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Messages - demented_yam

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Brandon Sanderson / Oh My God, I'm In The 'Acnowledgements'
« on: June 10, 2009, 07:05:24 AM »
K, i used to post here a while ago, I just recently came back with a new username (AGrey, which I will be returning to after I post this)

I remember reading, and commenting on, the Warbreaker drafts as they were posted.

I got Warbreaker today, as I posted in another thread, when I open it up and read the acknowledgments, and i see my name.

In a Brandon Sanderson book.

My name.

In a Brandon Sanderson book.

My. Name.

Sanderson. Book.

*dies*

 ;D ;D ;D

+1 to geek rep.

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Brandon Sanderson / Re: Mistborn as a Video Game
« on: September 05, 2007, 08:43:15 PM »
First off: don't be too eager to see a good book  in VG form.

Anyone here play the Wheel of Time video game?

yeah.


the magic system doesn't exactly lend itself well to a controller.

Imagine running along, halo style, with a videogame controller in your hand.  you see an enemy ahead of you, and press the "Steel/iron" button.  a dozen blue lines appear on the screen.  you want to pull on the one attached to the target's sword.

right now, as you are reading this, put your hands in front of you and try to imagine the complexity in the controls of trying to select a single blue line out of the dozen.  would you use the stick to select it on the screen?  would you use the right and left shoulder buttons to cycle through all of them?

now imagine doing it in combat, where you have a split second to burn the metals, select the thread, push the "pull" button, and react to the outcome.

this is assuming the most intuitive control scheme, where the left/ right sticks are for moving/looking, the d-pad is for burning/deactivating different metals (grouped in twos: the metal and its alloy) A/B are for pushing/pulling the current activated metal, and X/Y are for "jump" and "ready a coin"

if you can think of a better control scheme, tell me.

unless this will be made for the wii, where the point& click interface makes  it natural, but you would run out of buttons to assign things to very, very quickly.


the MMORPG is pretty much right out, unless you don't mind destroying the world you've created and replacing it with one where 1/3 of the population is mistborn.  do you really think the players would choose anything else?  the other 2/3 would be (presumably) hazekillers and Inquisitors.

last thing: atium in multiplayer? impossible.  in singleplayer, it would work a lot like bullet-time, but atium is supposed to tell you what will happen in the very near future.  the only way for the computer to know that (and display it to you) is if it's just for NPC's


[edit] this might sound a bit disparaging, and don't get me wrong: I'd love to see a good Mistborn videogame, but don't be too optimistic.  the magic system is incredibly complicated to convert to a playable form, and in the end, I'd rather see no videogame than a bad videogame

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Brandon Sanderson / Re: Warbreaker Sample Chapters
« on: August 09, 2006, 09:34:09 PM »
One thing about thie latest chapter:

Part of their plans involves raiding caravans so that they can't support a possible war.

This is probably the worst way to go about preventing a war that I can imagine.

Even if the raids on the caravan are not linked directly with them, the rulers of the city could easily do so anyway.

raiding caravans leaves the priests open to blaming it on the 'rebels', and that will just anger the citizens of the city further.

"We raid merchant caravans," Denth said. "Hit them at the right time, try and burn things up, cost them a bunch.  That ought to confuse people in the city quite a bit, make it more difficult for the priests to gain momentum for the war."

all the priests have to do is blame the loss of supplies on their enemies, and they can push the people into a war with this as an excuse.

"Priests run a lot of the trade in the city," Tonk Fah added.  "They have all the money, so they tend to own the supplies.  Burn away a lot of the things they intended to use for warfare supplies, and maybe they'll be more hesitant to attack."

It won't make them hesitant to attack, it will make them more willing.  if they start losing supplies, they will just be more desparate to end the threat sooner.

