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Role-Playing Games / Re: Roleplaying CCG
« on: January 10, 2009, 04:04:52 PM »
It seems then that the wall we are running up against is our definitions of an RPG. To my mind in order to be classified as an RPG the game does indeed require an inherent element of roleplaying. Also I think that an RPG has a big difference from games like Munchkin in that it is a cooperative experience, I do not play D&D attempting to beat my friends, quite the opposite in fact. No one wins at D&D, the game is played for the journey, not to try and be the victor. I think also that a pen and paper RPG needs to encourage creative problem solving and the option of solving encounters through non-combative methods.
Now in my experience Munchkin assumes first off that everything you do is combative but since that is an element of the parody I'll let that one slide. The place where, for me Munchkin fails to be classified as an RPG is the fact that creativity is neither rewarded nor encouraged. If my level is higher than that of the random card I flipped then I win, at the end of the day Munchkin really is closer to a game like War then it is an RPG.
Munchkin, as I have said does not encourage you to take on the actual role of the character you are playing any more then another card game does. Magic's original conceit was that you played as a might Planeswalker who could pull creatures through the void to fight for you, WoW CCG lets you choose a hero who you use to duel and call allies to fight beside, even a game like Monopoly puts you in the role of a business tycoon attempting to achieve that very monopoly and crush your oponents. If you consider those RPGs then I suppose you could consider Munchkin one as well, to me though those are simply card and board games.
sorry if that got a little muddled, haven't had any coffee yet.
Now in my experience Munchkin assumes first off that everything you do is combative but since that is an element of the parody I'll let that one slide. The place where, for me Munchkin fails to be classified as an RPG is the fact that creativity is neither rewarded nor encouraged. If my level is higher than that of the random card I flipped then I win, at the end of the day Munchkin really is closer to a game like War then it is an RPG.
Munchkin, as I have said does not encourage you to take on the actual role of the character you are playing any more then another card game does. Magic's original conceit was that you played as a might Planeswalker who could pull creatures through the void to fight for you, WoW CCG lets you choose a hero who you use to duel and call allies to fight beside, even a game like Monopoly puts you in the role of a business tycoon attempting to achieve that very monopoly and crush your oponents. If you consider those RPGs then I suppose you could consider Munchkin one as well, to me though those are simply card and board games.
sorry if that got a little muddled, haven't had any coffee yet.