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Topics - The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers

Pages: 1 ... 56 57 [58] 59
856
Everything Else / Nathaniel Wells
« on: May 05, 2003, 08:14:31 PM »
Fell, are you related to a Nathaniel Wells living in North Carolina? I though I had heard that name before. Either way, that's the guy who (finally) shipped my Warhammer FRGP book to me (that I bought like 3 weeks ago) from NC. It was weird, and I was bored, so I thought I'd ask.

857
Webcomics & Free Stuff / Free Comic Day
« on: May 05, 2003, 05:48:06 PM »
Did anyone else participate?

I thought it'd be "free anything" but there's a limited selection of crappy comics marked specifically for free. Most of them reprints of really old issues. Which is why I accidentally picked up a copy of "Leave it to Chance" that I already had *shakes fist* I also managed to weasel a copy of Way of the Rat, which looks interesting but not enough to make me spend money. However, if I ever get back into that habit, I may check out a couple other CrossGen titles.

They also gave away a free card (of X-Men, and which I dropped somewhere and couldn't be bothered to go back and look) and a free Hero Clix Hulk. No idea how good the figure was. I don't know how to play Clix. It does make a fun "clicky-clicky" sound when I spin the base though, so I used it to annoy theater goers. Also, it'll make a good miniature when I need a Giant or something to come on the scene.

858
Everything Else / Read?
« on: May 02, 2003, 08:00:38 PM »
Ok, so the game I was going to GM tomorrow night has been cancelled. Do I finish my preparations anyway so I don't have to do that the night before? Or do I read?

859
Everything Else / TWO new cool things
« on: May 02, 2003, 01:13:44 PM »
/. occasionally has something worth reading on it. Today it has two.

First, apparently a new land speed record has been set. The USAF has developed a rail vehicle that can travel at Mach 8.6 Woot! Maybe I'll finally get to work on time.

Second, multiple companies have developed a wireless phone in the size and shape of a wrist watch. Now, if they can just fuse that with the PDA wrist watch that Fossil now sells, we can be all Dick Tracy. Woot! I love the future.

860
Video Games / Atari
« on: May 01, 2003, 07:26:15 PM »
This impresses me more than your silly MMORPG betas

861
Everything Else / Organist
« on: May 01, 2003, 03:57:10 PM »
Hey look! I'm a musician! I'm gonna be a rock star!

Think I'll start band. Call it "Washington"

862
Everything Else / The *real* winner of war in Iraq
« on: April 29, 2003, 07:32:12 PM »
...is apparently the RIAA.

http://www.theregister.co.uk/content/6/30441.html

The Register is running an article about how Hilary Rosen, chief executive of the RIAA is apparently writing the new copyright laws in Iraq. Gee. that sounds fair and balanced.

863
Rants and Stuff / Wasting Time at Work
« on: April 29, 2003, 06:23:40 PM »
... is not right.

Is wrong if it's not MY choice of time wasting.

I just spent 5 hours realizing I don't really want to be in IT support for a company. I was running queries and macros in Access. The SAME queries and macros. For five hour. Each took between 10-20 minutes to run.

Granted, they were on different data tables, but they were all from the same two databases and followed the exact same procedure. Then I pasted some info into Excel.

Yes, it was in ACCESS.

Call me crazy, or tell me if I'm wrong, since I have little experience with this, but could we have just set up a cron job or a Perl script to run this from a Unix machine and had it do all the work without making a human being stare at a screen all day?

Sigh. Well, that's my rant. I'll make up for it by spending the evening reading RPG books between phone calls.

864
Everything Else / Stores for Time Wasters
« on: April 29, 2003, 06:18:48 PM »
Just a little rant space for those stores where you spend money to help you better waste time. I was inspired by disparate opinions on the state of gaming stores. I'll go first.

Movies:
Springfield 10: The movie theater is a nice place. I was recently double charged for tickets (I will NOT buy online again). When I asked for a refund, the ticket booth guy, rather than wait for his manager, who was taking a year and a day, just handed me some cash. I was pleased.

Games:
Wizards of the Coast: Ambivelant. I like the clean store and the discounts to get rid of all their non-WOTC products (Gregory Horror Show expansion minis are only $4! WOOT!). However, they're always crowded and the employees literally YELL at the 14 yo kids THE STORE invited in to play games. Except the one lonely girl who tried to flirt or something. No, it didn't get me to buy the lead dice, you freak.

Game Parlour, Chantilly: Perhaps a little too friendly. The guy I usually deal with is cool and helpful, but too chatty. We don't game together. Let me get my books and LEAVE. Thank you.

