Author Topic: Unusual Genres  (Read 1840 times)

Mad Dr Jeffe

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Unusual Genres
« on: December 09, 2004, 07:02:57 PM »
I was thinking, a lot of genres dont get any love from game designers, like Gangland or Noir style games for example. Why cant 1920's Chi town be just as good a setting as Greyhawk or Rifts earth. So what unusual Genres would you like to see?
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Mr_Pleasington

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Re: Unusual Genres
« Reply #1 on: December 09, 2004, 08:22:34 PM »
Well, I crave weird mixes.

Take one of my homebrew settings I've tinkered with over the years.

Desperation: 1948 - A post-apocalyptic pulp-action horror game set with a technology level of the early 1930's.

Mad Dr Jeffe

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Re: Unusual Genres
« Reply #2 on: December 09, 2004, 08:33:05 PM »
Interesting, I was always interested in a post apocylptic 1950's game, ... kind of like Alas Babylon...

That or a South Seas pulp adventure where everyone is a pilot of some kind with a vintage seaplane or aircraft.

But Maybe its cause I watched this show too much... http://www.goldmonkey.com/pics/tvguide.jpg
« Last Edit: December 09, 2004, 08:38:01 PM by ElJeffe »
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The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers

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Re: Unusual Genres
« Reply #3 on: December 10, 2004, 09:08:55 AM »
i actually made stats for all the Ducktails and Tale Spin characters in TMNT once. To be honest, Tale Spin has one of the coolest settings i've EVER seen on a TV show.

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Re: Unusual Genres
« Reply #4 on: December 10, 2004, 09:13:59 AM »
Tale Spin was an amazing setting. Would make a really cool RPG setting too, but would probably get botched.

I think something in that vein would be great to see.
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Re: Unusual Genres
« Reply #5 on: December 11, 2004, 01:09:38 PM »
Hey, I did a Tail Spin version of TMNT too. I have no idea where it is, but something like that would be cool.
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Spriggan

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Re: Unusual Genres
« Reply #6 on: December 11, 2004, 01:34:27 PM »
That would defintaly be a cool After the Bomb custom TWG setting, though I think that actualy useing Tailspin would be restrictive since I all know we like to do our own thing and not stick to certain settings.
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Nicadymus

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Re: Unusual Genres
« Reply #7 on: December 11, 2004, 07:05:04 PM »
It would certainly be an interesting twist, but I agree that there would have to be some expansion to the world.
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The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers

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Re: Unusual Genres
« Reply #8 on: December 11, 2004, 08:31:35 PM »
my stats incorporated Tale Spin and Duck Tails (complete with the Justice Ducks) into one setting. That made it a combo pulp-era airplanes/superheroes setting. Pretty cool.

Nicadymus

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Re: Unusual Genres
« Reply #9 on: December 13, 2004, 11:56:27 AM »
That definitely has some potential.  Did you include the air pirates from Tail spin as NPC villans?
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Re: Unusual Genres
« Reply #10 on: December 13, 2004, 01:00:52 PM »
THat was the plan. I hadn't statted them all though. I did, however, stat the Panda-La invaders and a number of the Duck Tales bad guys.

Oh, and St. Canard (Darkwing Duck's home) main personalities. I just made the entire Disney Afternoon one persistant setting.

Nicadymus

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Re: Unusual Genres
« Reply #11 on: December 13, 2004, 10:50:28 PM »
Darkwing Duck, too.  I'm impressed.
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JP Dogberry

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Re: Unusual Genres
« Reply #12 on: December 14, 2004, 07:34:46 AM »
I barely recall Tail Spin, but from the little I do, it would make an excellent setting.

Maybe I should turn the lego universe my friend and I made up to play lego with into a setting. It featured a spaceman who piloted a cargo plane, the staff of the airport, and the love interest with magic powers.
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Mad Dr Jeffe

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Re: Unusual Genres
« Reply #13 on: December 14, 2004, 07:53:06 AM »
heck yeah!

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