Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Seaoftrouble

Pages: [1]
1
Role-Playing Games / GURPS Mistings
« on: January 11, 2010, 11:51:53 AM »
Here are some beta version GURPS Mistings
If anyone sees flaws I can fix or improvements I could make I would love to hear them

The base ten metals are done except for thug(it's going to be expensive :-[), and I have not added flaring for many metals but I will.


Anything in red is still being considered or is not available in a before Lord Ruler's death campaign   
 
Iron: (Lurcher) [53pts]
20pts Detect metal
•   +100% Precise
•   -30% limited range 50yds 
•   -20% limitation trigger (iron consumption)
•   -10% can’t detect metal in a living being, excluding plants
•   -5% Can’t analyze what you detect     
20pts Acute sense metal level10
•   -30% limited range 50yds 
•   -20% limitation trigger (iron consumption)
•   -10% can’t detect metal in a living being, excluding plants
•   -5% Can’t analyze what you detect         
Pull metal
85pts Telekinesis level 17
•   -50%Metal only
•   -10% Psychokinetic
•   -60% Only towards self (Attraction pg.82 powers) 
•   -20% limitation trigger (iron consumption)
•   Special: if the force required to pull the metal object is greater than the force required to move the character,  the character  will be pulled toward the object instead   
•   +20% Increased range (base 10yards)=50yards
Character can purchase the following enhancements or related abilities when creating their character or during the game at a later time:
Rapid fire, Increased range (max x20), up to three additional levels of Telekinesis

Steel: (Coinshot) [53pts] 
20pts Detect metal [27]
•   +100% Precise
•   -30% limited range 50yds 
•   -20% limitation trigger (Steel consumption)
•   -10% can’t detect metal in a living being, excluding plants
•   -5% Can’t analyze what you detect     
20pts Acute Senses (Metal) level 10 [9]
•   -30% limited range 50yds 
•   -20% limitation trigger (Steel consumption)
•   -10% can’t detect metal in a living being, excluding plants
•   -5% Can’t analyze what you detect         
Push metal
85pts Telekinesis level 17 [17]
•   -50%Metal only
•   -10% Psychokinetic
•   -60% Only away from self (Repulsion pg.82 powers) 
•   -20% Trigger (Steel consumption)
•   Special: if the force required to push the metal object is greater than the force required to move the character,  the character  will be pulled toward the object instead   
•   +20% Increased range (base 10yards)=50yards
Character can purchase the following enhancements or related abilities when creating their character or during the game at a later time:
Rapid fire, Increased range (max x20), up to three additional levels of Telekinesis 
 
Tin: (Tineye) [52pts]
50pts Perception (+10) Note: Perception cannot exceed 20 unless flaring (X2 consumption)
•   -20% Trigger (Tin consumption)
10pts Sensitive Touch
•   -20% Trigger (Tin consumption)
5pts Night Vision level 5 (A tineye can see thru the Mist)
•   -20% Trigger (Tin consumption)
Character can purchase the following enhancements or related abilities when creating their character or during the game at a later time:
Discriminating hearing, Discriminating smell, Discriminating taste, Peripheral Vision, Night Vision (up to level 9), Dark Vision (this replaces all levels of night vision), telescopic vision
 
Zinc (Rioter) [25pts]
50pts Mind control
•   -50% Conditioning only
•   -20% Trigger (Zinc consumption)
•   -10% For duration refer to mind control not conditioning
•   -10% Can’t add delusions nor amnesia (can’t add or remove memories) and can only inflict Rioter list of disabilities on people. The list of disadvantages a Rioter can suppress is smaller than what they can inflict. 
•   +20% No signature
•   +20% No signature on failure (victim knows something trying to influence them but not the origin of the intrusion) and can try again after an hour (instead of the usual 24)

Brass (Soother) [25pts]
50pts Mind control
•   -50% Conditioning only
•   -20% Trigger (brass consumption)
•   -10% For duration refer to mind control not conditioning
•   -10% Can’t add delusions nor amnesia (can’t add or remove memories) and can only inflict soothers list of disabilities on people. The list of disadvantages a soother can suppress is larger than what they can inflict. 
•   +20% No signature
•   +20% No signature on failure (victim knows something trying to influence them but not the origin of the intrusion) and can try again after an hour (instead of the usual 24)

Copper (Smoker) [47pts]
20pts Obscure Detect Allomancy [32pts] (Mask Allomancer’s from seekers) 
•   +30% Increased Range 20yards
•   -20% Trigger (Copper consumption)
•   +100% stealthy
•   -50% Seekers can detect allomancy outside the area even when they are in it 
30pts Alomantic static [15pts]
•    -20% Trigger (Copper consumption)
•   -30% protects from Rioters and Soothers only

Bronze (Seeker) [2pts] 
2pts Detect Allomancy (this detects allomancy being used)
•   -20% Trigger (Bronze consumption)
•   -20% Vague A: can’t analyze what you detect (this limitation can be bought off)   
•   -30% Vague B: can’t determine direction (this limitation can be bought off)   
   
Character can purchase the following enhancements or related advantages when creating their character or during the game at a later time:
+100% Precise, Acute Senses (Allomancy) Only usable when flaring
Pierce a copper cloud (this can’t be done unless you find a way to exceed the normal limits)   

Gold (Audur)(expensive and not very useful) [0pts]
•   Quirk: User may see what they might have looked like if they made other decisions in life.   
Character can purchase the following enhancements or related advantages when creating their character or during the game at a later time:
?Omen (related to images seen burning gold)

Atium (very rare) [23pts]
45 Enhanced time sense [23pts]
•   -40% Trigger (Atium consumption)
•   -10% When using the Atium version of ETS and your opponent has ETS you react simultaneously regardless of speed 

Malatium (very very rare) [3pts]
5pts User sees what others might have looked like if they made other decisions in their life. This can be used to penetrate some disguises   
•   -40% Trigger (Malatium consumption)
Character can purchase the following enhancements or related advantages when creating their character or during the game at a later time:
?Omen (related to images seen burning Malatium)


Chromium (leecher) [40pts]
50   Neutralize
You can neutralize the ingested metals of a single Alomancer. To use Neutralize, you must touch the subject (requires an Attack maneuver). If you succeed, you successfully neutralize all your victim’s ingested Alomantic metals.
-20% trigger (Consume Chromium)

Pages: [1]