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Brandon Sanderson / Re: The Comprehensive Hemalurgy Thread
« on: October 03, 2008, 04:58:53 PM »
not hemalurgically, no.
EDIT: Not that we know of...
EDIT: Not that we know of...
A lot of people describe Scalzi’s Old Man's War novels as military science fiction, but I would classify its sequel Zoë’s Tale as a space opera. It’s a story about, well, Zoë, a teenage girl whose parents are invited to take leadership roles in building a colony on a new planet. Zoë is an enthusiastic member of the group sent to colonize Roanoke, despite the risks—and the risks are considerable even before the political machinations of greater powers boil to the surface. Continue reading Zoë’s Tale
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In the mythology of this world, there are two forced--Ruin and Preservation--and he [TLR] really only touched one of the two powers. But, then, we'll have more on that in later books.
Here I also mention Snapping here for the first time in this book. It's an important world element that, unfortunately, I think a lot of people tend to forget.
It doesn't really matter until book three, however, so I'm willing to let it slide in this book, giving only occasional reminders.
Kelsier's warning about not flaring metals too much is a foreshadowing for book three of the trilogy. You'll see what I mean in a couple of years. Also, there's something very important about Vin's brother that will be hard to pick out, but has been foreshadowed since the first book. . . .
In book three, you'll be given a reason why the koloss diverted to the small village mentioned here before going on to Luthadel.
By the way, the mists getting pushed away from Vin and Kar here is a clue of some sorts. Inquisitors push away the mists, rather than attracting them, when they use their powers. I'll explain this in book three too.
Flowers. It was actually hard to write a world without flowers. For instance, the scene where Kelsier fights in the conservatory--I had to struggle to not call things flowerbeds. Describing gardens without flowers was tough too.
So, how does a world get by without flowers? Why don't they exist any more? All these questions will be answered.
In book three. Sorry.
The koloss are meant to be creepy. Their line about taking the city, then living in it isn't just a random comment--we'll get into this a lot more later on. (Particularly in Book Three.)
There is a kandra religion. I'm not going to be able to talk about it until book three, however. The things OreSeur is talking about here aren't really fundamental aspects of it, however. More. . .lore associated with the religion than actual tenets of that religion.
I quickly decided that I liked Hero of Ages instead of Final Hero (you'll see why in Book Three.)
In book three, I have one character crossing half the continent, then having to run back the other way, just so he can get where he needs to be for the end of the book.
Oh, and the guy on the wall--Wells-is a cameo. He is my good friend, Dan Wells. He's not this much of a coward, but he didn't make it into book one, so I figured I'd throw him in here. He'll be back, actually. . . . (Watch for him in Book Three.)
The answer is, by the way, yes. He did find those legends--legends that Sazed hasn't heard of. Legends nobody else has heard of. That is suspicious, true, but Kelsier himself believed them. More on where he got them comes later in the series.
I know one thing; we should find out why Inquisitors have 11 spikes:
From Brandon's blog, "Reader Mail" posted on 09 03 06QuoteEmail #1
Swiffy writes, "Is there a significance to eleven spikes [in an Inquisitor's body], or was it just a convenient number?
My Answer: Yes, there is a significance to the number. Good catch! You'll get more in future books. I can't explain it now, however, because it's something of a spoiler!
I can say this. Each of the three Mistborn books deals with one of the magic systems. In book one, the focus was on Allomancy. That same amount is there in book two, but we also add Sazed as a viewpoint character and begin talking about Feruchemy. In book three, we add an Inquisitor as a viewpoint character, and begin talking about Hemalurgy--the magic that keeps the Inquisitors alive and gives them their powers.
Email #1
Swiffy writes, "Is there a significance to eleven spikes [in an Inquisitor's body], or was it just a convenient number?
My Answer: Yes, there is a significance to the number. Good catch! You'll get more in future books. I can't explain it now, however, because it's something of a spoiler!
I can say this. Each of the three Mistborn books deals with one of the magic systems. In book one, the focus was on Allomancy. That same amount is there in book two, but we also add Sazed as a viewpoint character and begin talking about Feruchemy. In book three, we add an Inquisitor as a viewpoint character, and begin talking about Hemalurgy--the magic that keeps the Inquisitors alive and gives them their powers.
...the mists, which could be Preservation, depending on the kind of people the mists killed. Brandon does say in his annotations (Chapter 15)QuoteMostly, I'm showing the real danger of the mists--that there IS indeed a reason to fear them. Either way, remember one thing from this chapter. Some people were killed (and there's a connection between the two people you've heard described specifically as dying from the mists) some people got away, and some people had seizures, but then were all right later.
Which two people were "Old Jed," described as being a "hard worker" (pg 42). The other was "Old Jell" who was "Bullheaded" (pg 141). More thoughts on that?