Game Parlour, Potomac Mills: Perfect. Wide open clean store, helpful employees who didn't go weird on me.  Both Game Parlour locations have GREAT selections of games and comics.

GDW:
I've only been in once, as I don't play Warhammer, and that was to ask a question about the price of paints. They answered it quickly and didn't make me a) ask them for help first or b) stare at something till they found out what I wanted.

Comics:
Burke Books (now gone): Joe Gumbinger was a gentleman and a scholar, even if he was fat and bearded and old. He always came through. Got me a first printing Supergirl #1 six months after it had sold out and only charged me cover price.

Other:
That Anime Store at Springfield Mall:
Kind of creepy. Never talked to anyone, but they have some funky stuff. The end.

865
Role-Playing Games / Character Miniatures
« on: April 25, 2003, 06:42:56 PM »
I bought a miniature to represent Gregory today. I buy one for EVERY PC I make (and I require players to have one. Doesn't have to be a real model, little lego men work fine if they want, but I think it's cool to have a mini.), and those are the only minis I buy, therefore, I'm not picky about what brand I get as long as it communicates the character. For example, Monique (a NWN character) I ended up buying some elf chick and shaving her ears down. It was the only female I could find who had a long/short sword combo.

Anyway, the point is, I thought it was going to be very very difficult to find a "normal" guy not in Chainmail or celtic gear or a mech. I looked through the horror stuff, hoping they'd have a normal looking zombie or some victim with a look of terror but normal street clothes on (no luck, but I found a lot of female vampires wearing very little clothing -- unfortunately, lead just doesn't do it for me). Anyway, I never found a normal guy. But I found a line of superhero miniatures called Living LEgends made by Lance & Laser Models, Inc out of Columbus, Ohio. So I settled on a model called "Blue Jay" because he looked like a Robin/sidekicky/teenagery sort of fellow. He's got one of those stupid "Rocketeer" jackets on though. And a mask. And I don't ever envision Gregory putting on a costume as such. If anything, nondescript black outfit and a black mask, to protect anonymity, not to be flashy.

Should I bother trying to alter the model? Or should I just ignore the mask and say he's wearing a leather jacket?

PS, yes, I know we'll never need minis for this game, its just a habit I have of getting minis to represent my characters -- I still need one for Borg the Brave, and I can't decide what sort of mini to get for Zhom, since he started out looking like an ogre, eventually acquired horns, wings, and a tail, and then got turned into a gnome. So yeah, what do you do with that?

866
Webcomics & Free Stuff / Penny Arcade and pardody
« on: April 24, 2003, 09:00:10 AM »
Seem's that Penny Arcade has been issued a Cease and Desist over a comic they did making fun of American McGee's Alice. If you haven't played Alice, it essentiall takes the story of Alice in Wonderland, and turns the title character into a sadistic killer with a butcher knife. Lots of fun. The guys at PA thought it'd be funny if the sequel involved Strawberry Shortcake. Yes, the red-haired, scented, 80's girl toy. Only he involved some sexual connotations (ok, not connotations, it was blatant).

Now, I'm no expert, and I don't really support making everything about sex. But it occurs to me that the original comic was a parody of Alice, not of the American Greetings icon. Unfortunately, I can't link to the comic itself because Gabe and Tycho have complied with the C&D until they know more about their rights (speaking with their lawyers). At any rate, seems like this is first amendment protected.

Tycho doesn't have a lot to say about it:
Quote
If you have any questions about why, feel free to raise them with Rinda E. Vas, Corporate Counsel for the American Greetings Corporation.

We're currently trying to figure out exactly how the concepts of Parody and Satire work to protect the sorts of things we do, to better arm ourselves against this kind of crap. Virtually everyone believes that what we did is protected, indeed, I believe that myself - but I'm not going to bet the farm on it until I have a bit more than Internet hearsay to back myself up with.
(http://www.penny-arcade.com/news.php3?date=2003-04-21)(scroll most of the way down, he provides links).

However, Slashdot as usual and as expected, had quite a bit to say.

If you've heard enough, here's the (poorly spelled) petition. Personally, I think the Comic Book Legal Defense Fund would be interested in helping out. Again, I support Gabe and Tycho. I dont' necessarily care for the sexual nature of the comic, but prohibiting this free speech would be a bad precedent.

867
Role-Playing Games / GURPS: Good for Gaming?
« on: April 23, 2003, 02:14:07 PM »
ElJeffe and I have had this conversation already (as recent as last night) and you've already read our reviews on the subject, but I thought I'd weigh in on some specific issues that Jeffe brings up.

Firstly, all the criticism are about book layout and design. I don't argue with those. I've said it before and I'll say it again, with the exception of Car Wars (the original and the Compendium), SJG is crap for design and wording.

