Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Crafty_Alex

Pages: [1]
1
Brandon Sanderson / Re: [MISTBORN RPG] Your wish lists, please
« on: March 10, 2009, 10:47:34 PM »
Thank you all for continuing with the feedback - the patterns are starting to show themselves, and maybe you all are starting to see some of the conflicts/challenges that arise from developing a game like this ("system should be generic" but also "the system needs to be specific to express the property", point build vs. class-based, etc. etc.) :) I *have* made a number of significant strides these past few weeks - including making a major system change (for the better) literally in my sleep! I ended up getting up at 3:30 a.m. and writing for an hour and a half on the structure so as not to forget...

So, let's ask some more specific questions in this thread. Question 1: Should Steel Inquistors be a playable character option? Consider that Marsh loses a great deal of control due to the drawbacks of his transformation - would you find something like not being able to control your character's actions interesting or frustrating? Why play an Inquisitor instead of a Mistborn (which will absolutely be an option in this game)?

Brandon has his own opinion about this, but I want to see what you all think.

2
Brandon Sanderson / Re: [MISTBORN RPG] Your wish lists, please
« on: February 27, 2009, 10:35:17 PM »
What about using True20 or Mutants and Masterminds then?

If we were going to do a d20-derived system for MBRPG, it would definately be one of our own. We've spent a LONG time getting things "right" on that front, and I doubt very much we would go to M&M (and True20 is right out).

Like I said, though, Fantasy Craft + a MB supplement should probably handle most of what you'd want out of a d20 version of the RPG.

3
Brandon Sanderson / Re: [MISTBORN RPG] Your wish lists, please
« on: February 26, 2009, 01:56:26 AM »
Thanks for the replies everyone - and keep them coming!

Just to let you know where we're leaning right now: Mistborn will likely be a non-d20 system, for many of the reasons Eerongal and mking pointed out. My hopes are to make a game that reflects the fun, fluid action of the series, encourages creative play and use of powers, and is easy to get into and start playing. Not that d20 can't be that way, but moving a bit outside that box does present us with some interesting opportunities to do some very interesting things.

However, our new d20/OGL game, Fantasy Craft, will be releasing later this year, and I'm hoping, time and projects permitting, that we can do a treatment of Mistborn as a modification/supplement to that game at some point after the MBRPG hits. So you all can have your cake and eat it, too :)

Timelines are an interesting thing - Brandon's been great in letting us run about and play in the spaces he hasn't already established, but I doubt the base setting will be post-reboot of the world. First and foremost, we don't want to get into Brandon's way for any future trilogies; secondly, that's a bit off target for some of the broader audience who may discover Mistborn after finding our game on the shelves first (and trust me, there are MANY gamers out there who had no idea MB existed until we started talking about doing a game for it).

Presuming the core book is well recieved for us, I can certainly see us starting to do more in the different eras. I'm particularly intrigued by the dawn of the Final Empire, as TLR is marching on the many societies of the world, the environment is suddenly and catastrophically changing, Mistborn are everywhere, and the Terris are on the run. Ah, sweet dystopia.

Wherever we go, we're not the type of company to say "you know that cool thing you want to do? Yeah, you can't do that" :) Spycraft 2.0, our mainline product, is one of the most (if not the most) notoriously cinematic d20 game out there and I think you'll be seeing a lot of that spirit here too. Mistborn *should* be playable, as should kandra and all the other cool things you see in the books - but there will be tradeoffs, drawbacks, and limitations so the Dox's and lowly skaa of the world have their place and fun too. it's all up the GM and the players to decide what sort of fun they want to have and letting them have it. :)

4
Brandon Sanderson / [MISTBORN RPG] Your wish lists, please
« on: February 23, 2009, 05:59:06 PM »
Hey folks,

Work on the Mistborn RPG is now in full swing, and I thought I'd take a quick survey of some of the trilogy's biggest fans to see what YOU are expecting/wanting/desperately hoping for out of a game like this.

Some specific questions that might help frame your thinking:

* What's your favorite part/most anticipated element of a Mistborn RPG?
* What are some character concepts you were hoping to play/see at the table?
* What parts of the game world do you most want to see done "right"?
* Are there aspects of the Mistborn setting you would like explored further, beyond what the books covered?
* Are there any particular elements that you have a tough time visualizing or would like to see an artistic treatment of?

