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Messages - The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers

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18031
Role-Playing Games / Re: RPG software
« on: March 12, 2003, 04:04:37 PM »
I guess what I'm saying with XP is that I WANT control, but I don't want to work entirely by memory. I want to see a post, say "hey! that's a good idea/really developing his character/helping move the story along" and reward it on the spot.  The board software can then tell me if I've awarded for a post before and tell me if I've overlooked any. Naturally individual awards can range from 0xp to however many you want. And naturally, I should be able to award miscellaneous amounts if the sum of a character's posts don't reflect his overall contributions. But it would save time calculating how much a character has earned to hit a button, enter a number, and ENTER. I don't want players to see what they're getting till it's time to level up. But I've already been clear that the more you posts good things, the faster you'll gain levels, so I have to deal with the consequences of that (awarding very low or no xp to stupid posts, for example).

Heck, it might even be fun to track the reasons why someone got XP. Then there could be a reward for "most in character" or "most kills" or "best planner." something like that. Or even "most quotes of the week."

18032
Role-Playing Games / Re: RPG software
« on: March 12, 2003, 01:03:26 PM »
Yes, 42, where can I acquire that program?

Spriggan, I'm not sure I understand why PHP would be easier than Perl. But then, I'm not doign the coding and I'm still a beginner at both. I generally try to use Perl because I have two very close friends who are Perl experts and will help me out. As for not logging in, you can probably disregard that. I'm thinking of a problem specific to UBB that requires to login (using the same account) separately to perform admin functions and posting functions. It's annoying. But just make it so I don't have to login INDEPENDENTLY of logging in to post in order to moderate.

Now the idea of having 3-4 different characters for each player is interesting. Although I can see more code going into it. It'd be nice if the display name inside a forum specifically used the character name rather than a login name, however. But I again, I REALLY like the idea, as I've had people in more than one game on AORP and therefore needing different accounts to have different names (Deadlands names don't necessarily wor for Arthurian England etc...)

Entropy: it's simple. I use D&D 3rd Ed. mechanics (mostly), and every player gets a copy of their char sheet, but I handle all the rolls and every thing (I frequently cheat to make sure something happens, like a critical bluff attempt, that sort of thing). I let people level their own characters if they like, however. Mostly you just post on the board. Normal text for actions, quoted text for dialog, and italics for meta-game comments. I prefer first person posting, but it's common to see 3rd person (since I have to post that way to run NPCs and many others pick it up).  Are you interested in picking a character?

Fell, I like that idea too. There are a few people who've told me they'll be playing and still haven't posted. Maybe all they need is a reminder, but it's sort of a bother to do all that manually, since I can't define a mailing list in UBB by most recent post.

18033
Role-Playing Games / Re: RPG software
« on: March 11, 2003, 08:35:52 PM »
Quote
 I think that The AORPG needed something like that but sence I don't know SE that much I never bothered to do it.  But with Flash MX's database capabilityis i could make someting cool.  


Actually, we have met a couple times, I think. You're Brandon's brother, right? At any rate, I don't mind if you want to help me code something. (When I say "help me code" i mean, tell me what you think I need, let me amend it and tell you what I think I need, and then YOU code something). I'm all for improving my facillities.

18034
Role-Playing Games / Re: RPG software
« on: March 11, 2003, 08:31:12 PM »
To start with shameless self promotion, I'm not introducing any NEW characters, but I have a number of OLD characters that have been made into NPCs lately. Most of the characters are male and of a warrior bent, but some have some very interesting backgrounds and stories. Feel free to contact me and let me know if anyone at TWG wants to join in (Fell and Tage as obvious exceptions, since they already have characters).

There are two things I currently have issue with a strict msg board format. One, is making sure people post to it. There's nothing you can do but personally screen game applicants and not be afraid to make PCs into NPCs if someone won't post.

The other is when a few people need to make a plan. The current thread shows this. It's a weird situation, in that I've got everyone in the world back together with the aim of splitting them into different groups to get a few people who encourage others to post to interact with the maximum number of players. (if that made sense, you win a prize). However, it illustrates a real problem. If we were all around a table, they could all yell at each other and have a grand time till someone decided "THIS IS WHAT WE'RE DOING! NOW PUT UP OR SHUT UP!" However, on a msg board, that sort of argument takes days. With this many people, it takes weeks.

