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Messages - Eagle Prince

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Role-Playing Games / 1st ed. DnD
« on: June 02, 2007, 08:55:27 AM »
I was reading this post on Enworld basically on how fast you would level in 1st dnd compared to 3rd edition.  Basically it just did a side-by-side using published adventures, and it looked like you'd level up just as fast in the original dnd compared to the current edition.  The older adventures also gave way more money in coins, and probably about the same in magic items (from what I could tell).  42 ran us through two of those adventures using 3rd ed. characters, and it looked like our game matched up to the average results that the comparison was showing.

Role-Playing Games / Re: review: Dungeonscape
« on: June 02, 2007, 08:14:34 AM »
I haven't read Order of the Stick, but the authors have a short bio at the end and one of them said that he wrote that comic or came up with the idea or something (not sure, don't have Dungeonscape handy to check).

Role-Playing Games / Re: review: Dungeonscape
« on: June 02, 2007, 12:58:12 AM »
This is a pretty good book.  Moreso than a lot of other DnD books, it feels like the people who wrote it actually play the game.

Video Games / Re: calling all ps2 gamerss!
« on: April 11, 2007, 08:12:56 PM »
I think the controls for Armored Core are the same since the original.  The story in all of them is kinda strange too, it never actually explains any of it, but just kind of gives you clues to what is going on.  The very core of the plot is about the same in all of them, though (except maybe the un-numbered ones, AC: project phantasm, AC: Last Raven, etc).  I believe AC4 is coming out on PS3 and xbox 360.

Role-Playing Games / Re: column: Nerdery #43: Gamers Couple Therapy
« on: April 11, 2007, 08:06:50 PM »
Some of the together/tactics is just because they know each other really well, I think.  There is more tactical stuff going on between, lets say me and Prometheus, vs me and some random dude I've maybe played with once or twice.  Some of the favortism is probably the same thing too.  If the DM makes some custom items for the PCs, obviously the better the DM knows you, the better fit your custom item would be.  It goes the other way a bit too, I'd say.  If I am DMing someone new to the group, if I rolled up a lucky kill, I'd probably just have it take them to -8 or something.  But if it was 42, I'd probably just be 'uh, I think you just died.  Too bad'.  Granted, that's not where it all comes from, but some of it I think is simply from knowing the person so well, compared to whoever else you are playing with.

Role-Playing Games / Re: Review: Monster Manual IV
« on: April 11, 2007, 01:15:14 PM »
If it is about power creep, then its likely MM4 is a preemptive strike.  Then when you get owned by this stuff, you will hand over the weekly paycheck to equip your PCs with the latest and greatest.

Most of the monsters are okay, if you are ready to deal with them (as both PC and DM).  Like when we first fought those Drowned from MM3.  Two of those smashed our group of something like 14th level chars, remember?  But then we fought one in your low-magic world at lvl 9, and it wasn't too bad...

Another example, check out the sailsnake.  As far as hp, att/dmg rolls/etc its probably about the same as a varag, but its CR 2.  Okay, not too bad, you do get more XP for this... oh yeah, forgot to mention its breath weapon, 20-foot cone of blinding venom.  Get this, blind for 1d4 rounds, DC 13 Fort for half.  So basically it could blind the whole party, even if they made the save!  The most balanced stuff in it are the advaned MM1 monsters (and they are still pretty optimized chars, ie CR 4 orc bbn with +13 att 1d12+10/x3 dmg, plus a potion of shield of faith +4.  So when he drinks it in front of you, not only does he get a +4 AC, you know that you just lost out on some of the loot.)

What I am getting at, should your PC ever come across a bluespawn godslayer or a pack of bluespawn stormlizards, run for the hills.  There is no XP, there is no loot, but there is a quick death.  These guys are even tougher than the greenspawn razorfiend (aka harrowblade), and we've seen a harrowblade shred a lvl 8 dwarven defender before he knew what was even going on (harrowblades are listed as CR 7).

Role-Playing Games / Re: Review: Monster Manual IV
« on: April 11, 2007, 04:32:14 AM »
Hey Harbinger... you could be right about the power creep, but I think some of this goes one step beyond.  Like the Varag, it has a speed of 60 and spring attack as a bonus feat.  The earliest a PC could get Spring Attack is 4th level (req: bab +4).  There is some kind of construct bug in MM3 that also has Spring Attack as a bonus feat, and it is like CR 1/2 or something.  True dragons from MM1 are all very tough for their CR, but the Spawn if Tiamat in MM4 are probably as hard for the CR, and they don't really have the same excuse as real dragons.  Let alone some random encounter type monster, like the varag or clockwork bugs.

