"Magic is what makes fantasy fantastic," someone says, "you can't apply rules to them or else it loses wonder!" I respond, "Sure, but if you want to write them you will certainly want to know how they work." Writing is all about execution, and I find applying some basic laws of physics to magic systems make them more understandable and realistic. Here, I'm going to outline my basic method for developing a magic system.
Column by Chaos2651
Discuss it in our forums.
Subject / Started by | Replies / Views | Last post | ||
---|---|---|---|---|
Hasbro enters CMG
Started by Spriggan |
5 Replies
1433 Views |
January 21, 2005, 07:14:57 PM by Fellfrosch |
||
2 Replies
1433 Views |
January 21, 2005, 06:46:23 AM by Spriggan |
|||
Heroclix Rules Changes
Started by Fellfrosch |
3 Replies
1432 Views |
April 14, 2004, 01:28:13 AM by 42 |
||
Modeling for tabletop games
Started by Mad Dr Jeffe |
5 Replies
1416 Views |
October 09, 2004, 12:13:19 PM by Mad Dr Jeffe |
||
2 Replies
1395 Views |
October 27, 2004, 03:14:12 PM by Mad Dr Jeffe |
Normal Topic
Hot Topic (More than 15 replies)
Very Hot Topic (More than 25 replies)
Locked Topic
Sticky Topic
Poll