Well its a beautiful book and the rules are innovative and fresh. I like the way it reads but I found myself frustrated by the layout which didn't seem to flow, and the ambiguity for creating a power. For example I wanted to make Gregory Gareth the Power of English Tea, but found myself hampered by the broadness of the game. Im not sure I "got" the limitations because they seem like they should give you more than just miricle points. I despised the term Hollyhock God, HG and some of the lamer Powers. Lord Entropy struck me as particularly stupid.
Still the Art and layout were neat as was the sample of play. The fiction was a lot of fun too. Im not sure how feasible it would be to get a player who doesn't have the book create a character and since its so expensive I wouldn't recommend my players buy it. In fact the book is so nice looking that I would have a problem with anyone else touching it. I wish more time had been devoted to explaining the mechanics and putting them firmly in one place because they seemed a little spread out... All in all its an innovative game with the potential to be great. But not for beginners hack and slashers or occasional weekend warriors and while nothings wrong with that I'm not sure it will help the games audience grow.