I have a solution when no one is coming up with any action (another minor problem, the format encourages personality, but not action, so a lot of people will say things, and then leave me with a "now what" question as a DM). But if only one person proposes action, I can just assume that's what they all do. In the current case, there's about 3 plans (with a billion variations). So I have to wait for them to decide (although if they don't start agreeing, dawn will come and a certain NPC will make some changes to the scenario). I don't know how coding can rectify this situation.

As for features? Well it depends on progression. You can't (well, you CAN, but you SHOULDN'T) base level progression on assigning xp for traditional D&D things. Because those come so infrequent (though, as has been pointed out, the game so far only takes place over 3 days, and many people have gained several levels...). I base progression on quantity and quality of posts. Quantity is insufficient, it encourages people to post "Me too" type of posts. You can delete those, but it makes you look like a jerk. Quality means judging how well they do, which as a DM, you really are in the job for. However, it's tedious to do this individually, so I just try to remember how well they did.

Now to the point. If I could immediately moderate a post without having to verify it or log in as something special (ie, my admin account was automatically capable of it) it wouldn't be tedious. That way, I could make a post worth any xp value (though I may not want players to see what it was). It would also need a page that would display to admins what each player had gotten from their posts. It should also let me know if there are any non-valued posts (ignoring things in the certain forums, I don't need to moderate posts to the "Cool things..." thread, jsut ones game related). I guess that mans I'd like it related to forums, not a universal feature.

It'd also be nice to have HIGHLY customizable user accounts. Including stuff only admins could alter, like game stats, etc. If you want to get really advanced, mix in the user accounts with the chargen engine. When they create an account, it let's them build a character (either by points or by a 4d6 minus one die option for my D&D game). Then anyone can reference their sheet just by looking at their user account.

To be honest, that's sort of my goal with learning perl, making a BB that allows me to do all those things.

18035
Role-Playing Games / Re: RPG software
« on: March 11, 2003, 04:29:29 PM »
I don't.

But I could really use a good one. The problem is I haven't seen any that save me any trouble.

I can appreciate why. My friend and I were wrote a car construction program for Car Wars in high school and it was a pain to include everything from the core book, let alone the supplements.

However, we were also morons playing with Pascal for the first time and didn't even use a database, we just hard coded all the possibilities into the program itself.

So basically, I don't see what's so hard about it for someone who knows how to actually PROGRAM. I hate the WotC CharGen program because it produces these 19 page monstrosities you can't use as a quick reference. In my mind you should be able to see everything in one or two pages without having to hunt and peck.

As for ideas for how to do it, I think the best interface would be something that looks like how the sheet will when printed. I'd like to see it update in real time, so, if you do a d20, when you raise the dex, it should automatically recalculate AC, Dodge save, initiative, ranged attack (as well as any specific weapons) and any related skills/feats. When you choose feats, you should be able to look at any feat trees if you choose (but it doesn't have to be the default interface), and see a short description of what the feat does (or if you do something besides d20, any ability work the same.)

As for a DM sheet, I'd only use one for a full campaign, and really, what I'd use could just as easily be made as an Excel spreadsheet, though I could think of some minor functionality that could be added. I like to see the names of the characters, a brief hint at what they're like ("halfling thief," or "slacker/hacker" or whatever's relavent). If i'm ambitious, I'll put their basic attributes and important special abilities, but I trust my memory for that mostly. I DO, however, need to see their conflict and goals in the campaign. This is where it'd be nice to have some sort of tracking information so I can see how close I am to each goal.

Like I said, I can really do that on an excel sheet.

Whatever you do, it'd be GREAT if I could output the information to Word, or at least as an RTF. so I can manipulate the data without opening the program. and whatever you do, don't make it hog my screen like WotC's programs do. I can focus on more than just my character generator. I want to see my AIM and email and winamp while I'm working.

I think one of the most useful systems to do this for would be d20. Then Whitewolf (though I don't play them). GURPS has too much information to include (building the DB might be a pain in the arse) and Hackmaster/older D&D games aren't systematic enough, and would probably take more work, though the lack of customizable progression might make the interface easier. Just my 2 bits.