Something I forgot, that I don't think was mentioned.  The monsters all use a new type of NPC statblock rather than the original monster statblock that was used in MM1-3.  If you have a newer book (starting around when Stormwrack came out, I think) and look at the NPCs, that is the format (In Stormwrack, DMG2, etc, the new statblock was used for NPCs but not new monsters, they still used the older format).  Not a huge deal, but it makes them harder to customize.

Video Games / Re: calling all ps2 gamerss!
« on: April 06, 2007, 07:09:01 PM »
Devil May Cry, Devil May Cry 3, Armored Core 3

Role-Playing Games / Re: review: Barrow of the Forgotten King
« on: March 31, 2007, 02:03:38 AM »
Okay, I made a half-hearted attempt at the "bluebooking" deal brought up in another thread, using my playtest character.

I didn't put in too much detail about the actual adventures, and I'm not really sure at what the format of this is supposed to be like.  Making it like a personal journal doesn't seem right, since my character can't even read or write.  It feels more like a backstory, but I think I have the general idea of what the bluebooking is for.  Its got his backstory, and a bit about the 2 adventures he did, and then some 'stuff' he did in between those adventures.  It might work better if you have more than 2 adventures to go off though, who knows.

Here's a link to the textfile

Role-Playing Games / Re: review: Barrow of the Forgotten King
« on: March 29, 2007, 11:08:41 PM »
If an adventure is going to be all combats, they should be more streamlined.  Like those clockwork menders (they are actually in MMIV), beyond just how hard they are for the CR, they soak up way too much time... attack roll, then saving throw, and this is happening round after round, since even your big hitters will probably miss over and over (a starting AC of 18, and they spring attack in and out of cover).  The jump check to get on the coffins was too high for lvl 2, and you have to get on them just to reach the bugs.  So yeah you live, but it takes a billion rounds, then you get to spend all this time figuring out all the rules for healing poison, and recovering ability damage, etc.

Not to mention the DM having to flip all over the mod just to find out what's going on... I mean, is he supposed to memorize everything in the mod beforehand?  That just defeats the point of buying an adventure, might as well design your own and not only save the $$, it would run smoother since you'd actually know what's going on.  We got through probably 3 times as many combats, plus more roleplaying in the same amount of time while playing Scourge of the Howling Horde... so many things in this mod just ate away time.

Our slaped-together chars were probably more interesting than the plot.  The combats were way too drawn out (I mean a drawn-out fight against the boss is one thing, but this is enter room, fight, enter next room, fight...)  Not even anything too interesting in the rooms... the only real features was the dead bodies we were looking for and the graves that you can't loot b/c they are all the dead reletives of the townsfolk you are helping.  I mean if you downloaded it off the internet, it would be okay to kill a few sessions of a home game with, but if you are going to spend 15$, there's better stuff out there.

Role-Playing Games / Re: Looking for players
« on: March 15, 2007, 03:38:51 PM »

Role-Playing Games / Re: Looking for players
« on: March 15, 2007, 01:38:07 PM »
The living greyhawk game seems to be happening on friday nights, so its looking like a monday night or saturday afternoon.

Role-Playing Games / Re: Looking for players
« on: March 14, 2007, 09:39:42 PM »
Anytime should be okay for me.  I am still planning on using my same barbarian Antaeus from Scourge of the Howling Horde.  Doesn't this one have 2 more parts?  If they send us those ones too, maybe we can do all of them with the same character.

Video Games / Re: Wii November 19th
« on: January 30, 2007, 05:49:13 AM »
I have played Wii, xbox 360, and ps3.  Nintendo was just as fun as the other two, which are a lot more expensive.  An extra paddle for them is like $50, and a game is $60.  Neither of them upcovert dvds like they were supposed to.  360 and ps3 are actually kind of disappointing.

Rants and Stuff / Re: What I learned from being dead.
« on: January 28, 2007, 11:27:26 PM »
..but he returns to us, JacktheWhite.

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