Author Topic: game: Project: Deep Blue -- Alpha  (Read 5563 times)

Mad Dr Jeffe

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Re: game: Project: Deep Blue -- Alpha
« Reply #30 on: July 01, 2006, 12:42:01 PM »
I am however mulling over the roleplaying and wargaming potential for Candyland.
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Gemm: Rock & Roll Star; Born to Rock

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Re: game: Project: Deep Blue -- Alpha
« Reply #31 on: July 01, 2006, 12:51:22 PM »
What is this you speak of?
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Mad Dr Jeffe

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Re: game: Project: Deep Blue -- Alpha
« Reply #32 on: July 01, 2006, 01:00:30 PM »
Candyland Uber Alles where the land has been conquered by the evil Lord liquorice   and his army of sweets. Your part of the Candyland Maquis a secret organization of freedom fighters who plan to dethrone Lord Liquorice... before its too late!
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Gemm: Rock & Roll Star; Born to Rock

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Re: game: Project: Deep Blue -- Alpha
« Reply #33 on: July 01, 2006, 09:55:52 PM »
http://game1.fennecfoxen.org/ Here's a link to a friend's site that has a whole bunch of the games he's run over irc over the past few years. Yeah, this guy is crazy.

He usually uses UA, but I think lately he's used BESM.
“NOTHING IS TRUE. EVERYTHING IS PERMITTED.”
                William S. Burroughs

“Who needs girls when you’ve got comics?”
                Grant Morrison’s Flex Mentallo

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Re: game: Project: Deep Blue -- Alpha
« Reply #34 on: July 06, 2006, 07:01:11 PM »
You know, I keep thinking and thinking that you want to make this about as open as you can, but I think you may want to make some sorts of specializations or something to beef it up or help solidify it. Right now it seems like a large mass of liquid in a beaker.
“NOTHING IS TRUE. EVERYTHING IS PERMITTED.”
                William S. Burroughs

“Who needs girls when you’ve got comics?”
                Grant Morrison’s Flex Mentallo