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Messages - mbarker

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226
Howard Tayler / Re: What does a resigned AI do?
« on: February 10, 2009, 01:26:50 AM »
Virtually anything it wants.


227
Howard Tayler / Foreshadowing for the long stretch?
« on: February 03, 2009, 05:22:12 AM »
Hum - is Dec. 19 to Feb. 3 too long for a foreshadowing "we're getting ahead of ourselves" bit?

See the note on http://www.schlockmercenary.com/d/20081219.html

Although I have to admit, I vaguely remembered it. And found it without too much trouble.

228
Howard Tayler / Lota is omni . . .
« on: January 30, 2009, 05:47:52 AM »
Omniscient because Lota knows all and thinks very, very fast.

Omnipresent because Lota has a built-in teraport (as long as the Teraport Area Denial system is offline)

Omnipotent? Well, at least very, very strong (and with built-in GUNS too)

Any other omni's in Lota's collection?

229
Howard Tayler / Re: How long *would* it take Credomar's air to leave?
« on: January 28, 2009, 05:48:12 AM »
Try an approximation.

First, that hole is 300 m diameter, right? So pi*(r*r) gives about 0.07 Km squared.

Now, the air is 6 K by 60 K. Call it a chunk of stuff 1,696 Km cubed? So line it all up in a 0.07 Km squared line, and you get about 24,000 Km worth to feed through. Run it at 100 Kph, it'll take 240 hours. Double that to 200 Kph, you've still got 120 hours. Even at 400 Kph, you get 60 hours.

And as the pressure drops, the winds will slow down. And temperature drop. Hum, I wonder if the hole would freeze an ice plug? Although those winds might pull something more solid in before that happens.

All roughly speaking.


230
Writing Group / Writing Prompts 34: Crank up the Dialogue
« on: October 02, 2008, 07:26:30 AM »
From the site http://www.writingexcuses.com/2008/09/29/writing-excuses-episode-34-what-the-dark-knight-did-right/

Writing Prompt: Take and old piece of writing you’ve done, pick a dialogue scene, and take it up a notch.

Or my summary:
Brandon: take an old piece of writing, one that you've been working on in the last year, and take a dialogue scene. Then take each line of dialogue up by half a notch -- make it a little more unexpected, evoke a little more of the character -- but it should mean the same thing.
Howard: crank it all up, but have the dialogue end up in the same place as before.

231
Writing Group / Re: Writing Prompts 33: Side Characters
« on: September 27, 2008, 01:00:01 AM »
If you listen to the podcast (Episode 33 on http://www.writingexcuses.com/ ) it was somewhat confused. I think Dan (aka Fellfrosch) started to suggest taking a side character from a novel you have written, and got tied up in the likelihood that we don't have a novel already written to borrow from. Into this tongue-tied state, Brandon (aka EUOL) swung a giant sword and clove the gordian knot in the interests of time, suggesting that we take a side character from the novel that we will write (in the future) and here in the present (which is the past for that future side character) write a story about them.

Bottom line: swipe a side character from somewhere and write a story about them. Promote them from the sidekick that doesn't have a viewpoint to protagonist. Take Lana Lang and tell the Smallville story the way she saw it. Or Jimmy Olsen? Or . . . pick a side character.

232
Writing Group / Writing Prompts 33: Side Characters
« on: September 23, 2008, 02:02:40 PM »
Just in case anyone is looking for a place to post.

Writing Prompt: Bring a side character from the future, bring them back to the past and write a story about them. ::)

233
Writing Group / Re: Character Help
« on: September 16, 2008, 02:35:52 AM »
Two quick comments. First, how does he make a living? Drinking and plane travel cost. Is he independently wealthy? Second, you might recast this in third person. I sometimes think the reason we all like first person is that it lets us get away with so much. Third person limited forces us to think more about how to show things, just because we know darn well we aren't supposed to be doing it all with interior monologue.

234
Writing Group / Re: Writing Prompts 28: Webcomics (August 18)
« on: August 28, 2008, 12:38:38 AM »
I think it's pretty exciting that we can take the same base and produce a whole set of different strips -- funny, serious, tragic, etc. -- mostly by what we add as dialogue. Take another look at that blank base (or plot, or . . . ) from a different point of view, and see what else you can turn it into. Do "What if" variations -- is she flying or falling? Or thrown? What's the relationship of the red fellow and her? How about those swords? Could they be something else? Mandibles or antenna? Play with it, play with how you want to tell the story, play with the point of view -- and there's a whole stack of stories in that simple three panels.

