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Messages - fardawg

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31
humˇble
adj. humˇbler, humˇblest
1. Marked by meekness or modesty in behavior, attitude, or spirit; not arrogant or prideful.
2. Showing deferential or submissive respect: a humble apology.
3. Low in rank, quality, or station; unpretentious or lowly: a humble cottage.

The sense in which they have used "humble" is the 3rd one, which is why I mentioned Star Wars and "farm boy".  If they were correct in their interpretation (at least what they have said so far) they wouldn't have used the "farm boy" cliche to define it. The Prince was ignorant of suffering and piety, but that does not make him humble. I would say he was humbled when he was shown the outside world. His Journey included becoming humble.

As for World Builder's disease, I agree that discovery writers can have it (Though  I believe Brandon portrayed it as a problem more distinct to outliners). I wasn't making the assertion that he couldn't have it since he was an outliner. I was disagreeing that the Silmarillion was a symptom of it (at least in so far as it is a distraction from the "real" work).
I couldn't disagree more regarding the Silmarillion. As I said, the Silmarillion is not backstory. It only became backstory many years later.  No mater what you think of its publishability, that doesn't change the fact that it was written first, was not written as backstory to the  Hobbit and LOTR, and was considered by Tolkien to be the main work. It wasn't as if Tolkien had the idea for the Hobbit and started writing the Silmarillion to give it history. What became the Silmarillion was begun around 1914 and the Hobbit was begun in the early 30's. 
It's like saying that if Jordon couldn't get the WOT published and came up with another story set in the same world (which he considered lesser to WOT), that WOT was just backstory and that he had WBD because he spent so much time writing it before the "real" books.

32
"While Campbell's conclusions are correct, it's not the only path a hero can and/or should take. Frankly, Campbell's tropic path has been done to death."

Have you read Vogler?
I see the Monomyth as very flexible. Can you give me a story (one that is well known or I can look up the plot for) that you consider to not follow the Journey?   

I should have also noted that Tolkien's discovery writing was also based in his created languages. He would sometimes come up with a language and then create a character or culture for that language.
You can read about his process (and read some pieces of the early drafts) in the four volume  "History of The Lord of the Rings", part of the larger "History of Middle-Earth" series.
This site has great synopses of the individual "History of" books. http://tinyurl.com/6y3apwy  "The Return of the Shadow" is the first of the Rings books.

33
Writing Group / Re: Need ideas for what Magic can do
« on: June 07, 2011, 02:26:56 PM »
"headless monkeys are considered magic....."

They are when you use them for Simiamancy! 

34
Writing Group / Re: non-battle scenes
« on: June 07, 2011, 02:18:15 PM »
"They frequently throw wrenches into my plans"

That's why I prefer the headless variety. They are MUCH easier to program.   

"Not as often as the wrenches throw monkeys into my plans"

That is why I voted against sentient wrenches, twice!  On the other hand, Monkey Wrenches  are my most valuable asset. Literally... I replaced my other hand with a Monkey Wrench. Non-sentient of course.

35
No defenders? Does this mean I win?  :P

36
Found it. It was actually in an interview he did with Dungeon Crawlers Radio. It's about 23 minutes in.
http://tinyurl.com/69lcopd

PS. Is there a way to modify the Subject Title on the forum? 

37
Writing Group / Re: non-battle scenes
« on: June 03, 2011, 05:18:30 PM »
You can never go wrong with monkeys.  ;D  Especially helpful,  headless ones. http://tinyurl.com/4xo3kah 

38
Writing Group / Re: story ideas
« on: June 03, 2011, 02:41:00 PM »
guessingo
This is an interesting idea (similar to one I have). Keep Howard Tayler's "Donkey Rule" in mind (See the Writing Excuses episode on the Costs of Magic). If it is cheaper to use magic to create a candle than it is to use a donkey (to churn the wax) then all the candle makers (and their donkeys) just went out of business.

39
Writing Group / Re: Need ideas for what Magic can do
« on: June 03, 2011, 01:47:05 PM »
Shiael
That makes a lot more sense  ;D  I'm am just looking for random (but intelligible  ;) ) ideas that can spark something.


dhalagirl
Great idea! I'll have to see what kind of variations I can come up with. It could even be used as a Sci-Fi idea. I'm already coming up with a lot of uses for it as I type. Thanks for the spark!

40
Writing Group / Re: Best. Word. Ever.
« on: June 02, 2011, 12:21:01 PM »
Albuquerque. Just make sure to take a LEFT turn.  http://tinyurl.com/3rvkyn
 Especially if you hate sauerkraut http://tinyurl.com/3gphhgg

41
Writing Group / Re: non-battle scenes
« on: June 02, 2011, 12:09:29 PM »
Fill it with magic, independent, mindless, teleporting, world dissembling, life re-creating,  god-demon monkeys that do supernatural stuff .

On second thought, don't. I'm calling dibs on that one!  :P 

42
Writing Group / Re: Need ideas for what Magic can do
« on: June 02, 2011, 12:03:51 PM »
Umm....OK....? Thanks?   ???   :P

43
Writing Group / Re: How many medics does an army need?
« on: May 31, 2011, 01:21:05 PM »
Look up "Roman medicine and the legions: a reconsideration" on google. It might have some info you need. Also "Roman medicine and the legions: a further reconsideration" is apparently a counter to the conclusions of the first article. Hope this helps. 

44
Writing Group / Need ideas for what Magic can do
« on: May 31, 2011, 12:46:05 PM »
I find myself coming up with what I think are fairly interesting ways to receive, transmit, use, and limit magic. Yet I constantly get stuck on exactly what I want it to do. I usually end up with the basic Elemental magic, or magic that enhances natural abilities and properties of people and items: strength, speed etc.  but I want something different. Any suggestions?

45
Brandon Sanderson / Re: Need help finding a WE episode
« on: May 30, 2011, 09:37:36 PM »
Thanks for the new link. I'm not actually looking for it as a World Building idea. Though it is a great idea to brainstorm from. I just got it stuck in my head and wanted to hear it again because I couldn't remember the context or exact account. I exhausted all of the obvious topics.  I'm working my way through the casts again anyway, so I'll post the episode number when I get to it for anyone else curious.

PS Amazing art btw! I'll have to use you when I become a best selling author ;p

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