Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Fireborn

Pages: 1 ... 13 14 [15] 16 17 ... 21
211
Brandon Sanderson / Re: I dislike this
« on: May 14, 2010, 05:08:21 AM »
Shane+spandex=BURNING EYES.

212
Brandon Sanderson / Re: Alcatraz 4 Shock!
« on: May 09, 2010, 10:43:16 PM »
We will hopefully see the end of Alcatraz's story in the future, but it won't be soon.

Wait, are you saying that the forth is not going to wrap up like a normal ending book?  ???
It's not the last book, so no.

213
Brandon Sanderson / Re: Nightblood and Metalminds
« on: May 07, 2010, 11:37:20 PM »
Might I direct you all who've responded to this thread to our discussion here at www.adonalsium.net?  Please join us!
Okay, that's about the fifth topic you've posted in advertising your site without contributing to the conversation.  It's a tad annoying.

214
You can't see the whole forum for a month after joining?  That's not something I'd be willing to go along with, really.

215
3-If the mercenary that Vasher killed, Denth, was also a RETURNED...then why didn't he take one breath a week
He did.  Either he gained his one breath each week off-page (showing it would ruin the surprise, and he's deliberately hiding that information from the viewpoint character) or he has a stockpile of breaths built up.  I think it's probably the former, though, as I think only the special Returned breath can be hidden and Vivenna would have noticed if Denth had more than one normal breath.

It seems to me that Denth could have done this very easily.  He just needed to stash the Breath's somewhere, probably in an inanimate object he always kept on his person.  Then when he feels the weakness coming on, he recovers the Breaths, his body eats one, and he then returns all but one back.  It takes maybe a minute, tops.

I suppose he could also have lived "week-to-week" buying new Breaths, but that strikes me as extremely dangerous for someone in his situation who might have to flee at a moment's notice.  Better to buy them in bulk, as it were, and keep them stored.
But wouldn't Vivenna be able to detect the Breaths in the object?

216
Brandon Sanderson / Re: Alcatraz 4 Shock!
« on: May 07, 2010, 05:28:57 AM »
Actually, Brandon's intention from the beginning was to write five books, but Scholastic only contracted him for four, so we're not sure if they're going to do number five or not.  And Al was famous the whole time, that's not something that will simply happen in the fourth book.

217
Brandon Sanderson / Re: **SPOILERS! The Shards of Adonalsium
« on: May 06, 2010, 05:00:34 AM »
Can you call them mistborn without mistborn?  ???
Ah, but there will be Mistborn, they're just going to be really, desperately rare.

218
So the site's not working now?  Oh, good, I thought the link was broken or something, cuz it took me someplace weird.  Not good that the site is down, though, I wanted to go there!  >:(
Can't wait to get into this!

219
Brandon Sanderson / Re: Alcatraz 4 cover?
« on: May 02, 2010, 04:14:18 AM »
I'm pretty sure Bastille has the same pose on this cover as she had on the last one.

220
Brandon Sanderson / Re: Alcatraz 4 cover?
« on: May 02, 2010, 03:35:58 AM »
As much as I love Alcatraz, and I do love Alcatraz, I've always felt that the covers are very...weak.  And this seems to be the most cringe worthy so far.  Sorry, but that's my opinion.

221
Brandon Sanderson / Re: Nightblood and Metalminds
« on: April 30, 2010, 08:40:05 PM »
Maybe the worlds themselves in combination with the shards present affect the development of the magic systems.  Maybe ruin and preservation both became metal based (ie their bodies are metal, and all the magic systems have to do with metal) after arriving on Scadriel.
Precisely, there are probably a lot of factors that create the magic systems, we just don't know all of them or how they work.

222
After a bit of thought about Hemalurgy, I believe that the metal that actually steals Allomantic Temporal powers is Gold.  The question that would seem to kill this theory would be "But wouldn't they have discovered this, since they had access to Gold the whole time?", but I have an explanation for this.  I don't think they would mainly because of Atium and the widespread belief of Gold as a useless metal.  The only "temporal metal" whose power they'd want to steal would be Atium, which can only supposedly be stolen from a full Mistborn with the extremely valuable Atium.  Why would the Inquisitors expend both a full mistborn plus a large chunk of Atium to transfer the allomantic use of Gold?  And since Atium can steal allomantic gold, they would simply assume that Atium steals both anyway.  So they have little to no reason to test Gold Hemalurgically at all, at least in a way that would actually do anything.

223
Brandon Sanderson / Re: Nightblood and Metalminds
« on: April 28, 2010, 05:07:03 AM »
But, of the possibilities of places where Hemalurgic spikes can go, Sazed stated that the Lord Ruler only knew of three. Three! He spent the next thousand years trying to discover more, only to fail.
Not places to put spikes, but specific hemalurgic creations.
From HoA Q&A:
Another question, Brandon. Would the Three Metallic Arts operate in other worlds, or are they direct results of Ruin and Preservation and thus only operate in Scadriel?

Okay, back to answering spoilers.  (Or, in the case of this post, half-answering them.)

