Author Topic: Deadland: Reloaded - First Preview Up!  (Read 2218 times)

Mr_Pleasington

  • Level 35
  • *
  • Posts: 2141
  • Fell Points: 2
  • The only prescription, baby!
    • View Profile
    • Endless Hordes Wiki
Deadland: Reloaded - First Preview Up!
« on: January 25, 2006, 01:52:33 AM »
The first preview is up over at Pinnacle and features a new melee damage system. It's a pretty significant rules mod, but easy enough to adapt to. It should also help take care of the struggles taking out a high toughness character.

http://www.peginc.com

I haven't thought the implications through enough to decide if it would be worth using the system for other SW Settings, like Evernight.

Plus, the layout is gorgeous. I can't wait for this book. Too bad the blurb says previews are coming for the next few weeks which means we won't be seeing the books until late Feb/early March at the soonest.

Mad Dr Jeffe

  • Level 74
  • *
  • Posts: 9162
  • Fell Points: 7
  • Devils Advocate General
    • View Profile
Re: Deadland: Reloaded - First Preview Up!
« Reply #1 on: January 25, 2006, 09:36:30 PM »
the new changes certainly make some games really scary. After all Rippers will cease being tough and just start being a bloodfest  ;D

I like it though... makes the game more streamlined and gets rid of some confusion.
Its an automated robot. Based on Science!

Mr_Pleasington

  • Level 35
  • *
  • Posts: 2141
  • Fell Points: 2
  • The only prescription, baby!
    • View Profile
    • Endless Hordes Wiki
Re: Deadland: Reloaded - First Preview Up!
« Reply #2 on: January 25, 2006, 11:54:04 PM »
It certainly evens out melee with ranged combat.  However, I'm hesitant to add it to the older setting books.  It's made for Deadlands and until I realize the full implications, I'll keep it there.  The PEG folks recommend the same thing.

ONe things for sure, mooks will be much more deadly with this setup.

Mad Dr Jeffe

  • Level 74
  • *
  • Posts: 9162
  • Fell Points: 7
  • Devils Advocate General
    • View Profile
Re: Deadland: Reloaded - First Preview Up!
« Reply #3 on: January 26, 2006, 12:07:34 AM »
wiggy just reccomended it for Rippers though.
Its an automated robot. Based on Science!

Mr_Pleasington

  • Level 35
  • *
  • Posts: 2141
  • Fell Points: 2
  • The only prescription, baby!
    • View Profile
    • Endless Hordes Wiki
Re: Deadland: Reloaded - First Preview Up!
« Reply #4 on: January 26, 2006, 12:56:31 AM »
Rippers I could see as it shares many conventions with Deadlands (while still being completley distinct in flavor).

dracolax

  • Level 1
  • *
  • Posts: 1
  • Fell Points: 0
  • And you thought i sucked
    • View Profile
Re: Deadland: Reloaded - First Preview Up!
« Reply #5 on: January 30, 2006, 10:46:38 PM »
Tell me how do u play
???
I stand alone on the feild of battle now that you lay there, guts hanging , life running , and my sword in your throat

Mad Dr Jeffe

  • Level 74
  • *
  • Posts: 9162
  • Fell Points: 7
  • Devils Advocate General
    • View Profile
Re: Deadland: Reloaded - First Preview Up!
« Reply #6 on: January 30, 2006, 11:38:19 PM »
the easiest way to tell you is to send you to the peginc.com and have you scout around for the quickstart rules.

Pretty much all you need to know.

oh and welcome and dont forget to read the faq.
« Last Edit: January 30, 2006, 11:38:45 PM by ElJeffe »
Its an automated robot. Based on Science!

Mr_Pleasington

  • Level 35
  • *
  • Posts: 2141
  • Fell Points: 2
  • The only prescription, baby!
    • View Profile
    • Endless Hordes Wiki
Re: Deadland: Reloaded - First Preview Up!
« Reply #7 on: January 31, 2006, 01:26:06 AM »
well, he's not off to a bad start...only spelling "you" as "u" isn't even that bad compared to some of the recent additions here...