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Messages - Entsuropi

Pages: 1 ... 3 4 [5] 6 7 ... 296
61
Rants and Stuff / Re: I live!
« on: August 30, 2006, 09:48:15 AM »
Doctor Who.

62
Everything Else / Re: Sweepstakes and other free things
« on: August 29, 2006, 12:20:26 PM »
http://www.fileplanet.com/promotions/warhammerdc/

Quote
Prepare for the expansion with some sweet high-end hardware. Two cards will be given away. Both winners and three runners-up will get copies of Dawn of War and Dark Crusade.


US citizens only. Fairly typical, enter-some-details, form.

63
Video Games / Re: Blizzard stops Console development
« on: August 29, 2006, 12:17:22 PM »
Uhm...

Explain Galactic Civilizations 2, a game with NO anti-piracy measures that sold about as well as any game in it's genre does. Introversion software doesn't put any copy protection on it's stuff either. Know why? Because none of it works. It's a matter of a week or so before no-cd cracks are available and there are other methods (powerISO and mini-images and such) that bypass the need to no-CD crack. And yet... companies continue to make money! HOW COULD THIS BE?

Perhaps because the majority of people buy their games? Yes, perhaps that is it. It's only a small minority that bother pirating games and even they often buy the games afterwards. Piracy is not killing the video games industry. It isn't doing anything of any particular note to it, is my feeling.

64
Video Games / Re: Game Ideas
« on: August 28, 2006, 11:28:05 AM »
Some games have that, SE. Empire Earth 2 had a mini-window in the bottom right that you could set to watch, for example, your city. However I found the game to be really badly optimised, so it lagged a lot and the mini-window made it worse.

Also, the Earth series of RTS's has had that feature in them. I think the first game let you have 2 mini-windows. Just a pity that the Earth series was good on gimmicky little things (day/night cycle, headlights on tanks, etc) but not actually all that good as a game.

65
Rants and Stuff / Re: I live!
« on: August 27, 2006, 07:05:04 AM »
I kept your browser warm for you. :p

66
Video Games / Re: The Day the Gaming Died.
« on: August 26, 2006, 12:10:43 PM »
Cry me a river formed from your mis-informed and uninteresting diatribe.

67
Everything Else / Re: Can you jam with the console cowboys?
« on: August 23, 2006, 01:19:13 PM »
That's hilarious... and sadly I recognize so many of the terms used :(

68
Video Games / Re: Game Ideas
« on: August 18, 2006, 04:02:17 AM »
I'd like a browser game that had a persistent world and proper city building, Civ City style. So we could have our own peninsula and look at each others cities and trade between us. A city building game where instead of npc cities with automatic traders, you have other player cities scattered around and your directly competing for immigrants and striving to become the best city in the world. Probably best if there was occasional meta events, such as a large invasion that required everyone to raise an army and send it to fight.

69
Video Games / Re: Warcraft III
« on: August 18, 2006, 03:58:27 AM »
Quote
And really, has there been a better Computer RTS game that comes close to it since?


I'd argue for Dawn of War, Rome total war (for all it's flaws) to name two. Warcraft 3 was a painfully slow game in skirmish games, it took ages to afford units. Dawn of war is much faster, much more exciting. Not only that, but the units were both better animated and were simply better conceived.

To go on a huge tangent, Company of Heroes, the new game from the relic guys, is fantastic. It's like Dawn of War, but realistic feeling WW2 combat, with heavy emphasis on fortifying buildings, with a more mature version of the Dawn of War resource type (instead of a generic requisition and base-built energy, you get Manpower, Fuel and Ammunition capture points. Fuel is used for tanks, Ammunition is used to activate special abilities like the Calliope Barrage and use high-level doctrine powers like Call Tiger Ace, and manpower is used for everything in general. Basically the best part about it is that they managed to make a game that feels like it's a real WW2 battle, but fun fast and exciting. As opposed to the days of Close Combat, 4 hours to move your guys across the street.


70
Rants and Stuff / Re: AORP
« on: August 17, 2006, 10:37:59 PM »
SO UTTERLY FASCINATING I THINK I JUST FAINTED

71
Everything Else / Re: Alaska Pipeline Closed
« on: August 16, 2006, 12:29:20 PM »
Social services that I, unemployed and non-driver, benefit from.

:-D

72
Role-Playing Games / Re: Nerdery 41: Living Campaigns Redux
« on: August 15, 2006, 08:10:40 PM »
Living RPG's are tabletop games that have persistent storylines across many tabletop games.

LARP's are where you take a more physical role in roleplaying your character, and can or can not be persistent across many LARP's.

73
Movies and TV / Re: Snakes on a plane - trailer
« on: August 15, 2006, 12:58:30 PM »
It comes out here on thursday. A film outing is being arranged as word of it's fame has spread. We must see it!

And most quotas are needless, last time I checked.

74
Movies and TV / Re: Snakes on a plane - trailer
« on: August 14, 2006, 02:39:38 PM »
Some of us happen to have needless sex, violence and swearing quotas to fill, you know.

Think of others, for once!

75
Rants and Stuff / Re: Brits Foil Bombers!
« on: August 10, 2006, 02:14:15 PM »
/me does the winning side dance

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