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Messages - rjl

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Brandon Sanderson / Re: use of steelpulling
« on: March 11, 2008, 07:55:51 PM »
darxbane, learn some physics....

You pull on something, it accelerates in the ay that it is pulled, say you have it going at 10 metres per second, and then start pulling it from a different direction, it's not going to instantly turn round, it's course will slowly change, this is how the moon orbits the earth, it had an initial velocity, but the earth keep s pulling it in with gravity, that is the only significant force on the moon and it maintains it's orbit, the earth's gravity does not turn on and off.(same with the earth going round the sun, or a ball being spun on a string), anyway, Kelsier did do something like this with a soldier when he was fighting the inquisitor. He pulled on the soldier and while pulling moved himself to the side so that the soldier spun round him to fly off and hit something else.

Brandon Sanderson / Re: Mistborn as a Video Game
« on: March 11, 2008, 12:15:42 AM »
To be honest, the more I think about it, the more I think that a game of Mistborn would be disappointing to anyone that had read the book, there's  just no way to do it right.

Brandon Sanderson / Re: The Comprehensive Hemalurgy Thread
« on: March 10, 2008, 01:19:12 AM »
"That leads me to believe that when Vin channels the mists, it isn't Hemalurgy, just because the nature of Hemalurgy pushes the mist away."
That sounds slightly wishy washy, lets put it more plainly, when Vin channels the mist it can't be Hemalurgy.

My guess is that Vin is a powerful Mistborn, and is therefore able to channel mist without any kind of assistance, of course when being augmented by her Hemalurgy imbued earing she can't channel mist as the earing repels it.

Is it the hood?  I always envisioned the mistcloak to look somewhat like a cross between a trench coat, Tuxedo, and the robe worn by the main character in the game Assassins Creed.  The hood is a little Jedi-esque I might admit.
I thought that the mist-cloaks were silvery white... To blend into the mist. (I haven't read Mistborn 2 yet, perhaps brown ones come in later)

Brandon Sanderson / Re: The Comprehensive Hemalurgy Thread
« on: March 09, 2008, 10:39:15 PM »
By applying rules, we can begin the process of understanding :D.
That's as perverse as physics...

Brandon Sanderson / Re: WoT Read-Through by Brandon
« on: March 09, 2008, 08:14:16 PM »
I personally thought that book 10 was slow, but I thought that the rest of the series is great.

Brandon Sanderson / Re: Mistborn as a Video Game
« on: March 09, 2008, 04:37:03 PM »
I've only read book one, so I can't comment about everything, but I've been thinking a little bit...

Looking at  VegasDev's idea above, tbh, I don't really like them, the sound to me like far too little control, a limitation of oneor perhaps two total pushes and pulls at a time, pushing an pulling by pointing in a general direction and the game engine deciding if there's anything their rather than selecting blue threads, it just seems like an underselling of the book to me.

If I were playing a game based on mistborn, I would  want to be able to choose which metals to burn at all times, having to manage metal stocks would be interesting.

As for control schemes, I think that to use iron and steel, you'd need some kind of pointer to select which thread, any other method would be clunky in my opinion, this rules out the 360 and the ps3 as they have no pointer, so, it's either the Wii or a Computer (a mouse would make a fine pointer). I mention the Wii, but, I'm not sure if it would have the  power to handle the type of game fans of this book would want, the ability to push and pull on any metal object would be a must as would fights involving multiple mistborns and many mistings, these would get very complicated, in addition to this, I don't think the Wii (or any other console) would have enough buttons to handle weapons of varying kinds, (coins, knifes, stuff off of the ground, vials of metal), and all of the allomancy at the same time.

Therefore, I think that realistically it would have to be a computer game. Number keys trigger metals on/off, when burning iron/steel, you could use the mouse as a pointer, left click = push, right click = pull. (even this wouldn't be perfect, as you should be able to push on one thing while pulling on another, or even push on ten things while pulling on ten other things), I guess you could start pulling on something by left clicking on it's blue thread, and stop pulling on it by clicking on it again, but for something like that to work, you'd probably need slow motion, perhaps some kind of level up system, with the higher the level you reach the slower you can make the action run, of course this wouldn't wok for multiplayer.

I wouldn't want atium to change game speed much if at all, I'd just want the shadows to appear, and it would be a case of reacting to what you see.

Anyway, I'm a 17 year old who's dabbled slightly in amateur game making, I don't have a team, I don't have the skill, I don't have the time and I don't have the equipment to make anything like what I've just described., if I were to make something it would have to be 2d, and would therefore be absolutely rubbish compared to what it should be.

Brandon Sanderson / Re: Holy crap... Just finished MB2
« on: March 09, 2008, 04:05:25 PM »
Wish I had mistborn 2.... But I don't like buying hardbacks, I'll check my library next week, but I'm not hopeful... On the subject of how long it takes to read a book, I read mistborn one from start to finish yesterday.

Brandon Sanderson / Re: Warbreaker: Free Ebook
« on: March 08, 2008, 11:19:53 PM »
I don't think Vasher is explained properly, how can he use the command to give his breaths (on Denth) away without giving his "divine breath"? I thought it always gave everything.

Well he did give away everything and became a drab (or whatever they were called) just as Viveena did at one point. He has some breaths in clothing that he used to get some back later but it was kind of a neat trick. He could not, of course, get back what he gave Denth. Only the returned died when they gave away their breaths.
But Vasher is a returned, that's the problem.

Brandon Sanderson / Re: Brandon To Write Wheel of Time Book 12
« on: March 05, 2008, 09:14:49 PM »
I like many others was attracted to Brandon's website by the news that he would be finishing WoT, unlike some, I wasn't too sceptical, as I presumed that a bad writer would not have been chosen for the project, however, I do not like dashing off to spend money without knowing what I'm buying, so I read warbreaker, having been sufficiently impressed, I will be buying Elantris and Mistborn at the earliest possible convenience. (note it took me quite a while to find the time too read warbreaker, I'm a pretty busy guy atm, so earliest convenience doesn't mean soon...) I can safely say that Brandon has another fan.

Brandon Sanderson / Re: Warbreaker: Free Ebook
« on: March 05, 2008, 08:59:45 PM »
This is the first book of Brandon's that I have read, and I have to say that it's a very good advert, I'm now intending to buy Mistborn and Elantris the when I next have a decent amount of free time.

Having said that, there are a few problems with it.

Ignoring typos as I know this is a draft, a few issues strike me:

Do returned get hungry and have to eat? Lightsong says that they don't, but then Susebron seams to suggest that he often gets hungry at night, and sends for food when the whole thing about Siri being hungry from growing her hair comes up. I personally think it would be better without the idea of the returned not needing food.

What's up with the God Kings vanishing after they have children, if as is suggested at the end the priests aren't guilty of foul play, what happens to the God Kings?

I don't think Vasher is explained properly, how can he use the command to give his breaths (on Denth) away without giving his "divine breath"? I thought it always gave everything.

Also the book seemed to lack polish in a few places, it didn't seem to flow quite right,  from time to time, but I'm sure you're editor will be able to help you far more than me on this, I'm a reader not an editor or writer.

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