18036
Books / Re: WotC open call for novel proposals
« on: March 06, 2003, 05:51:09 PM »
It doesn't hurt to try, does it? I think I'll give it a shot. I have a week off work specifically for writing, so I'm sure I'll be working on this.

18037
Everything Else / Re: SaintEhlers' unborn child
« on: March 05, 2003, 05:33:44 PM »
Welll er...
I dunno

My uncle's fourth was his first (only) boy, and his twin was a girl.

Then there's my other uncle, who had 5 girls before he had a son.

Aside from my immediate parents, girls seem to run in the family.

18038
Everything Else / Re: SaintEhlers' unborn child
« on: March 05, 2003, 05:07:21 PM »
I think I'll stay away from "Nastia." Though Anastasia goes with my idea of Katya.

18039
Everything Else / SaintEhlers' unborn child
« on: March 04, 2003, 05:34:14 PM »
Don't forget to consider Eric John.

On that note, I have *another* girl due in 4 months. Name ideas for that?

18040
Everything Else / Re: It's not such a beautiful day in my neighborho
« on: February 27, 2003, 07:42:17 PM »
I thought his name was "Duck Dodgers" and it was the 24th and half century.

18041
Role-Playing Games / Re: D&D player registry
« on: February 24, 2003, 07:56:45 PM »
I tried this just for fun. You may or may not know that I have been suffering for lack of players ever since I left the Utah valley (where I had a problem with time, not players). So I haven't role played for a while. However, the Geek finder found someone right in my same town, not  just the same area. He plays the same way I do, so we'll probably be compatible if we do decide to form a group (of course, we need to find at least a couple more players). So yay! Maybe I'll be dungeon delving again soon!

18042
Everything Else / Re: Britain and the EU
« on: February 22, 2003, 10:02:10 AM »
Heheh, I like that.

Thought "allowed for investment" is what I'll take issue with. The economy is falling because people won't invest. It's not the other way around. Otoh, it's really not that bad an economy. In '96 we made a big deal about how things were bleak. You don't remember that do you? Because in '96 the US was at the height of economic rise. Ok, so our unemployment is a bit higher, etc, etc. But it's not *that* bad. Not yet anyway.

18043
Movies and TV / Re: This is not about Movies or TV
« on: February 21, 2003, 07:40:15 PM »
Quote
I hope Rowan Atkinson continues to churn out quality work and that he avoids the potential career suicide of taking a bit part in a godawful AMerican film like Tom Baker did in Dungeons & Dragons.  oh, wait...... Scooby Doo!!!  Damn you, Doo, damn you!


The problem with that is.... well he has. The Mr. Bean movie was very poor. (I wanted to laugh, I really did). And then there was Rat Race. Rat Race is about the biggest waste of time I have EVER experienced. Well, at least in the last year. I also Legend.

18044
CCGs / Re: What makes the perfect CCG?
« on: February 20, 2003, 05:04:01 PM »
It's slightly off subject, but some time back I wrote a review of The Gregory Horror Show. I have no idea if they continue to produce it, but it was a manically fun idea. The "collectible" aspect were playing pieces. Why I bring it up was that it had a board. ANd uh... really that's all.

I know that Card Captors drove me insane when I playtested it, mostly because it sucked, but it sucked at least in part because it required this freakish layout.

On the other hand, The SUrvivor CCG (i know, I know) also requires a certain amount of specific layout (more than magic, but not so much as Star Wars or Card Captors) and it's actually the best CCG that Upperdeck makes/made. The branding is crappy, but the game was pretty fun. I'll review them soon, I guess.

18045
Everything Else / Re: Frence Makeing sence.....What?!?!
« on: February 13, 2003, 08:59:00 PM »
Like I said, I'm not friend to Chirac. But some of those are jsut WAY out there. They have even less evidence than we have against Iraq. No wonder they're willing to go to war. I mean, it's just a rational thing.

These people think it's "obvious" that there is a reason to go to war. What they don't see is that it's "obvious" not everyone sees it that way. Because they miss this, it's "obvious" that anyone opposed to it is in league with the dark one. Please.

*ring* *ring* "It's the clue phone. They'd like to give you one."

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