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Messages - JP Dogberry

Pages: 1 ... 167 168 [169] 170 171
2521
Rants and Stuff / Re: back online
« on: August 25, 2003, 10:37:34 PM »
My CD burner has decided it doesn't want to read audio CD's any more, just spin them up and down, and crash when I try to do anything. I think at this point I can officially call the Blue Screen Of Death my wallpaper. Even though mine is green at the moment. The joys of windows 98, and the ability to crash in every colour of the rainbow.  

2522
Rants and Stuff / Re: These Stupid Titles
« on: August 25, 2003, 10:34:11 PM »
You have to admit, though, camel poo is a pretty big industry. I mean, camel poo shovelers really run society. Without them, we would be forced to walk among the filth of camel poo all day long. Respect them.

2523
What's this? / Re: Player listing
« on: August 23, 2003, 08:52:26 PM »
I'd be interested in joining a game, so feel free to add me to that table.

2524
Site News / Re: RSS for TWG
« on: August 17, 2003, 09:08:52 PM »
Yeah, that's pretty much what I thought it did. BTW, reread my post, that's not on the contrary to what I said

2525
Site News / Re: A note on atricles and HTML
« on: August 17, 2003, 09:01:23 PM »
YES!! Forgetting to close tags looks really stupid. And makes me laugh at you.

2526
Site News / Re: RSS for TWG
« on: August 17, 2003, 01:54:29 AM »
To be on topic, I have heard of RSS, mainly by virtue of penny arcade having it, but never used it. Being on dial-up, I've just can't be bothered to get into it, but from what I know TWG is the sort of site that would find it most useful.

EDIT: Reworded the first sentence so it made sense.

2527
Role-Playing Games / Re: D&D Miniatures
« on: August 16, 2003, 11:33:23 PM »
Fellsfrosch, I very much agree with the point "Its how you use it." Taking a game like D&D and doing something as original as the mummy/paladin thing is playing the system to its strengths, and is a great idea. Much of my problem in D&D comes from the infinate munchkin players who do nothing but combat scenarios, but when people use the system to that sort of end, my negative comments are null and void. Respect.

2528
Site News / Re: A note on atricles and HTML
« on: August 16, 2003, 11:11:48 PM »
The only problem with that is that Word likes to Jam up HTML. Such as taking a heading and making it an image. With a text based thing like this it doesn't really matter,  but the "save as HTML" function really irritates me.

Mozilla composer is very good. I use it.

2529
Site News / Re: RSS for TWG
« on: August 16, 2003, 11:07:06 PM »
Vent the positronic flux reactors before the volumatic flare circuits overload!

2530
Role-Playing Games / Re: D&D Miniatures
« on: August 12, 2003, 07:47:16 PM »
Ok, I probably worded that badly. I think that D&D because of character restrictions and overabundance of rules is not the best system for roleplaying, and that is seems almost similar to a wargame in its depth of combat. But it isn't designed as a wargame, and so isn't best for that either. There are ways around D&D's problems, but you shouldn't *need* a way around problems, it's better to simply not have problems. But that's just my take.

Anyway, it's been a good debate.

2531
Role-Playing Games / Re: D&D Miniatures
« on: August 12, 2003, 12:00:52 AM »
A perfectly valid point of view to hold. However, as a game, part of the fun can, if you are that way inclined, from telling a story in a group. I don't think it is a substitute for writing, nor does telling a story in such a way make you a writer. But it does (Or rather, can)  exercise the same sorts of creative skills that a writer would use. Do you look down at people who tell scary ghost stories to each other at midnight, even though it is equally superflous? I doubt you would unles shtese people did it all the time, and considered themselves artists because of this.

I don't consider myself a genius storyteller because I roleplay in a story-oriented style. It's just something I do for fun. I agree with you entirely that playing RPGs does not make you a storyteller, but it is possible to be a storyteller (good or bad) and play RPGs.

2532
Role-Playing Games / Re: D&D Miniatures
« on: August 11, 2003, 09:21:32 PM »
Ok, this is a point I will give you.  It *is* more of an issue about players than the system. Personally, while I prefer story oriented games, I have nothing against those who prefer "Gamer" or "simulation" styles.  If that's the way you enjoy your games, play them that way, and repect for doing it.

The ability to memorise all the rules is certainly beyond me, but I'll take your word that it's possible. It can't be ignored though, that D&D is combat centered/focused. There *is* more of an emphasis on combat than most other things, and so you are in a way forced to adopt a "Gamer" style. It is my opinion, and that is all, that if you prefer combat-oriented games, a wargame is a better choice. I find D&D far to restrictive, mainly in how the class system almost forces you to play a sterotype. But if you enjoy the game, play it.

42, I take offece at the "writer" comment. I could easily retort by saying that it is a *Role-playing* game, and that all people who play d&D are wannabe accountants who get their fun from calculating logistics, but the simple fatc of the matter is that that isn't true, and neither is your comment.  I do spend time actually writing, yet I still find enjoyment in crafting a well-tuned story with others in the form of RPGs, such as an Ars Magica saga I am currently involved in. But hey, that's my style.

2533
Webcomics & Free Stuff / Re: Kings of Chaos
« on: August 10, 2003, 11:21:41 PM »
I equate players of spam games as lower than spammers themselves. This is because they are not true spammers, making money off the misdeed, but merely aspire to be. Who is more evil, the evil man, or the evil man who follows him?

2534
Rants and Stuff / Re: whatever toots your horn
« on: August 10, 2003, 07:25:34 PM »
For Windows: Whatever freezes your system.
For Mac: Whatever is compatable with your system.

2535
Role-Playing Games / Re: D&D Miniatures
« on: August 10, 2003, 12:03:49 AM »
SaintEhlers,

I don't think that it's an exaggertaion toc all D&D a wargame with a story attached.  You argue that it is bad when it comes to mass combat, which is true. Not all wargames are about mass combat though, look at a game like heroclix where a team may only be about four charcaters.  

D&D has a lot of rules. This isn't necessarily a bad thing, depending on what you're trying to achieve it can be a very good thing. As a story oriented Role-player, I consider it a bad thing, but only if it gets in the way of the game. The trouble is, in D&D is does. Unless you have absolutely no life, you will occasionally have to change/ignore a rule, or look it up in the book. It is too complex a game to completely memorise.

D&D grew out of wargaming. This is a historical fact. When D&D was designed, the creators looked at existing wargames, and decided to make a similar sort of game, but with story and charcater. As such, D&D was an important first step.  But now, RPGs are designed to be RPGs specifically, and so design their rules for that purpose specifically, rather than with wargame roots.

Combat exists in RPGs, and it probably wouldn't be very good without it. But D&D focuses far too much on that aspect, to the exclusion of character and story.

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