The rules for Horroclix have been posted:
http://www.wizkidsgames.com/horrorclix/howtoplay.aspThis is only the rules, not the Powers and Abilities card, but it still look spretty cool. I was really impressed with the new ways they've found to use the dial: for example, a lot of the monsters start out in a weaker state, and have a power called Transform that lets them click up to a more powerful one, kind of like leveling a figure in Mage Knight Dungeons.
They've also added a feature called hourglasses replacing certain stat numbers, which represents that a monster is temporarily intangible, or mindless, or whatever; at the end of each turn in which a monster shows an hourglass, you click it down once. The two examples they gave were a ghost who floats around ominously before suddenly manifesting and attacking, or a zombie who advances really slowly and gets knocked down all the time (I imagine that a zombie might have hourglasses on ever other click, to show that every time they get hit it takes them a while to get going again--very zombie-like).
The game also includes plot cards, a standard ability to move and attack once you've claimed your first victim, and some other pretty neat innovations. It doesn't look like a deep strategy game, the way Dreamblade does, but it looks like a cool beer and pretzels type thing. I'm impressed.
As for Cthulhu...dang, that's tempting, even at $200.