The other night I came to the rpg page and found a review of the Lejendary Adventures game written by (if I remember) Kid Kilowatt. From the review, it seems that KK is under the impression that this is a brand new game, but it isn't. The game, written by industry creator Gary "I Am The Diceman" Gygax first appeared on shelves in 1999. The first book, Lejendary Rules, was available in two versions: the normal version for $25 and a deluxe version signed by Gygax himself for $35. The Game Masters codex and the Beasts of Lejend books soon followed, as did half a dozen or so adventures which ranged from "real damned good" to "what, was he on drugs when he wrote this?" The game, although beloved by the old school gamers who went wild over seeing GG's name on a game book, was a financial disaster. The books did not sell well due to a combination of no ad campaign and (I hate to admit it) the fact that the books were poorly laid out and contained some of the worst rpg artwork this side of Errol Otus. The worst problem (in my own opinion) was the absolute lack of a game world. We were given races, monsters, ships, weapons, and everything but the kitchen orc, but there was no context to use them in. By mid-2000, the game was long gone. Lately, though, there seems to have been a resurgeance on interest in Lejendary Adventures due to Gary Gygax going on record as admitting that the original game was flawed and that there would be new products for the game in 2003 that would be more in line with what has become the industry standards. Sooo, let us wait and see what develops. I will say that I really enjoy the game, which is simple, easy to pick up, and encourages role-playing over dice rolls. Creating a character is simple and fun. It takes only a few minutes and when you are finished you have a character who is really good at one thing, not bad in a couple of others, and has some small proficiency in perhaps one more realm. The magic system is quite flexible and allows anybody to learn a spell or two to compliment their other skills or abilities, not just mages. My own character is a high-strung kobold duelist who fancies himself a cavalier (when he isn't out tomb raiding and the like). Oh, and before I wrap this up, let me tell ya: the first of the new books to come out in 2003 is a complete worldbook! Joy
)