Author Topic: Storytelling in CRPG's  (Read 1437 times)

Entsuropi

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Storytelling in CRPG's
« on: January 07, 2004, 03:22:39 PM »
So i thought you guys might be interested in this : a series of articles where IGN sound out developers of RPG games on what they think of storytelling, and linear and freeform modes thereof.

Part 1
Part 2
Part 3
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Fellfrosch

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Re: Storytelling in CRPG's
« Reply #1 on: January 07, 2004, 05:37:44 PM »
Since the article (which I read yesterday, as it was linked from the Fallout head designer's new site) is about computer RPGs, I moved it to Video Games.

It is, by the way, a very interesting article, with some interviews from very influential game developers.
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Spriggan

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Re: Storytelling in CRPG's
« Reply #2 on: January 07, 2004, 05:40:15 PM »
how 'bout sending that URL this way Tage.  Would like to see his site.
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The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers

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Re: Storytelling in CRPG's
« Reply #3 on: January 07, 2004, 07:15:15 PM »
apparently, I'm far too impatient to read it, possibly just my current mood. If I felt like i could print it and sit in a chair instead of looking at my screen, I'd probably get more out of it. What I DID read though is cool. I like how the writers are trying to go. Those are good directions

Entsuropi

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Re: Storytelling in CRPG's
« Reply #4 on: January 07, 2004, 07:41:12 PM »
See, I read all of them, and had some thoughts of my own as i did. But I didn't want to post to the thread when nobody else had, and now I cannot remember them. Sucks.
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Re: Storytelling in CRPG's
« Reply #5 on: January 08, 2004, 12:16:14 PM »
As long as we're at it, here are a couple new development studios to watch:
Obsidian Entertainment (home of most of the ex-Black Isle Studios people):
http://www.obsidianent.com

Flagship Studios (home of the those who walked away from Blizzard North):
http://www.flagshipstudios.com
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Spriggan

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Re: Storytelling in CRPG's
« Reply #6 on: January 08, 2004, 12:23:09 PM »
The "Rumor" floating around is that obsidianent is developing KoTOR2 for Bioware.
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