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Endless Stars / Re: Admirals?
« on: August 10, 2005, 10:17:56 AM »
This may make it more complicated, but what about adding ranked leaders. Similar to admirals, but the way it works is instead of admiral levels going 1-10, have officers with ranking. The player commissions an officer, at the lowest rank (names can be made up later). As this officer wins battles his ranking goes up the chain till he gets to admiral level. Each promotion that this officer gets could increase advantage points, and the amount of people he/she could control. And if you really want to make it complicated you can add in special bonus like: at certain levels an officer completely negates bonus advantage points of certain kinds from you enemy.
Example: an officer trained in mine detection, will be able to stop the Player B in the combat thread from getting that extra 2 advantage points. This training could be done through an education research (like an academy). You could have other training to give officers, but only allow them to take one or two of these training skills.
Example: an officer trained in mine detection, will be able to stop the Player B in the combat thread from getting that extra 2 advantage points. This training could be done through an education research (like an academy). You could have other training to give officers, but only allow them to take one or two of these training skills.