To use Feruchemy or Allomancy in almost every case, one must have the right spiritual and genetic codes, imprinted upon people during the creation of Scadrial by Ati and Leras.  To use Hemalurgy, one must first have someone with these right spiritual and genetic codse, then take the power from them.  Other people on other worlds are not going to simply discover the Three Metallic Arts by accident.

This seems to say that Hemalurgy would only work with Allomancy and Feruchemy.
Then how come there are the four metals (iron, tin, zinc, copper) that steal human attributes? (strength, senses, mental and emotional fortitude) Plus the seven metals that we don't even know what they do?

In this case, the human attributes that are stolen come from part of preservation that ended up in people's souls.  It's totally tied to the duality between Ruin and Preservation.

Preservation and Ruin, it seems to me, are paired to each other more closely than the other shards.  They both seem to draw power from metals, for one thing, which doesn't match anything we've seen in the other shard worlds at all.  Their natures are clearly linked thematically, unlike Endowment, which doesn't seem to have any relationship to either.  And what the heck is the Dor?
The impression I get from some of what Brandon has said is that the magic comes from the shards' interaction with humanity, with different genetics affecting the magic.  I'd say that this specific duality is created by not only Ruin and Preservation interecting with humans, but also from interacting with each other.  The fact that they are opposing forces probably has little to do with it other than the different forms the magic takes reflecting the different aspects of the shards.  I suspect if you put, say, Endowment in place of Ruin, you'd wind up with a similar sort of setup minus the direct antagonism of two outright opposite forces.

It's certainly possible that if we had endowment and preservation, we would get three magic systems:  allomancy, awakening, and whatever-it-would-be.  Thing is, though, we don't even know if it is possible for Preservation to create without Ruin to help.  Their powers are independently so powerful, yet limited, I don't know if it makes sense to consider anything made by one that doesn't have the other.  Certainly Preservation by himself has nothing to offer.
What I'm saying though, is that because the people in Scadrial are different from the people on the Warbreaker planet, you'd get an entirely different set of magic systems from the Endowment/Preservation/Scadrial setup, with no Allomancy or Awakening at all.

224
Brandon Sanderson / Re: Larasium?
« on: April 27, 2010, 03:56:45 AM »
But it's the wrong power.  Preservation creating a Misting that can only use a power not of him?  Doesn't make a whole lot of sense.

Well, the biggest distinction between the God Metals (Atium and Lerasium) and the others is not only their source, but also that Atium and Lerasium were invented solely for Mistborn.

Who said Preservation was the one who allowed Allomancers to burn Atium? ;) It could either have been a side-effect of Allomancy, or it could have been by Ruin's design.
An interesting idea, the question to that, though, would be whether or not Ruin was able to have a conscious effect on the working's of Preservation's magic system and vice versa.  I'm inclined to say yes, due to what I consider to be the intertwined nature of the systems, but I wouldn't think it to be too great or else Ruin could just shut down all the Allomancers if he wanted to.

225
Brandon Sanderson / Re: Nightblood and Metalminds
« on: April 26, 2010, 05:05:00 AM »
But, of the possibilities of places where Hemalurgic spikes can go, Sazed stated that the Lord Ruler only knew of three. Three! He spent the next thousand years trying to discover more, only to fail.
Not places to put spikes, but specific hemalurgic creations.
From HoA Q&A:
Another question, Brandon. Would the Three Metallic Arts operate in other worlds, or are they direct results of Ruin and Preservation and thus only operate in Scadriel?

Okay, back to answering spoilers.  (Or, in the case of this post, half-answering them.)

To use Feruchemy or Allomancy in almost every case, one must have the right spiritual and genetic codes, imprinted upon people during the creation of Scadrial by Ati and Leras.  To use Hemalurgy, one must first have someone with these right spiritual and genetic codse, then take the power from them.  Other people on other worlds are not going to simply discover the Three Metallic Arts by accident.

This seems to say that Hemalurgy would only work with Allomancy and Feruchemy.
Then how come there are the four metals (iron, tin, zinc, copper) that steal human attributes? (strength, senses, mental and emotional fortitude) Plus the seven metals that we don't even know what they do?

In this case, the human attributes that are stolen come from part of preservation that ended up in people's souls.  It's totally tied to the duality between Ruin and Preservation.

Preservation and Ruin, it seems to me, are paired to each other more closely than the other shards.  They both seem to draw power from metals, for one thing, which doesn't match anything we've seen in the other shard worlds at all.  Their natures are clearly linked thematically, unlike Endowment, which doesn't seem to have any relationship to either.  And what the heck is the Dor?
The impression I get from some of what Brandon has said is that the magic comes from the shards' interaction with humanity, with different genetics affecting the magic.  I'd say that this specific duality is created by not only Ruin and Preservation interecting with humans, but also from interacting with each other.  The fact that they are opposing forces probably has little to do with it other than the different forms the magic takes reflecting the different aspects of the shards.  I suspect if you put, say, Endowment in place of Ruin, you'd wind up with a similar sort of setup minus the direct antagonism of two outright opposite forces.

Pages: 1 ... 13 14 [15] 16 17 ... 21