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Messages - MPlease

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46
Everything Else / Re: Is there anything good about Northern Virginia
« on: December 13, 2005, 10:25:39 AM »
My fiancé is actually from McLean, and we'd like to move back there once we graduate this spring. It's a beautiful area, especially in the spring and fall although I found it a bit too hot and humid in the summer (could be because I'm originally from Upper Michigan...) But as others have said, there's not a lack of things to do in the area. The metro is great for getting in and out of DC if you're near a station, and there are plenty of Cons in the area. If you can get a job that'll let you afford to live there I highly recommend it.

47
Everything Else / Re: Best Quote lately
« on: December 13, 2005, 09:52:11 AM »
"The keywords tonight are 'caution' and 'flammable'" - A bad movie marathon night.

48
Movies and TV / Re: Eva Live!
« on: December 08, 2005, 05:38:14 AM »
But you have to admit, if they did it (which I personally think would be a bad idea), Weta Workshop would be the people to do it and at least make it look cool.

49
Music / Re: What are you Listening to?
« on: December 08, 2005, 05:34:30 AM »
Right now I've got a lovely, if somewhat strange, mix of a Dutch band called Twarres, Celtic Christmas carols, and Nightwish playing. :)

50
Writing Group / Re: Writing about things I have no experience with
« on: December 04, 2005, 09:33:08 PM »
I'm not sure about how hard it would be to throw a knife as my aim has never been very good... It's something of a joke but when I throw something at one person, everyone else in the room tends to duck. ::)

In my personal experience I've found that knife fighting is a lot more difficult for me than swordfighting, simply because I don't have the weight or skill to pull it off very well. In the "intro to knife fighting" classes, we're told to think of a knife fight basicly as grappling with a sharp pointy object. You're still going to be getting in close and doing throws, breaks, etc as well as stabbing. If you character is petit she may have some difficulty, but good technique can overcome weight differences. (My technique just isn't that good :p) Since it's a story, you can do whatever you want. :) Oh the brilliance of being a writer.

The plus side of your character learning knife fighting first is that (a) it's cheap. Swords tend to be expensive while knives are easy to come by. (b) If it's for self defense, a knife is often easier to get out in a tight situation and is also less conspicuous. (c) In many societies knives were perfectly acceptable to carry in places where you'd be require to set aside a sword or larger weapon.

51
Writing Group / Re: Writing about things I have no experience with
« on: December 03, 2005, 12:31:57 PM »
Quote
Vaj, do you know who's currently in charge?  I'm wondering if it's anyone I might know.


Stewart Feil is still in charge and took over for Jake Fall '03. If you knew Jake, it's quite likely that you know Stew. Practices are Saturdays 11-1 and Tuesdays 6-8 in the Smith Field House Annex if anyone'd like to show up.

52
Writing Group / Re: Writing about things I have no experience with
« on: December 02, 2005, 02:25:09 PM »
Your profile says you're from Utah, and if you're anywhere near Provo I highly recommend visiting the ARMA group here. We study historical knife fighting as well as swordfighting and we've got some people who are really good at it and could show you what a real knife fight would look like as well as some tips on how to make it sound realistic in your writing.

53
Rants and Stuff / Re: Christmas Shopping ranting
« on: December 02, 2005, 02:19:45 PM »
I've decided to skip Christmas this year and go straight to New Years due to my wedding on the 22nd, so I don't have to buy presents for anyone except my sister and her husband since I got their name in the family exchange. Although there is a max spending limit on that gift of $15 so I'm in pretty good shape.  ;D

54
Role-Playing Games / Re: Campaign Setting Speculation
« on: December 02, 2005, 02:15:54 PM »
I must have missed that section of the treaties in my civilizations class... hmmm... maybe I shouldn't have read novels through all the lectures. :P

55
Role-Playing Games / Re: Campaign Setting Speculation
« on: December 01, 2005, 10:17:35 PM »
There's nothing wrong with my name! The only reason I know what Mr. P is referring to is because a guy on one of those "less wholesome" boards explained it to me one evening. He was the first of now three to look at it that way. Anyways, if we could please get back to the topic at hand?


So far the only major issue in running a single location campaign seems to be that the players would want to ruin the GM's fun of staying in one place, bringing us to different types of players rather than types of GMs. It would take the correct type of players to make it work as well. The group whose motto is "kill things, take their stuff, gain XP for the sake of XP" ;) no matter what campaign they're in is not going to want to stay in the box. My home group is more of the "solve the problem and if we kill stuff great" type group. Single location campaigns work fine for us as long as there's something for us to do.

56
Role-Playing Games / Re: Campaign Setting Speculation
« on: December 01, 2005, 04:37:18 PM »
Quote
That doesn't excuse the tasteless name choice, even if it is gener-appropriate.


For the general future reference of all, the nick "Vaj" comes from "Vajrayana" which was a character I started writing six years ago and I've been using the nick on forums ever since. Coincidently (and accidently) it's also a form of Buddhism. Any misinterpretations are completely from your own mind.

57
Role-Playing Games / Re: Campaign Setting Speculation
« on: December 01, 2005, 03:04:28 AM »
You're one of those softie GMs who gives in whenever your players whine aren't you? hehe. You're forgetting the First absolute rule of GMing: You are God. You can literally do a "rock falls, everybody dies" if you wish! Of course, your players may actually hate you after that one. hehe. I'd personally try "subtle" when directing their character creation. If you're good enough they never even realize it...

58
Role-Playing Games / Re: Campaign Setting Speculation
« on: December 01, 2005, 02:40:49 AM »
But the trick for running a single-location campaign isn't to "not allow" the characters to go out, but to make them not want to go out.

My snotty, politically coniving courtier is not going to want to go outside. There are peasants out there! Heaven forbid one of them has any contact with her. Horses smell, and servants are there to take care of her lands. I don't think she's seen them in a couple years at the very least, and anyone worthwhile to know will come visit her right where she is. The only thing that would inspire her to leave the comforts of her palace would be a royal summons.

Get the idea? As long as the characters are right for the campaign, it can work. If you're the GM, just watch your players carefully during character creation. If it isn't in the character's personality or nature to wander off, why would they?

59
Everything Else / Re: Geek Girls Survival Guide #2
« on: December 01, 2005, 02:16:12 AM »
A couple options, depending on when exactly you were there: D&D with me just watching and harassing the guys playing since I'm not in their D&D group, Warhammar with me "helping" my fiance ;) ,  a Riddle of Steel demo, or Munchkin - although this is unlikely since we haven't played Muchkin there in forever.

60
Everything Else / Re: Geek Girls Survival Guide #2
« on: November 28, 2005, 08:51:57 PM »
Quote
Vaj--The girl was sitting down, so I don't remember if she was tall or skinny, but she was blond and had her hair in a ponytail.  This was probably a Thursday night a couple weeks ago.  


So very likely me since the other girl that frequents the keep has darker hair. That's hilarious.  ;D

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