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Messages - Fireborn

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241
Brandon Sanderson / Re: Mistborn as a Video Game
« on: April 13, 2010, 06:35:04 AM »

I've started a couple times, but when working 70+ hours a week and doing full time school it's a bit hard. lol.

70 hours?  If you work EVERY DAY that's TEN HOURS!  Minimum!  And school?  I'm starting to doubt either the credibilty of your schedule or your sanity.

It'd be interesting to see how the magic system is handled, especially as it expands with new metals and such.

242
Brandon Sanderson / Re: Larasium?
« on: April 10, 2010, 12:25:56 AM »
The concept of an atium misting doesn't make a lot of sense to me.
If your ability to be an allomancer comes from the amount of preservation you have letting you tap into its power, and the burning of atium is fueling allomancy through concentrated ruin; does it seem logical that the power of preservation would produce something that doesn't actually tap into preservation's power at all, but, instead, ruin's?
I'm pretty sure that's not a run-on sentence.

243
Brandon Sanderson / Re: The Cosmere- Life and Death
« on: April 10, 2010, 12:14:25 AM »
Sorry, I'm no expert, but I think I can answer a different question.

I think that when the characters died they get to move on to the beyond, but they have the option to stick around a little bit and watch things happen.  This would be in a sort of in between place, which is either the same as or close to where the shard minds are.  Thus, Kelsier was able to grab onto Preservation's power when he died and Vin and Elend were able to talk to Sazed, but Tindwyl doesn't seem to have stayed very long.  I guess it's a one way trip.

244
Brandon Sanderson / Re: Mistborn as a Video Game
« on: April 10, 2010, 12:03:12 AM »
I disagree, I think the very goal oriented plotof TFE would be great for a game.

245
Brandon Sanderson / Re: Mistborn as a Video Game
« on: April 09, 2010, 04:40:20 AM »
Agreed, but they both have their downsides.  It's hard to organize a group so they're all at the same place at the same time and a random group makes it difficult to organize, period.

246
Brandon Sanderson / Re: Mistborn as a Video Game
« on: April 09, 2010, 03:40:21 AM »

In contrast to an MMO do you think a more instance based thing would work?

I.E.

You go through and do things solo for the most part, but there are instances you could do with a team of people online against the computer, or even against another group of people online, but for the most part the game was and could be played solo.

An interesting idea, but playing online, would you have to seek out your own team or be matched by the computer?

247
Brandon Sanderson / Re: Mistborn as a Video Game
« on: April 08, 2010, 05:29:45 AM »
I'm very much against it being a MMO, just saying
Oh, most definitely.  The setting simply isn't built to have that many active participants, plus the story is one of the best parts of the series, and reworking it to be an MMO would totally not work.

I have this idea that for most of the game you'd play as Mistborn Vin, but periodically you'd control different characters in order to try out different or limited sets of powers that make think of different ways to play.  Like playing Ham to get the Thug perspective, or Sazed to try out the Feruchemical powers.  Or perhaps you'd play as Elend to have a political game or large scale battles.

248
Brandon Sanderson / Re: Mistborn as a Video Game
« on: April 06, 2010, 12:19:00 AM »
I have no clue when it comes to multiplayer, but single player would be relatively easy.  The game already knows what the AI is going to do, it just has to show it a few seconds ahead.

249
Brandon Sanderson / Re: Larasium?
« on: April 05, 2010, 10:56:47 PM »
Lerasium is derived from the name Leras, the cognitive force (?) behind the Shard of Preservation.
Atium is derived from the name Ati, the cognitive force behind the Shard of Ruin.

Sazedium would be derived from the name Sazed, the cognitive force behind the Shards of Ruin and Preservation
I thought this too, but Sazedium doesn't really roll off the tongue to me.

250
Brandon Sanderson / Re: On Feruchemical 'Mistings'
« on: April 05, 2010, 12:25:25 AM »
One thing to keep in mind when coming up with these names is that the Allomantic misting names are mostly slang, which is often bases around wordplay and popular concepts.  So don't try to make them too cerebral or specific.  It's not about what it actually does as much as it is about what people think it does.

