Author Topic: article: HeroClix Feats: Mutant Mayhem, Part 1  (Read 3680 times)

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article: HeroClix Feats: Mutant Mayhem, Part 1
« on: February 03, 2005, 02:07:29 PM »
reference: http://www.timewastersguide.com/view.php?id=972

You know you need to know how to use it. Go ahead, click the link, I dare you.

Fellfrosch

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Re: article: HeroClix Feats: Mutant Mayhem, Part 1
« Reply #1 on: February 03, 2005, 02:43:33 PM »
I added a few of my own ideas, Spriggan, but kept yours in every case but one: the tricks with the Fastball Special. Let me know what you think.
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Spriggan

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Re: article: HeroClix Feats: Mutant Mayhem, Part 1
« Reply #2 on: February 04, 2005, 02:29:34 AM »
Thanks Fell for looking over the article. Ya I didn't realy think of that For FBS, though it's still not the best feat.  If there wasn't that annoying requirement of haveing to have the same team ability it would make it more versatile.
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Re: article: HeroClix Feats: Mutant Mayhem, Part 1
« Reply #3 on: February 04, 2005, 11:41:15 AM »
It's definitely the worst feat in the game right now, which is sad because, according to a developer article I read, it's one of the reasons they wanted to do feats in the first place. Honestly, if they just make a version of Colossus who has Telekinesis insteadof Super Strength, they'd have their fastball special. It's actually a good fit, since it can represent him picking things up and throwing them without requiring psychic powers.
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Spriggan

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Re: article: HeroClix Feats: Mutant Mayhem, Part 1
« Reply #4 on: February 06, 2005, 10:35:07 PM »
I just read part of wizkids FAQ and they have this written about FBS:

Quote
Once a player uses Fastball Special, his opponent receives the victory points for the Feat.


I'm going to mention that in the "the Bad" section of the feat card.

And might I add, that makes the card even less desireable to use.
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Re: article: HeroClix Feats: Mutant Mayhem, Part 1
« Reply #5 on: February 06, 2005, 11:11:34 PM »
That makes the card so bad, I'm determined to build a team that can actually use FBS effectively.
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Re: article: HeroClix Feats: Mutant Mayhem, Part 1
« Reply #6 on: February 07, 2005, 01:41:16 PM »
Okay, I've looked through the figure databases and found the following groups that could use Fastball Special fairly well:

Brotherhood: Juggernaught throws Blob or Sabretooth

Sinister Syndicate: Rhino throws Kraven

Injustice League: The General throws Solomon Grundy (I like this idea, simply because Spriggo used this team last week)

Teen Titans: Troia throws Cyborg (she could also throw Starfire, but that would be dumb)

X-Men: Colossus, Polaris, or Sasquatch throw Beast or Wolverine

The Avengers and the Justice League can do it too, but the possibilities don't excite me because neither has any really good people to throw.

I'd like to avoid X-Men, just because I used them last week, which leaves Brotherhood (a free move), Sinister Syndicate (share attack values), Titans (share damage clicks a la X-Men), and of course the Injustice League (free attacks when adjacent). Of course, once I have my fastball special set up there's no reason to stick to the same team (though it could be fun). I might go with Titans just because the figures required are relatively cheap, so I have more leeway to fill out the team with support.

Keep in mind that since this is a Fastball Special team, I'm going to use both my copies of Fastball Special. I though about borrowing Spriggan's, but it just seems silly.
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Fellfrosch

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Re: article: HeroClix Feats: Mutant Mayhem, Part 1
« Reply #7 on: February 07, 2005, 03:47:54 PM »
How about this:

Team 1: (294)
Juggernaught (125)
Blob (42)
Sabretooth (51)
Two Fastball Specials (24)
Avalanche (32)
Destiny (20)

Team 2: (300)
Juggernaught (125)
Blob (42)
Sabretooth (51)
Two Fastball Specials (24)
Nightwing (53)
Passenger (5)

Juggernaught has a Fastball Special each for Blob and Sabretooth, both of whom are great attackers; Juggernaught's 12 Attack is going to help a lot, too. Team one gives them a lot of defensive power with barrier and probability control, plus it's thematic because they're all Brotherhood, but team two has Nightwing for Outwit and an 8-range Incapacitate, which sounds more useful. He also has leap/climb, which means I can use Passenger as an emergency getaway.

Incidentally, the Ultimates Sabretooth is better for this team, but I only have the Rookie version and he's not in the Brotherhood. Do any of you have an Experienced Ultimates Sabretooth I could borrow?
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Spriggan

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Re: article: HeroClix Feats: Mutant Mayhem, Part 1
« Reply #8 on: February 08, 2005, 08:28:40 AM »
I have two U sabertooths, I bought 2 packs in july and got them then, though i don't remember which versions though.  I'm fairly certain one is a Rookie and the other is a vetern, but I'll check once I get home.

I'm going to be building a team around Rip it Up, (see this thurdays article) since it affects all the units in your team, I'm going to have everyone with SuperStrength I even have a TKer with it.  Finaly have a use for ultrahumanite.
Screw it, I'm buying crayons and paper. I can imagineer my own adventures! Wheeee!

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Spriggan

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Re: article: HeroClix Feats: Mutant Mayhem, Part 1
« Reply #9 on: February 08, 2005, 04:42:49 PM »
I do have an Experenced Ultimates Sabertooth.
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Re: article: HeroClix Feats: Mutant Mayhem, Part 1
« Reply #10 on: February 08, 2005, 05:26:17 PM »
Then I will plan around him, if that's alright. I'll have to drop Nightwing, but I think the improved Sabretooth is worth it.
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Spriggan

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Re: article: HeroClix Feats: Mutant Mayhem, Part 1
« Reply #11 on: February 09, 2005, 01:06:52 AM »
Sure, I'll bring him.
Screw it, I'm buying crayons and paper. I can imagineer my own adventures! Wheeee!

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Spriggan

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Re: article: HeroClix Feats: Mutant Mayhem, Part 1
« Reply #12 on: February 09, 2005, 12:03:17 PM »
Do you need my FBS feat card too?  since you're supposed to have a card for offical play.

Also do you still have your Metallio?  And can I use him tonight?
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Fellfrosch

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Re: article: HeroClix Feats: Mutant Mayhem, Part 1
« Reply #13 on: February 09, 2005, 01:41:11 PM »
I have two cards, so I should be okay. And sure, you can use Metallo.

Now that I have a more expensive Sabretooth I need a replacement for Nightwing, and I'm still thinking that Outwit is my best bet. I can afford the Experienced Abbey Chase, who has Stealth, Super Senses, and the Danger Girl team ability to make her pretty survivable; or I can get Desaad, who has none of the defense but a longer range and three clicks of Support when he loses Outwit. I keep going back and forth between which would be better. Any ideas?
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Re: article: HeroClix Feats: Mutant Mayhem, Part 1
« Reply #14 on: February 09, 2005, 02:44:44 PM »
And here's part two!: http://www.timewastersguide.com/view.php?id=977

Include this information in your team builds.