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Brandon Sanderson / Re: Mistborn reactions - SPOILERS
« on: August 06, 2006, 06:49:42 AM »
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I disagree demented, I don't think that, in a book, you can ever say that what someone did is more important than how they did it. Otherwise, plotlines become arbitrary, and the author is just playing around. True, fantasy mixes the possible with the impossible, but there have to be reasons and explanations for the impossibilities, otherwise the reader will never be able to relate to the book.


I'm not saying that it should be that way all the time, but if he wrote a page in there with all the details of how heavily guarded the mines were and the pros/cons of putting more troops there, a lot of the impact of the scene would be lost, especially since his attack was a spur-of-the-moment thing in retaliation for Marsh's (presumed) death

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Brandon Sanderson / Re: Mistborn reactions - SPOILERS
« on: August 05, 2006, 02:30:30 AM »
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Archon, you explanation is reasonable but such an explanation was not given in the book. This is the problem. I don't like having to fill in too many gaps when I'm reading a book.



him going after the mines was more of an emotional moment than a plot-intensive moment.

what he did is more important than how he did it.

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Brandon Sanderson / Re: Mistborn reactions - SPOILERS
« on: August 04, 2006, 01:17:11 AM »
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Finally finished. It is a pretty complete novel. I was a little surprise by Kelsier's character. I wasn't surprised that he died but I was surprised how powerful his is right before he dies. He takes out the mines pretty easily when earlier it seems like he would need more help. It seems like Kelsier and Vin's powers fluctuated to fit the story, rather being consistent.

Overall, it was a satisfying book and I look forward to reading next one. The magic system is clever.


why would the mines be harder to break into?

you can't guard it with mistborn or allomancers: they'd destroy the crystals.

you can't guard it with the anti-allomantic soldiers (can't remember their names), because if you station enough of them there to be effective, it'd be kinda hard to keep the place a secret. (well, keep the 'mines' part a secret, anyway)

and you can't station a large army there for the same reason.


basically, the only people he had to kill were the guards that were supposed to watch over the prisoners.

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Brandon Sanderson / Re: Warbreaker Sample Chapters
« on: August 03, 2006, 01:26:22 AM »
I just got to the part before the cut to Lightsong's half of the chapter.

Hilarious!!!  ;D :D ;D

[edit]finished the chapter.

Lightsong is definitely shaping up well.  His reluctance to get involved in his own religionis particularly interesting, and I think this is the first hit you've given us to his past, which i really want to hear more of.

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Brandon Sanderson / Re: *spoiler* Mistborn Magic Clarification
« on: August 02, 2006, 01:43:26 AM »
like storing a word document on a floppy disc rather than on the hard drive.

once the floppy is removed, the computer is unable to read the file. (so once you take the rings off, you can't remember those things)

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Brandon Sanderson / Re: Warbreaker Sample Chapters
« on: August 01, 2006, 03:31:01 PM »
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So I finished reading chapters 15 and 16.

Not a whole lot to say. I was wondering if it was really necessary to seperate Siri's storyline in chapter 15. Not sure if it would make a big difference other than you would have one less break.

I'm also wondering if your number values are a little inflated with the number of breaths people are holding. 500 breaths, that's like a small high school. The king having two breaths a day for 50 years is 36,500 breadths, or a little more than the population of Liechtenstein or roughly a third of the population of Paris in 1500 A.D.

It seems as though almost everyone who isn't a priest or returned must have given up their breaths. That would make for one rather sick society.


don't forget that you've got an entire pantheon of gods (thirty or so, was it?) who take one breath a day.

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Brandon Sanderson / Re: *spoiler* Mistborn Magic Clarification
« on: July 31, 2006, 09:02:23 PM »
i can't wait to see electrum and malatium in action.  ;D

oh, and i hope you take the 'p' out of 'warmth' before it goes off to print  :P

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Brandon Sanderson / Re: Warbreaker Sample Chapters
« on: July 30, 2006, 03:31:59 AM »
Those are just suggested solutions to a problem that I see:  the scene where Siri comes to Hallendren loses its impact for two reasons:

1) We've already seen Hallendren, so while Siri is experiencing it for the first time, the rest of us are already 'been there, done that' and we don't really experience the dramatic reveal that we're supposed to.