While we've already made a number of key decisions about the game and structure of the book, the sky's the limit - just don't expect that because you asked for it, that it'll automatically be there :) Thanks in advance for your time and input!

Alex Flagg
Crafty Games
http://www.crafty-games.com

5
Brandon Sanderson / Re: The Life of Mistborn outside the Novels?
« on: February 13, 2009, 11:50:32 PM »
Hey CStroman!

We are indeed working with Brandon on a Mistborn RPG (just spoke with him on Wednesday night, as a matter of fact) and we're really hoping to use the book as a place to fill out more of the world details beyond those of the book. We've got some exciting ideas coming together, some awesome artists and an interesting, fun game system in the works. Not much more I can/will say about it now, suffice to say...it's coming :) 

6
Brandon Sanderson / Re: Raising the flag [Mistborn RPG!]
« on: September 23, 2008, 10:55:34 PM »
how would the combat work out?  In the book all the fighting is very three dimensional, with huge jumps and leaping off towers and stuff.  With my (small) tabletop rpg experiences, I've noticed that most of the battles are earthbound, although that could just be my GM's fault.

Thanks!

I think a system can easily be created to allow aerial/wuxia styled combat by giving it the right tolerances. In a grid-based game, it's tough to add the Z-axis without the proper tweaking (what you're noting here). Sometimes, a more narrative system does the job even better - after all, 50 ft away from a person can be above, below, or to the side of them...  ;)

7
Brandon Sanderson / Re: Raising the flag [Mistborn RPG!]
« on: September 23, 2008, 10:52:21 PM »
What's the goal of this RPG? Mistborn obviously makes an awesome setting but the press release says next-to-nothing about the design goals.

I find that press releases are a poor place to discuss design goals - that's for blogs and forum threads :) This is still VERY early in the process. We are finishing Fantasy Craft, 1 book that's over half finished already, and are then on to Mistborn (most likely starting somewhere before the inbetween book is done).

Quote
Quote
a roleplaying game based on his epic fantasy trilogy Mistborn. The game will arrive in 2009 and let players create their own exciting adventures in the Final Empire.
This tells me the setting is based on Mistborn's setting.

That would be goal number 1! Reading a novel series and playing within that world are two *very* different exercises. Not everyone will want to play Vin and  Kelsier (though I think there will be some fans who do), nor will every character come up or spend most of their time in Luthadel. Part of our goal will be to assemble a clear and playable world to be explored, interact with iconic characters, and shape the fate of the world. We'll be assembling and fleshing out details, collecting information and providing a visual reference to Mistborn with this product just as much as we'll be making a game.

Quote
Quote
a product capturing the unique magic, action, and intrigue [of] Mistborn
Sounds nice. Does this mean you aim to capture the feel of Allomancy? Does it mean you want to recreate Brandon's theory of magic in writing, i.e. codify the rules completely but make them complex enough to be useful for solving interesting problems (e.g. Portal in a pen&paper RPG)?

That's design goal number 2! People love Brandon's magic systems, and having Allomancy/Feruchemy feel "right" is critical. Having a system that is knowable but allows for creative uses will be vital for that feel.

Quote
Quote
I’ve looked forward to the day when I could help adapt one of my properties as an RPG setting
Hm, maybe this is just a setting supplement to Fantasy Craft? Dunno.

Mistborn will be a standalone book. What the ruleset it will use remains to be seen as it is still early in the process.

8
Brandon Sanderson / Re: Raising the flag [Mistborn RPG!]
« on: September 19, 2008, 04:41:53 AM »
We're not real big on book-bloat - our strategy is to make stand-alone books with supplements in electronic format. How this will play out for the MBRPG, however, is way too early to say :)

9
Brandon Sanderson / Re: Raising the flag [Mistborn RPG!]
« on: September 18, 2008, 05:20:29 PM »
I'm liking this the more and more I hear of it. Now I just gotta find a group of people to play with.

