Author Topic: Betrayal at the house on the hill  (Read 3106 times)

Spriggan

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Betrayal at the house on the hill
« on: October 28, 2004, 07:56:29 AM »
I know the reveiw is comming tommorrow, but I stumbled upon the errata and Faq and found when we played we totaly did it wrong.

Quote

25) Voodoo

ERRATA: In the Traitor's Tome, change "You Win When ... all the heroes are dead" to "You Win When... at least half the heroes are dead."

Can heroes find and destroy other heroes' dolls?
No. Each hero may only find and destroy his or her own doll.

If a hero dies, is his or her doll immediately destroyed?
Yes.


That haunting is insane now with those changes!  Half the players die in 3 turns anyway, makeing them have to destroy there own doll even makes it harder.  I think the errata make a lot of tha hauntings harder to win.

http://www.wizards.com/default.asp?x=ah/faqs/hoth
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Prometheus

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Re: Betrayal at the house on the hill
« Reply #1 on: October 28, 2004, 02:00:43 PM »
There was a bit of unfairness to that one, but I think that overall, giving the Traitor more of a chance to win might be a good thing in a general sense. In our games, aside from a few random autodeaths, the Traitor lost horribly.
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Fellfrosch

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Re: Betrayal at the house on the hill
« Reply #3 on: October 29, 2004, 03:01:41 PM »
As I mentioned in my article, the game is very stacked against the traitor. Helping him win is a good thing, but those changes on the voodoo doll Haunt are a little too harsh in my opinion.
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Fellfrosch

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Re: Betrayal at the house on the hill
« Reply #4 on: August 18, 2005, 05:15:36 PM »
I had to dig a while for this thread, but this game, along with Axis & Allies: D-Day, won the Gamer's Choice awards at Origins. That's pretty old news, relatively speaking, but I just noticed the announcement and thought I'd post it here:

http://www.wizards.com/default.asp?x=ah/article/pr20040701a

I think both games are well-deserving of the award (though Risk: Godstorm is better than D-Day by a significant amount), but I laughed when the designer referred to House on the Hill as "the thinking person's boardgame." It's very fun and very unique and very imaginative, but it's not really all that strategically deep. I'd be interested to hear more of his perspective.
« Last Edit: August 18, 2005, 05:16:03 PM by Fellfrosch »
"Tragedy is when I cut my finger. Comedy is when you walk into an open sewer and die." --Mel Brooks

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