Video games allready have huge budgets, Capcom has had several with a $10 million budget and so have other companies, it's not that uncommon anymore. Â Heck I wouldn't be surprised of WoW was close to that too. Â The high cost of games is one of the reason there are so few that stray away from any norms, its becsaue the investors are too scared of looseing all the money that was invested. Â It's also casued lots of Japanese companies (square, sega and a few others) to go bankrupt and get bought out by others that didn't go all out. Â Nintendo, and Capcom are about the only 2 Japanese developers that didn't come apart over the past few years due to looseing lots of money through failed games. Â Capcom becsaue they had about several big flops, but lots of good games that helped offset the cost, and Nintendo becasue they have a small release scedual and most of their games sell very well.
The high price is also one of the reason so many games feel rushed too, the companies despertly need to get that money back ASAP (like Vivindi) so they end up stabbing themselfs in the foot becsaue then no one buys the game. Of course this dosen't apply to WoW, since I'm sure I'll be the fastest selling MMO game ever.
Back to Halo 2, it looks like it pulled in 121 million in one day! Â That's a lot of cash. Â And because we're talking about how much things made. Â The Shrek 2 DVD Â generated about $185 million over the weekend in combined DVD and VHS sales. Â Man, I wish I was a fat annoying Ogre (I've only got the fat and annoying parts), I'd be so rich right now.