

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Re: review: Iron Kingdoms
« Reply #79 on: November 18, 2004, 01:28:31 AM »
Something has never sat well with me about gunmages.  I don't know...I just think they're a little cheesy

Mad Dr Jeffe

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Re: review: Iron Kingdoms
« Reply #80 on: November 18, 2004, 02:17:01 AM »
their writeup is actually kind of cool, and the flavor text explains that they make a lot of people very nervous...

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Mr_Pleasington

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Re: review: Iron Kingdoms
« Reply #81 on: November 18, 2004, 02:37:42 AM »
I've read the excerpt somehwhere and that's what turned me off.  It's just strikes me as being really goofy and kind of broke the verisimilitude for me.

It probably shouldn't have, but it did.  Don't know why.

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Re: review: Iron Kingdoms
« Reply #82 on: November 18, 2004, 02:42:49 AM »
4 entries found for verisimilitude.
ver·i·si·mil·i·tude    ( P )  Pronunciation Key  (vr-s-ml-td, -tyd)
n.
The quality of appearing to be true or real. See Synonyms at truth.
Something that has the appearance of being true or real.

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Fellfrosch

Mad Dr Jeffe

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Re: review: Iron Kingdoms
« Reply #83 on: November 18, 2004, 02:55:58 AM »
I dont know it kind of reinforces the realism for me. After all guns are alchemical and magical, not just technological. There are magical mechanics, so it stands to reason that there are magical gunners, able to get different and varied effects from firearms.

I will admit, a lot of players might think Wild West gunslinger though,...

Just make em watch Plunkett and Mcclean and give em a great backstory.
« Last Edit: November 18, 2004, 03:16:19 AM by ElJeffe »
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Spriggan

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Re: review: Iron Kingdoms
« Reply #84 on: November 18, 2004, 03:16:22 AM »
It's not from the firearms, it's through the firearms.  The guns are basicaly their spell focus, and as you cast spells the guns detoriate because of the force being shot through them.
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Mad Dr Jeffe

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Re: review: Iron Kingdoms
« Reply #85 on: November 18, 2004, 03:48:09 AM »
and thats why I think it works.
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