235
Writing Group / Re: Writing Prompts 28: Webcomics (August 18)
« on: August 26, 2008, 01:31:07 AM »
Good question. Funny comics do usually end on a punchline. Serious ones?

Serious scenes end with a hook, a cliffhanger, a decision -- something to keep the reader going, to make them turn the page and keep on reading. I think serious webcomics would need the same kind of grabber, something that will make the reader come back tomorrow (or whenever the next strip goes up).

After all, the reader is going to turn away from the strip, work, play, eat, and otherwise gafia (get away from it all -- or perhaps fafia - forced away from it all?) so what is going to bring them back? A mystery (a man in black walked in), a revelation ("I'm your mother, Luke"), or something like that? You want them wondering, waiting, in suspense until . . . the next strip is up!


236
Writing Group / Re: Writing Prompts 28: Webcomics (August 18)
« on: August 25, 2008, 01:25:22 AM »
I don't know about appropriate -- I don't do webcomics either -- but at least it gives some content to the pictures. Now, let's see, if those three panels were really our daily strip, we might want to tune it up to give a punchline or something. Although I think setting up a cliffhanger -- what is making that sound? -- is probably just as good. Then we can spend a bit of time filling in the story and characters while the readers fuss at us about just what set off the whole little sequence.

What if you had one more panel in the strip? What would you want drawn in it, and what dialogue would you use?

Got to admit, this is kind of fun.

237
Writing Group / Re: Writing Prompts 28: Webcomics (August 18)
« on: August 24, 2008, 03:38:33 AM »
Hi, Necroben. I think instead of doing narrative summaries -- telling us what's going on -- I'd tackle it more as adding dialogue. So maybe:

"That wasn't a good sound."

"Who's shaking the ground?"

"Wait a minute -- did you feel the Earth move or was that just your moulinet?"

Not good, but maybe you'll see where I'm heading. Voice bubbles, not labels?

238
Writing Group / Writing Prompts 28: Webcomics (August 18)
« on: August 22, 2008, 02:15:31 AM »
And who's going to draw the first panel?

(Y'a know, if Howard drew a set of panels WITHOUT dialogue, we could all try our hand at fitting the dialogue to the panels? :-)

239
Writing Group / Re: Worshipping Pain
« on: August 17, 2008, 02:09:01 PM »

This religion focuses on the worship of pain. Early on in this culture's development it was noticed that the sensation of pain always accompanied important, formative events, such as danger or significant injury; sometimes it even warned of worse injury, as in when someone had their hand in a fire without noticing - the pain would warn him to pull it out before badly burning it. Pain thus began to be regarded as a gift from the gods; an important part of human experience, to be cherished rather than avoided and sought after as much as any other feeling.

Just wondering. Do worshippers follow the stoic path, refusing to react to their pain, or do they feel free to scream and cry? It seems as if the reaction would be a part of the experience, but I'm not sure how that would shape things. I suppose part of the question is whether worshippers are allowed to create their own pain (such as some of the festivals where people run nails through their bodies and such) or whether they are only supposed to accept pain when it comes "naturally." Which of course could result in some doubts as to whether someone had accidentally or deliberately put themselves into danger?

There's an interesting tie-in here to aging, since we tend to have more aches and pains as we get older. Clearly we are approaching the gods, and being blessed with increasing awareness of our own bodies. Oh, that works nicely.

240
Writing Group / Re: Writing Prompts!
« on: August 16, 2008, 03:54:08 AM »
Our double posting rule is mostly to keep people from spamming to get levels.  If you think enough time has passed that people may not see an edit because they've already read the post then feel free to double post--especially in threads like this which are idea sharing based, we tend to be less strict on some forum rules on threads like these.

Okay . . . um, where would one find these rules? I did a little poking around and didn't see a FAQ (well, I found one link to one that deadended in a broken link). Willing to read the rules, but I'm not sure where to find them? [Levels? We've got levels? Do we have ladders and snakes, too?]

And after another round of searching, by way of Brandon's intro, I found this http://www.timewastersguide.com/forum/index.php?topic=11.0

Still no ladders and snakes, though.

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