However, I disagree with the necessity of Compendiums. Frankly, you don't need them. Many supplements come with GURPS Lite rules that make it standalone: you don't even need the "basic set" (A set that consists of nothing but 1 Book. I don't know why it's called a set aside from the aforementions crap for design and wording habits at SJG) Sure, you might not be able to play some of the pre-gen characters, but who uses those anyway?

The real strength of GURPS are the sourcebooks. Things like Atlantis and Spirits, which are almost completely rule independent, and not only don't require you to have anything like Compendiums, but not even to play GURPS to use the material.

I think that Jeff's real complaint is that SJG sells their stuff in a way to try and get you to buy more of their stuff. But it's not like they're terribly dishonest about it. The first book is a "basic" set which means it's not meant to be very complex. Most supplements rely on the expanded rules using the compendium, because there are many more options.

Compare this to collectible games, for example. You can play a full GURPS horror campaign when your only purchase is The GuRPS Horror GM Screen and 3 six-sided dice. As far as I can tell, it's hard to play for more than a couple hours of meaningful games of Magic, or Clix having spent only $20 between the lot the players.

Just my 2 bits. Note that I still hold that a lot of wording in GURPS is obtuse and obscure. And their standard printing format is insanely stupid. And yes, they're trying to hook you like crack so you'll keep buying more. Just ask anyone who owns GURPS books. You can't buy just one, even if you hate the game. (HOW many GURPS products have you purchased recently, Jeff?)

868
Video Games / New game from Capcom!
« on: April 21, 2003, 09:27:23 AM »

869
Role-Playing Games / Alignment
« on: April 17, 2003, 08:40:04 PM »
Ok, so I've decided a thread for this might be useful

When I think of alignment, I think of D&D's LG-CE usually. Partially because the alignment system I remember from Palladium didn't even have a clear naming system that helps me remember what anything means.  Which is partially why I don't like that system.

Also, in fantasy role playing especially, "good" and "evil" are incredibly vague and not useful. Is a fertility cult evil if they practice only sexually oriented rites (no sacrifices, even of animals?) Is that the same answer the Christian religion (or some religion with similar views) would give? If not, is that Christian religion evil?

Is disobeying the law evil? Not necessarily in D&D's system, where that's governed by the law-chaos side of alignment. What if your religion says it is? And what about oppressive laws? If you're lawful good do you have to follow those laws?

What about nonviolent bigotry? Selfishness? Ritual Combat? Drug/alcohol abuse? If you have multiple religions, they may answer every single one of these questions from the next faith. What makes a bad guy bad?

This is also why a simple 1-20 scale doesn't work, in my mind, Slant. I couldn't use that systme anymore. Sure, the guy's a saint, but how does he feel about my politics? Is drinking ok in his religion? How about letting women speak in public? It seems to me the best way to represent morality as a stat (which is almost absurd in any context) is to have it be a series of scales. One end of each scale is an arbitrary "evil." One for domestic violence, crime violence, and war violence. One for drug abuse, one for lying, stealing, sexual relations (which would also have a set of scales: adultry, fornication, homosexuality, etc). As you can see, to make it useful, it becomes mind numbingly burdensome (that is, if you care at all for having two different "good" religions that have different stances on different morals).

The other way to handle it is to take ONE aspect of morality and say "this is the good to evil." For example, good v. evil is based on generosity. People who share their wealth with others are good, (even if they commit violent crimes to get that wealth). People who hoard are evil. It's a little too simplistic. Better to just say "he's good" and leave it at that without meaning anything. But then, it doesn't matter how a priest act, because he's "good" and can't fall out of grace by any rule system.

The best use of alignment I've seen is actulally in Hackmaster, even though it's still to burdensome to use.  They have alignment audits, alignment tracking charts, and honor (at least in a small way) affected by adherance to your alignment. It adds too many rules for me to want to bother with it, but at least it has a use and a monitoring system for how the rules are followed.

Now, if you ditch alignment altogether, you lose all those good "protection from {alignment}" spells in D&D. And the Paladin's protection from/detect evil abilities. And adherance to a clerical devotion becomes moot again. So do we really want that? I think the idea of "protection from evil" is pretty cool.

So how to do it?

I once saw an editorial in Dragon Magazine (oh those many decades ago when I spent money on that) where the guy based "good" and "evil" from a subjective perspective. If you were loyal to the king, than anyone else loyal was "good" and any enemies were "evil" (and Switzerland was neutral). Good and evil became political. Now, of course, to the Orcs who hated the king, hatred of the king was "good" and loyalty to the king was "evil." This is more fuzzy, but is a little bit easier to use in a game. It also gives you the ability to use Orc Paladins fighting Human Paladins of diametrically opposed values. Which is pretty cool.