2) We haven't seen enough of Bevalis to contrast.  we know that Siri has been living in this drab world all her life, dreaming of something better, but the rest of us have colors aplenty, and we don't see the experience the way she does.  Give us at least another chapter is Bevalis.  Soaking in a warm bath just makes the bucket of ice water seem that much colder.


The best comparison I can draw is the movie 'the wizard of OZ'

the first part of the movie is all in black&white, and then it switches to color when she comes to OZ.  now, while the real world isn't quite as drab as dorothy's, the visual message that we get when we go from shades of grey to the beautiful land of OZ matches exactly to what dorothy's experiencing: a strange and wonderful new land.

Now, if we had spent the first five minutes of the movie with the scarecrow, and then switched to doroth's story, the scene where The house lands, and dorothy sets her eyes on OZ loses its impact because we've already seen it.  Dorothy might be stunned by this new world, but the rest of us have already been here, and while dorothy is left gasping, the audience would just be waiting for her to get over it and move on, instead of gasping alongside her.

Take it as you wish, but I think that giving us a sneak peek of Hallendren through Vasher's eyes makes Siri's entrance a wasted scene.

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Brandon Sanderson / Re: Warbreaker Sample Chapters
« on: July 29, 2006, 01:53:58 PM »
true...

but Starting in Hallendren loses a lot of the impact of the entrance scene later.


perhaps the prologue could be told decades earlier: when the revolution took place and the monarchy was exiled.

that would give us a background of the political situation, start off in exciting and important times, and still keep the look and feel of modern Hallendren hidden.  (I assume that the flamboyant decor is the result of the new pantheon of gods, and did not exist when the old monarchy was in power?)

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Brandon Sanderson / Re: Warbreaker Sample Chapters
« on: July 28, 2006, 05:02:48 PM »
two things i don't like about the beginning:

you start off with a character in CH1 that (to me at least) is a lot more interesting than any of the other characters (except possibly Lightsong), then we never see him again.


another thing: I like the contrast between Hallendren and Bevalis, but the juxtaposition would be much greater is we had more of a chance to get to know Bevalis

I think (and i'm just throwing this out here) the story should start in Bevalis, from Vivena's POV.  That gives us a chance to get to know not only the city, but Vivena's mindset, and we start out seeing the drab, uninteresting world of Bevalis.

it shoud then move on to Siri's POV, showing Bevalis from the POV of someone who really doesn't fit in there.

Our first view of Hallendren should be through Siri's eyes, not through Vasher's.

The impact of seeing the city for the first time is lessened because not only have we already seen it through Vasher's eyes, but we haven't seen enough of Bevalis to contrast.

Giving us a look of Bevalis through Vivena's eyes does a few things: it shows us the city, increasing the contrast when we enter Hellendren.  It gives us a chance to get a background on the situation between the kingdoms, and provides us with an idea of the political tensions.


Now, if Vasher's escape is very plot important, it can either be shifted to after we've already seen Hallendren, or it can be told from another POV altogether.  For example, we could learn of it during a conversation between Lightsong and one of his priests (perhaps Llarimar is the priest that Vasher punched? they would have a conversation about Llarimar's black eye, and Llarimar would tell him of the aftermath of the breakout)

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Brandon Sanderson / Re: Mistborn reactions - SPOILERS
« on: July 28, 2006, 10:23:51 AM »
It was just as good the second time.  ;D

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Brandon Sanderson / Re: Sales Numbers
« on: July 27, 2006, 06:22:57 AM »
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Tor keeps track more of the number shipped then sold, but they do inform authors at the time when they pay out royalties.


is that the number shipped and sold to the dealers, or the number shipped to the dealers and sold to the fans?

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