I'm one of those people that can't really play pen & paper RPG's unless it's physically with another group of people, but then again, I'm weird like that.  :D

Me too...I still run a weekly game (generally, playtesting products) with many of my closest friends. It's the only time most of us can get away from work/wives/girlfriends and hang out, so it's pretty cool. Good luck in assembling your group - maybe you can seed some MB books with friends then lure them in as the game gets closer...

10
Brandon Sanderson / Re: Raising the flag [Mistborn RPG!]
« on: September 18, 2008, 04:36:33 AM »
Hey guys,

Hey Crafty- Good to hear about the project. Look forward to the end results. On a side note I just jumped to your forums and idk if your posters are ready for most of us. they are in the beginning of their reading and we would confuse the crap out of them. I will most likely check your boards from time to time to check progress though. Good luck and do us proud.

Thanks! Keep in mind we only announced recently, and since our main line is called Spycraft (an espionage game, natch) many of them are sort of playing catch up. They'll come around eventually ;)

Quote from: GreenMonsta
Ok just to make this clear. It took me a little while to realize these guys are talking about making a real time DnD type of game. Nothing against it but disappointing only because I don't think I could find any players to come over and play Mistborn with me. I mean If its that type of format can it be played on-line? idk, help explain if you can.

This is a pen and paper RPG, generally meant for face to face playing. However, we do have people who play in play-by-post or through third-party applications that set up a virtual game table and chat. So you might be able to find a group after all :)

Quote from: spejoku
One of my friends desperately wants to play as a Kandra, and I was wondering if you'd have Terrismen as well.  Also, how would Mistborn work out?  If you have them as an NPC superclass it's off putting, but if you have it as a starter option, then that puts all the other Mistings out of a job.  Would you have to level up into a Mistborn? 

How would running out of metal work too?  It works more (in my mind) like an MP bar rather than anything with rigid numeric value.

Funny, we've had requests for playable Kandra on our boards, too :) My hope/plan, nascent as it is ATM, is to open up options for playing whatever options would allow for fun roleplaying, player interaction, and balanced play experience. That probably means Koloss and Inquisitors will probably sit outside the player realm (again, this is all pretty early) as they're both wicked powerful and pretty dang one-dimensional!

As for making Mistborn playable, I'd say that's a pretty central hope of a lot of players. My partners and I have been doing game design for a LOOONG time as a team, and we have many devious plans to make playing even a skaa peasant enjoyable when you've got Mistborn and Kandra running around. All shall be revealed...eventually.

Metal stores scream charge-based to me too, especially with flaring being such an important aspect of Allomancy (and even Feruchemy). Don't worry - we're fully aware that making Allomancy feel "right" is perhaps the single most important aspect of this game, and we'll be focusing on it as a core aspect of the game.

Thanks for the questions! I'll be happy to answer any more that I can at this early stage (and without giving away The Master Plan, as it were...)

11
Brandon Sanderson / Raising the flag [Mistborn RPG!]
« on: September 18, 2008, 12:12:53 AM »
Hey folks,

Long time lurker, third-time poster :) I'm Alex Flagg from Crafty Games, the guys who are working with EUOL to develop the Mistborn RPG currently on track to come out next year! I wanted to say hello, that we're listening to the discussions (well, most troll-free ones) going on here, and really excited to be developing this property!

If you have no idea what I'm talking about, you can check out this press release; if you have no idea who Crafty Games is, go here. I'm sure many of you could illuminate the joys of Mistborn to some of our own fans in our Mistborn boards, as well.

Thanks - I look forward to picking y'alls brains from time to time :)

Cheers,
Alex Flagg
Crafty Games

12
Role-Playing Games / Re: Mistborn RPG announced
« on: September 12, 2008, 09:31:32 PM »
...hey folks, I'm Alex Flagg, the guy who was quoted in that release. Just wanted to let you know my partners and I are watching this forum, listening to your thoughts on Mistborn, and are really excited for this project.

In the meantime, I wanted to invite those of you to participate in discussions and share your thoughts in our new Mistborn forums as well - we have an active community that loves new people :) And for those of us who want to learn more about us, check out www.crafty-games.com.

Thanks for your support!

Pages: [1]