251
Brandon Sanderson / Re: Larasium?
« on: April 05, 2010, 12:17:29 AM »
I just thought about something...
We know that for every normal metal there is one working alloy.
We know that both Larasium and Atium can be alloyed with all of the basic metals.

But could there be an alloy of Larasium and Atium?
Laratium maybe?
You're not the first to wonder that, it's one of the questions we've been wanting to have Brandon answer, but I do like the name.  I say we should call it Laratium from now on!

252
Brandon Sanderson / Re: Metalminds Question
« on: April 04, 2010, 11:49:17 PM »
That actually makes a lot of sense.
What does?

253
Brandon Sanderson / Re: Metalminds Question
« on: April 03, 2010, 05:26:47 AM »
The size to feruchemical energy ratio is one that I've wondered about as well.  We know that the energy stored in a ring sized goldmind was enough to heal Sazed when he basically got shot repeatedly in the stomach with the rings.

I like some of theories as to why Ruin can change feruchemical memories but can't see things inscribed in metal, especially Peter's, but I have a different one.

The reason Ruin can't see inscriptions is because metal is power in Scadrial, yes?  The shards see power, and the metal gives off so much power that he can't look directly at the metal.  Like staring straight at the sun hurts your eyes.  I think that the memories are stored in the form of energy, but a different sort of energy than the raw power of the metal by itself.  So Ruin may not be able to see the metal, but he can see the memory power because it's a different kind of power.  And he can mess with the power, changing the memories contained within.  He just can't change the source of the power.

Of course, a sort of corollary to this is that all feruchemical energy is like this.  But the other kinds of stored energy aren't complex enough to really be changed at all, not in a way that Ruin can use, that is.  But memories are very complex and used in such a way that Ruin can change it and use it for his own devices.

I've probably overlooked some obvious flaw in this, but until then, this is what I'm sticking with.

254
Brandon Sanderson / Re: **SPOILERS! The Shards of Adonalsium
« on: April 03, 2010, 05:03:46 AM »
Yeah, Dragonsteel is, I think, a one world, magic related substance.  Whereas, now I may be wrong on this, the pools in the other books are the liquid form of a Shard's power.  The WoA was where Preservation put the energies used to bind Ruin, yes?
If I have this wrong, feel free to tell me.

255
(1) Would it be possible to design a machine that replicates whatever the "burning" process is in the human stomach, enabling a sort of automated allomancy? This would obviously be kind of worthless for metals like gold and electrum, since a machine doesn't really have a use for knowing what its alternate pasts or futures would be like, but a coppercloud engine would be rather useful, and I have a neat design for an iron- or steel- burning automobile engine... Not to mention that metal repulsion would be the obvious way to take Mistborn spacebound. It seems like it should be possible, since I think it was implied earlier in this thread that even a rock exists to some degree in all three realms, but obviously I don't actually know this.
It's an interesting idea, but I'm fairly certain that in future books that allomancy will be limited to human use, due to its magical origins, as well as inanimate objects not having any amount of preservation to augment to create allomancy.  The idea is that allomancy comes from having more than the normal amount of Preservation and while animals and such have Preservation in them (in equal proportions with Ruin) inanimate objects lack that.

(2) Scadrian transhumanism. Would the development of genetic engineering allow for the revival of Mistborns, or is that something that for whatever reason only lerasium can do? (I'm really curious about the chemical structure of lerasium and atium in general - they can be alloyed with normal metals, which implies they have electron shells, but the nucleus almost certainly can't consist of normal protons and neutrons...)
While genetics may contribute to the presence of allomancy, the actual cause of magic is on a more metaphysical level, putting it rather out of reach of normal scientific inquiry.

I've noticed some patterns in Hemalurgy and put together a rather rough table of Hemalurgic Metals.
http://flamepainter.deviantart.com/art/Hemalurgic-Metals-Table-158509497
This link goes to the page of DeviantArt where I have it uploaded since I couldn't get it to upload directly here.

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