Then in AORP I based it on religion. Law-Chaos reflected how believing and obedient you were to your Christian or Pagan faith (or your agnostism or atheism). Then "Protection from Evil" is really "Protection from Pagans." But that has it's own problems, some of which I can't talk about because soem people here post to that board, and I'd be giving things away if I talked about why that was a problem. This COULD work, if you could work out how "protection from atheists" would work on someone who did a good show of acting like a good Catholic but was really just trying to get ahead in a mostly Christian court. So far, no one's tried to use the spells, so I haven't had to deal with it.

So, more thoughts on the matter?

870
Role-Playing Games / d20 Generic
« on: February 06, 2003, 05:42:51 PM »
Ok, we've been talking about flinking around with d20 systems, and I've been thinking about something.

Primarily this thought came from the inherant problems with Horror gaming. You can't really terrorize people when playing D&D or CoC when the dead walk because they already know they're to expect that.

Example:
(wrong:)
"Ok, we're playing Call of Cthulu. You feel a sense of dread, suddenly, a sickening mockery of the human form appears in the mist, accompanied by a shrill chant. Out of the horrid thing's mouth a tentacle gropes toward you."
"AIEEE! I run in fear! I never expected a tentacle monstrosity in Call of Cthulu!"

(right:)
<DM says the same thing:>
"OK, well, I guess we'd better make our fear checks. Look, I passed, I get to keep my sanity. I pull out my shotgun. Hopefully a couple blasts will knock it down and we'll be able to get away." (said while rifling through the popcorn bag to get the half popped kernals)

So, I had a big issue. How could I run a game where Nyarlathotep shows up and scares and surprised the bejezes out of my players? You can't have them make characters from the PHB. Nor from CoC. These will give away the theme, which I want to be a surprise. One answer that lacks flair is to have them make d20 Modern characters then throw in some Great Old Ones, keeping track of their sanity myself, and hope that works. I don't think that works so great, because that game is very cinematic, and they'll expect to beat it (they'll be wrong, of course, but it still doesn't generate fear).

Another alternative is to make standard characters from a system like GURPS. You never know what's going to happen in GURPS, and you could even make cyberpunk characters and spring the horror on them. But the system is a bit slow and I don't know many people who are already familiar.

So what other choice do I have? One solution I'm tossing around is very modular. I'd have something like two tracks, with no multi-classing. You either get an offensive track, like CoC, and get a +1 combat bonus at each level or a defensive track, which has advancement more like a Wizard in D&D. Saves would also progress differently. THe Defensive track gets +2 points to saves to distribute to any saving throw bonus. He could, for example, have +1 to Fort and +1 to reflex; or he could just have +2 for will. At odd numbered levels he'd get 2 more points. At even levels he'd only get one. The Offensive track would only start with 1 point to saves each level, but every THIRD level gets 2.

(An alternative version says you get 2 points each level, add it anywhere, to attack bonus, to Will, FOrt, or to Reflex, you choice, there are no tracks).

Now, I think that's workable, some people will be highly balanced and at every other level they'd even out. Other people would focus on one or two areas and be weak in all others. Skills would be a standard 4 points per level (plus Int bonus) and one feat every third level. Characters also get their bonus attribute point every fourth.

Now, I think that works straight out for a modern campaign, where people don't magically know how to block arrows or cast spells. Spells, if they need to be incorporated, can be added a la CoC, you have to find books and lose some sanity to get/cast them. Ta da!

But what if I want to do a horror-fantasy? In fantasy, I'd like to get characters with magic. Possibly give them some other abilities. I'd like some feedback on that.

I have some initial thoughts, of course, one is to eliminate classes to give a generic feel to the fantasy and have several "special ability progression" tables, which you could choose like class levels in D&D. This might be much more trouble than it's worth, depending on how successful it was in removing the D&D "feel" from the game. Because that's the real issue. How can I make a high fantasy game where seeing the dead rise scares the heck out of the players? Especially when the PHB has a description of abilities that deal with the living dead.

The closest I've seen anyone do this was EUOL. He started us out as 0 level peasants. But that wasn't scary so much as frustrating. What was scary was when, before our first level still, a LICH confronted us. A frickin LICH! Now, it was a gimmick to force one player into choosing a clerical path. The game itself wasn't horror. What was scary was that I already KNEW what a lich could do, and I knew there was NO WAY five 0-level characters could do ANYTHING to it. This, while fun, isn't what I have in mind.

So, now that I've talked your ear off, anything to say?

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