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Messages - Crusader808

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1
Rants and Stuff / Re: You lookin at me?
« on: March 07, 2009, 07:29:12 AM »
This is freaking beautiful.

2
Everything Else / Re: Forum CYOA
« on: March 05, 2009, 11:36:35 PM »
Break out the kindle and see if you have wifi access. If so, order the cheat book

3
Yeah, some of them definitely meet their criteria (staircase to nowhere? Fail).

Its freaking amazing how fast things fall apart and how cool it looks when it does. Though some of them were just kinda depressing. When we came across the pile of Job Hunting papers it made my heart sink. 

4
What was this place?

It was originally an army base in Monterey, CA (Fort Ord). Some of the shots are from a facilities area and the others are from the barracks.  There were lots of sites that we wanted to check out, but they were recently closed off, so we stayed away from them. These ones weren't closed to the public.

5
Rants and Stuff / Re: You lookin at me?
« on: March 03, 2009, 12:16:28 AM »
If only Oliver Twist had zombies in it…now THAT would be cool.

Yes it would have. Everything is better with zombies.

Even bad movies.

Batman and Robin? Lame!
Batman and Robin get eaten by zombies? AWESOME!

6
But despite hoping beyond hope, wishing on a star, and chanting "I do believe in zombies, I do, I do!", wasn't.  Not a single solitary member of the undead.

My wife, daughter, several of our friends, and I opted to do a day trip down to monterey. Originally intended to give one our number inspiration for his zombie game (and my daughter a trip to the aquarium), it instead ended up being a tour of a lovely urban ruin (and a trip to the aquarium).

Fun for all, even if there weren't any zombies. Though those with photoshop skills are encouraged to add some.

Link to Flickr (Note that I can't enable javascript on the browser that I use to upload these flickr, so I can't use the organizer. Tonight I'll fix that but for now it'll look a bit hokey): http://www.flickr.com/photos/35947940@N06/



7
Rants and Stuff / Re: You lookin at me?
« on: March 02, 2009, 11:24:55 PM »
No sweat. I'll be posting something more mainstream shortly (zombies are mainstream right?)
Only if said zombies have successfully integrated themselves into a Jane Austin novel.

Fine! For the record though, victorian romance and zombies are a tired cliche.

8
Rants and Stuff / Re: You lookin at me?
« on: March 02, 2009, 11:10:18 PM »
No sweat. I'll be posting something more mainstream shortly (zombies are mainstream right?)

9
Rants and Stuff / Re: You lookin at me?
« on: March 02, 2009, 08:01:29 PM »
Threads on TWG are supposed to have at least some substance. And I'm sorry, Crusader, but the first post that created this thread was rather lacking in that area. And ridiculous, too. No offense, but…level 2?? Come on. Saint Ehlers is a Level 96, and you expect to be honoured because you advanced ONE LEVEL?? My posts (in this topic) may not be constructive, but at least they have a point.…

Dude, the rants area states "stupid jokes" and the like. This isn't about a male member measuring thing (your level means jack-all-squat), its about making a joke about a milestone and then incorporating a splash of gaming humour in it. You didn't get it, fine. You still don't get it and likely after this post you probably still won't quite get it.

Folks on RPGnet make cracks about reaching a 100 posts followed by the traditional posts from the 10k people of "Piker!"  Its about being jocular with other posters. The moment you start taking the internet too seriously you act like...well like how you're acting now.


10
Rants and Stuff / Re: You lookin at me?
« on: March 02, 2009, 07:22:09 PM »
Hey Shaggy you are not alone. I haven't really been following this thread and don't really get what they are talking about either. Besides not every thread needs input from every member, if a thread doesn't interest you then just ignore it  ;)

Words to live by. I don't post in threads that involve stuff I'm not into, because I won't be able to add anything constructive, things  like your goodbye post Shaggy. Constructive comments in random chatter threads (Like this one) means playing along. Not being a buzz-kill.

Just sayin.

11
Rants and Stuff / Re: You lookin at me?
« on: March 01, 2009, 07:36:15 AM »
This thread should be locked and erased on charges of pointlessness.

Just because you don't get a joke doesn't make it pointless, even if it is pointless. Plus, it's in Rants. Rants need no point.

12
Music / Re: Before I end up too moldy (Dance Mix Posted)
« on: February 28, 2009, 07:18:02 AM »
BTW, I was having trouble getting that online player to work.

Yeah, Zshare is less than pleasant. Its all pop up ads, which gets annoying quickly. Its probably faster to download it and listen to it locally.

13
If your players are unconcerned about the consequences of their actions, then you're not GMing in a way that will make them care.  When I GM, my characters are very careful about the morality of their actions—they're aware that they are in an interactive world where every choice has a consequence (and I make sure they're painfully aware of this).

Oh, I make them aware of it as they would attest to, if I could get their lazy arses to register here. Most of the behaviour stems from another person being behind the screen that played to his audience, so to speak. They had fun with it, so it continued.

Its not just a matter of morality here either. There are grey area actions that have consequences that, for some reason, they are less scared of in a "good" game. Its not that they don't suffer the consequences, just that they haven't touched the hot stove enough quite yet.
Quote
Being on the other side of the screen, one of the things that I've noticed is that, with my players anyway, they seem less concerned about consequences of some of their actions when playing good characters. Not necessarily evil actions mind you, but things that could come back to bite them later.

For some reason, they think that being good gives them a pass. It doesn't, but that seems to be the mindset.

One of the things I really like about WFRP (1st or 2nd) is that it includes massive support (especially with the expansions, but some in the 1st ed. core rulebook) for playing evil characters, but it always comes at a cost.  The idea is, you may be able to get extreme wealth, power, or glory, but you can always expect your character to die in the end, possibly in some horrific way.

They added the support for it in 3.x later in the game, but the core rolebook was, and the new edition still is, missing any real support of evil characters. I suspect that WOTC intends on including the support for it later on. Thus the post above. Certain OGL games are more "alignment neutral" (True20, D20M, Spycraft, MnM), but D&D focuses on the good guys, and lets be honest here...."a hero is a hero, but everyone loves a good villain" (Ferb Fletcher - Phineas and Ferb)

14
Brandon Sanderson / Re: [MISTBORN RPG] Your wish lists, please
« on: February 26, 2009, 06:42:00 PM »
as big a proponent as I am for D20, I can't see it working very well for a mistborn RPG. It would have to be something much more freeform/open ended to me, which is why I would want something like a  Palladium style of system.


Also, IMO the best way to do character creation is a point buy system sort of like shadowrun's. That way you can have normal people/misting/mistborn all from the get go, and it'll be relatively balanced, since the normal people will have more points to allocate to things that make themselves better, whereas being a mistborn is more expensive in points giving them less of an ability to spread around to other areas of their character

What about using True20 or Mutants and Masterminds then?

15
No, just that he plays good characters because he wants to be a good person. Or something like that. I did a quick google search but didn't come up with anything...I know he's talked about it in interviews of which I have only vague memories.

Fair enough, though playing a morally challenged character doesn't make one morally challenged yourself.

Being on the other side of the screen, one of the things that I've noticed is that, with my players anyway, they seem less concerned about consequences of some of their actions when playing good characters. Not necessarily evil actions mind you, but things that could come back to bite them later.

For some reason, they think that being good gives them a pass. It doesn't, but that seems to be the mindset.

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